The best solution to a problem is usually the easiest. And I'll be honest with you. Killing you... is hard....
On a more serious note
13 quest / achievement awards giving you skill AND attribute points. I mean certain achievements already give you SP.
They are NOT getting rid of Cadwell's silver/gold. That's 4 zones for silver meaning 4 points. 4 zones for Gold giving you another 4.
If you would count starter islands that's 5-per alliance.
The rest in Craglorn for completing parts of the main story there. (OR in Trials as we currently have 3)
That even gives them room to expand and give you more points in the future. One or more points per zone, each time they would bump the VR, they instead give it to you as a reward. Same effort, same time, only problem is you have to get that in a way that is a given. But that's already there - skill point rewards for main story quests. No moar grinding - you have Champion Points for that
NewBlacksmurf wrote: »
The option as I suggested stops just like VR14 stops.
It can only be earned after 50 and the pt is earned per character using each chars independent champ of exp bar.
The only purpose of my idea is to allow each character to earn 13 pts.
If you have to level 1 to 2 champion levels per point that's cool but anything more goes back to the huge chunk of exp needed.
Keeping it simple with every 1-2 champ pts works.
Yeah I imagine this would bring some uproar from PvPers. Pretty much like everything that has been done, ever
This makes a good bit of sense i can could support a system like this. That being said, the PvPer people will complain about this from the get go simply because to be equal or better than other PvPers they will have to quest. And not just quest but do full zones of quests the one thing they seem to NOT want to do at all. Even non PvPers are saying that questing is boring and/or immersion breaking to have to do Cadwell's Silver/Gold. What you propose would REALLY force people to do them simply to be competitive.
nikolaj.lemcheb16_ESO wrote: »At this stage in the game do people honestly think they will remove vet levels?
The only thing that will make them do that is if console players quit in droves because of them. Those left on PC are the ones that learned to live with or love the vet levels.
Personally I find it refreshing to again have a mmo where leveling is NOT a formality of a few days before some mythical endgame and where a max level character means you have actually put some effort into playing that character.
At the moment lvl 1 to 50 is so mind boggling boring and easy that being lvl 50 is a whatever event. Vet level content used to be a bit challenging and teached you to actually playing the game and think, but that is gone now and only some vet dungeons, trials, pvp etc takes any skill.
Okay, first thing that comes to mind, what's the upper limit? Remember there is 3600 CPs available. So using your system of a point every 2 CP that's 1800 points seem a little high to you, it does to me. Hell even using my example system you end up with 360 skill points and 180 attribute points which is still to many. So they would need to increase the the CP to point ratio by quite a bit.
Another thing to consider is ZoS has been actively nerfing grind sites left , right, and center. They REALLY don't want people to grind but to quest and go through the content they have lovingly crafted. So to get a toon to have the same amount of skill and attribute points as a Vet 14 will take a considerable amount of time and effort that not everyone can put into the game. Lastly the Champion Point System is fundamentally an account based system, and it needs to be. CPs are a grindy enough thing they don't need to add more grind to every alt a person may have. So having to code a system that track toon A has earned X amount while toon B has earned Y.
Another point my main would be screwed over royally as I am focused on leveling my alts. He is fully leveled and I only use him when I'm running the Vet pledge or running end game content. Which mean he gets MAYBE 1/2 a point for the vet pledge UNLESS I happen to be enlightened at the time I'm running the end game stuff. but chances are he is not because I used it while leveling my alts. So my alts, which are being leveling during the CP era of the game, will have more points because they are the ones that are actually earning more CP for my account as a whole than my main is. I wouldn't be the only person affected by your proposed system, in fact a know a large number of people who would even more boned than me, simply because they already had fully leveled alts before the CP era began.
NewBlacksmurf wrote: »
No, no, no
You're making this way too complicated.
Today
VR has 14 levels (13 skill/ stat gains)
When removed
Gaining (1-2) Champion levels per character gives only the character who earned the 1-2 champion level 1 skill/stat pt up to 13
That's it. No idea where all that other stuff comes from as that's not what I'm suggestion
Simple approach...there it is.
The gear and items follow this and for anyone whose completed any VR levels they keep what they have and fall into the above.
Edit: some may ask well how does someone know if a player can handle an encounter....or how do they track those skill/stat gains?
Good question: They could keep the VR rank indicators of needed in the UI but it wouldn't show as a VR level but just a rank kinda like PvP
Why would they do something so complicated? My guess is they will just transform the vet ranks into normal levels with slightly decreased XP requirement, heck even 500k per level would be fine and maybe 1mil for the very last level. That way the grind is reduced and gameplay and items remain unaffected.
I personally dunno what all the moan is about. This is my 3rd veteran char and i am vr8 and not even finished or near finishing cadwells silver and i don't grind, just kill mobs inbetween quests. More than enough xp to go around.
Ok I might have not fully read your post as I was eating breakfast while doing so I didn't notice that you had meant to have a upper limit. But that being said having someone at ZoS taking the time to code and test and way to track which character earned X amount of CPs of the account's total amount seems like a bit of a waste of resources to me. Time better spent creating new content or even better hunting down and fixing existing bugs. Not creating new code that might create even more and potentially game wrecking bugs.
OtarTheMad wrote: »At first I wanted the Vet level gone but the more I think about it the more I want them to focus on content versus overhauls. The past year was one big overhaul of the game and we missed out on content that I am sure ZOS had planned to be released already. I don't want that to happen again because this game will certainly die if they do that.
We need content not overhauls, are the Vet ranks a grind and insanely boring to level through? Absolutely. However I will trade that "boring" grind for new content being released every 2-3 months. (PLEASE take your time and get the DLCs/Updates right) I heard a while back that they planned on giving those who were already veteran ranks the attributes and skill points they missed. They could just do that as a reward for hitting max level, give you the attributes and skill points you would have earned if the VR system was still in play.
NewBlacksmurf wrote: »
There is nothing new to code. Champion points are earned independently by character and the bars are tracked independently already. The indicator is in the UI just like the skill/stat points.
It's nothing new but instead removing the VR leveling parts that separate us and respecting and keeping in text the effort other VR folks have achieved.
When you go into the UI it shows you the char stats and skill pts.
The separation would still exist it would just be called something else. For example when the CP system went live they grandfathered in everyone who had a Vet 14 with 1,000,000 exp banked on it. Giving them 75 CPs, I only got 70 because I didn't have the 1,000,000 exp banked. They also stated that the points were being given out at a discount only costing 200,000 exp per point instead of the 400,000 cost it is today.
So using a system you've outlined for someone to get the skill and attributes points equivalent of a Vet 14 they would need to be at least Champion Level 70. That's 28,000,000 exp points that someone new needs to earn to get to the same amount of skill and attribute points every Vet 14 has now. Under the current system getting those points only cost 14,000,000 points AND they still get CPs. Sure they only earn 35 CPs but it's better than only 35 CPs and only 7 more skill and attributes points. This is assuming that you'll need champion level 70 to be equal in power to vet 14. And even if it's only champion level 35 then people will STILL use the champion level as a measuring stick for weather or not someone can group up with them. If not champion level then maybe total number of attribute points, "Trial Group LF Tank must have 62 attribute points", or something of that nature.
My point being people will always find a way to measure someone up to see if what the group needs to accomplish CAN be accomplished by the individual group members or weather the group will have to carry them to the finish line.
NewBlacksmurf wrote: »
Youre either misinterpreting or adding things that were never stated by my suggestion
If it's true that 400k - 800k is the exp needed for 1-2 champion levels then the suggested result of my idea is only 5mil - 10.5 mil per character for a VR 14
That's is waaay better and again my preferred suggestion is 1 champion level gets 1 skill/stat point
5mil < 14 mil
Let me restate just in case AU typed something wrong
1 take the current VR level of any character and roll it into the champion system. (No real changes other than visual and it removes the character level problem that creates separation
2 the skill and stat points that came from 1 new VR level would now come from 1 champion level gain (limited to the character who earned the champion level) but the account still gains a champion level (no changes to the champion system at all)
3 the gear, weapons and item requirements will move from a VR requirement to (#2 above) so no other conversions are needed
4 the character UI screen would depict the individual champ level that is used as a requirement for gear, etc.
5 the NPC levels would all fall to 50-54 in Cadwell areas. In Craglorn NPC's would use a level indicator of 54-60 where it makes sense
I think that's a very simple but realistic approach that addresses everything but doesn't screw up anything.
While your math is correct it wouldn't be a fair system since it currently costs 1,000,000 exp per vet level. It used to increase as you leveled up but they made Vet levels a uniformed amount to level up. So at minimum it would have to be 13 to 14 million, not the 5 -10.5 million you state. That is also assuming that only 35 CP are what's needed to be of equal level and not 70 or 75 which is what they grandfather everyone in with.
So instead of needing to be Vet 2 let's say to use weapon or armor X you would need to be Champion Level 3-4? or level 51? How does solve the I don't want to grind anymore levels problem people are have with the Vet rank system? May be I misunderstanding you points but it seems to me you just want to change the name from Veteran Rank 1-14 to level 50-63 or just use the Champion Level number. So basically nothing will change except the name of the levels. People will still have to grind to reach "max" level. Is this what you mean?
NewBlacksmurf wrote: »
You're making this too complicated.
When removing something...basically anything in that feature is being deleted.
Now we all understand that the system is tied into other things so the other suggestions I have keep those things in tact without breaking any other system, feature.
It's not going to be fair because the system is being removed entirely.
That's the purpose
Okay I am not trying to make this complicated it's a complicated issue to start with, and one that needs to be hashed out. So that the Devs know how the community feels about it before they just toss something together that may not solve the issues the player base is complaining about.
From what I'm reading it seems to me, what you are suggesting isn't changing or removing anything except the name Veteran Rank. Because you are not actually removing the levels you are just hiding them within the Champion Points system. There is still a cap at which you no longer earn Attribute and Skill points. Also you mention that the mobs will get new level numbers like a level 54 mob so that player will know approximately what the mobs power level is. So again you end up implying that there is still a max level above 50 it's just hidden. If this is the case then why have the devs spend their time going through the game changing all of the mobs, gear requirements, and implement the new way the champion system would work and just stick with the system they already have in place? Time I and others think would be better spent working on the very much needed bug fixes and new content. Content that includes new zones and quests not just crown store items because they are putting enough of that type of stuff out already.
2 CP = 1 Attribute Point
NewBlacksmurf wrote: »
-my suggestion "removes the veteran ranks, the veterans system, and veteran restrictions"
-the suggestion does merge some of the VR system into the champion system but honestly you could just delete it all
My thoughts are to respect the VR players and keep the conversion purpose done by ZOS
Yes there is still a cap in my idea
Yes this numerical NPC changes keeps the VR NPC levels but as numerical as you comment it shows an NPC cap level too but it's not hidden which is why you would do this so people feel themselves progressing.
Why would the devs spend time changing into champ sys vs keeping the VR?
-eliminate player separation
-eliminate the grind
-eliminate PvP complaints with the VR system
-they are already doing this as apparent in using a conversion system for VR to Champ Levels
Time is better spent on other things....?
-it becomes a waste of time to fix things if there is a greater overall change coming. Finish the change and fix afterwards so that new content can follow.
If they spend time fixing stuff and delay this big change then any DLC is also delayed
There really is no clear method out there to fix the old neverending power creep issue in games over time, at least one that doesn't come without political and business related consequences.
In a nutshell:
Player A is a hardcore player that devotes 6-8 hours a day to playing ESO and grinds his way to VR14 and then goes onto trials and experiences all endgame content the game has to offer.
Player B is a casual player that plays 1-2 hours a day who complains about having to grind to VR14 to be able to enjoy the endgame content.
Player A is waiting and anticipating Zenimax to release new endgame content soon for more progression.
Player B is waiting and anticipating for Zenimax to remove Veteran Ranks and make it easier to experience endgame content and bypass the grind.
Statistically Player A devotes more time to the game, and will probably spend more money in the Crown Store than player B.
Player A does not want to give up the time Player A devoted into the grind and the game, and will be disappointed if Zenimax makes all that time wasted for naught through nerfs to Veteran Ranks, Player A may move onto a different game if Zenimax just blanket nerfs all the hardcore players and doesn't release any new content for progression soon.
Player B does not want to grind the way because it takes too long for casual players to compete against hardcore players, and would rather just move onto a different game.
So the politics of it all, is how can you really appease both your casual and hardcore player bases at once without negatively affecting one of the bases? Age old dilemma...
Do not worry about that as I suspect the game will be dead before that occurs. The Fun Wowsers will have made sure of that.