OtarTheMad wrote: »I can feel ZOS coming... oh crap!!
I don;t think it was [snip] at Aleswell. We were all wondering why you guys kept pushing us there?
Nah it is, I just died by him 4 times in a row in less than 15 minutes.
Started with a failed scroll attempt, group wanted to take the keep instead of taking the scroll. We got to top, in perfect position. Yet [snip] rolled in and just the sight of him knocked half the group dead. Serious.
Some other EP took Aleswell, we run back to try and get Ales.... [snip] again wipes everyone while they on there ballistas. Everyone decides fights at Aleswell, they all run back 1 by 1, farmed 1 by 1. Die and run back again, this time I say to myself enough is enough.
Can confirm Steve's confirmation. As #1 EP pug, Steve is the foremost authority on Ebonheart Potatoes.Can confirm, EP pugs are bad. Possibly more so than EP because they've been insulated for so long by guilds.
Cinnamon_Spider wrote: »Reminds me of the EP that would run to the front gate of Alessia over and over.
Cinnamon_Spider wrote: »Reminds me of the EP that would run to the front gate of Alessia over and over.
Was just about to say that. This is nothing compared to all the EP pugs going for Alessia main gate 7 days a week. Secure important bridge objective check -> siege main gate with one fire ballista check -> die and back to Sej.
Than yes, DC public raids will always go Chalman Milegate, than siege from mine. Anything else would be unthinkable. Also that area around Nickel. DC + AD pugs will push it all day long to secure important objectives like Ash Milegate or Great Forest Dolmen.
Thing I think DC lacks is multiple PvP guilds.
Pretty much all you have is NPK.
There's other guilds on DC that claim they PvP... But it's really 95% PvE.
Don't get me wrong, there's nothing wrong with NPK but that's all we have right now and NPK can't be everywhere.
Not sure how EP and AD fare, if they have multiple PvP guilds that are active and well known like NPK on DC.
I do agree with the smaller groups, I've seen some small groups do very well, not just Hektik and Tom Hanks small groups, but others.
At least when you roll with NPK, you know your not under some spy leader leading 23 people to there deaths.
Wouldn't be surprised if someone from EP has a DC account and gets all the people LFG and than lures them to a spot where they all get farmed continuously.
Due to the lack of actual guilds and actual leaders on DC I wouldn't be surprised if that was the case.
..
Also, whoever mentioned lack of experienced players, as in a bunch of low ranks on DC. Yes I've noticed that too. I see waaaay too many Tyros, hardly anyone above Tyro rank, heck I rarely see people above Veteran rank..
Those ranks are 5/49 9/49.... Pretty low ranks.
Than whenever I encounter an EP they at least Sergeant or some squares and moons.
All DC people like to do is get farmed by EP... So I don't see any AD ranks lol.
...
I just started like 2 or 3 months ago, you have people played since beta and they lower rank than me, a Veteran.. Just sad. 10 months on me yet you a tyro at V14, just sad.
God_flakes wrote: »Thing I think DC lacks is multiple PvP guilds.
Pretty much all you have is NPK.
There's other guilds on DC that claim they PvP... But it's really 95% PvE.
Don't get me wrong, there's nothing wrong with NPK but that's all we have right now and NPK can't be everywhere.
Not sure how EP and AD fare, if they have multiple PvP guilds that are active and well known like NPK on DC.
I do agree with the smaller groups, I've seen some small groups do very well, not just Hektik and Tom Hanks small groups, but others.
At least when you roll with NPK, you know your not under some spy leader leading 23 people to there deaths.
Wouldn't be surprised if someone from EP has a DC account and gets all the people LFG and than lures them to a spot where they all get farmed continuously.
Due to the lack of actual guilds and actual leaders on DC I wouldn't be surprised if that was the case.
..
Also, whoever mentioned lack of experienced players, as in a bunch of low ranks on DC. Yes I've noticed that too. I see waaaay too many Tyros, hardly anyone above Tyro rank, heck I rarely see people above Veteran rank..
Those ranks are 5/49 9/49.... Pretty low ranks.
Than whenever I encounter an EP they at least Sergeant or some squares and moons.
All DC people like to do is get farmed by EP... So I don't see any AD ranks lol.
...
I just started like 2 or 3 months ago, you have people played since beta and they lower rank than me, a Veteran.. Just sad. 10 months on me yet you a tyro at V14, just sad.
I don't even know what to say except you have no idea what you're talking about. DC has plenty of guilds. NPK is but one. The problem is we don't all communicate as best we should all the time.
For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
LOL.
No need to analyze death recap.
Everyone just slots Proximity Detonation and Steel Tornado. First strike wins
For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
LOL.
No need to analyze death recap.
Everyone just slots Proximity Detonation and Steel Tornado. First strike wins
Then why do I never see any proximity detonation from DC organized groups ?
Agrippa_Invisus wrote: »For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
LOL.
No need to analyze death recap.
Everyone just slots Proximity Detonation and Steel Tornado. First strike wins
Then why do I never see any proximity detonation from DC organized groups ?
Nirnhoned.
EP and AD run organized pain trains that are heavily outfitted with Nirnhoned.
I've dropped an Empowered Prox. Det with Legendary Nirnhoned staff and max into spell pen CP points (and 2K+ spell damage) to hit for a whopping 4-5K on targets with Lava Whps for 400-700. Turn that around on a non-Nirn'ed target and I would prox det for 12K on average (no crit) and Whip them for 5-7K.
I have since returned to my stamina build. Magicka builds are rekt in the current meta of group play.
For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
LOL.
No need to analyze death recap.
Everyone just slots Proximity Detonation and Steel Tornado. First strike wins
Then why do I never see any proximity detonation from DC organized groups ?
For all the DCs complaining over and over again about getting farmed by EP, just switch to another campaign and compete with less organized groups of your caliber. easy enough.. plus it will unstack Chillrend.
... Or analyze your death recap, do some theory crafting, whisper enemy players if they are willing to share some of their knowledges and get better at the game.
LOL.
No need to analyze death recap.
Everyone just slots Proximity Detonation and Steel Tornado. First strike wins
Then why do I never see any proximity detonation from DC organized groups ?
I can agree here actually. DC organized groups do no seem to do the zergball thing..
It seems to be an EP thing and now AD. Especially with the Proxy Det Steel Tornado trains.
Edited for clarity.
The_Drexill wrote: »The problem I see is how little it takes to coordinate a zerg group... it's not hard
Not to play into this obvious troll, but what guilds have you led? Do you know, or have, what it takes to lead a group? If your mistaken idea was actually the case, PUG groups wouldn't be getting rolled by our, and many other's, far inferior numbers. The ability to read the field and make calls on the fly, as the situation dictates, is much harder than you make it out to be. We have some of the best leaders in the game, this includes rhm([snip]), and they are a major reason for our success.
Another point I might add is that if you took away either part of the necessary equation, skilled leaders and skilled players, the outcome would be much different. While it may require a different skill-set than 1v1 or solo play, I assure you that playing in a coordinated group is anything but mindless and it is far from as simple as you make it out to be. Ask anyone who has either played in or led a skilled group. Of course, it's possible that we're the skill-less noobs that you make us out to be. I encourage you to prove us wrong, and show us how easy it is. Grab the first 15-23 people to ask for a group invite and point them in our direction. Everyone knows DC could use the help. We'll be waiting.
[Moderator Note: Edited per our rules on Naming & Shaming]
The_Drexill wrote: »The problem I see is how little it takes to coordinate a zerg group... it's not hard
Not to play into this obvious troll, but what guilds have you led? Do you know, or have, what it takes to lead a group? If your mistaken idea was actually the case, PUG groups wouldn't be getting rolled by our, and many other's, far inferior numbers. The ability to read the field and make calls on the fly, as the situation dictates, is much harder than you make it out to be. We have some of the best leaders in the game, this includes rhm([snip]), and they are a major reason for our success.
Another point I might add is that if you took away either part of the necessary equation, skilled leaders and skilled players, the outcome would be much different. While it may require a different skill-set than 1v1 or solo play, I assure you that playing in a coordinated group is anything but mindless and it is far from as simple as you make it out to be. Ask anyone who has either played in or led a skilled group. Of course, it's possible that we're the skill-less noobs that you make us out to be. I encourage you to prove us wrong, and show us how easy it is. Grab the first 15-23 people to ask for a group invite and point them in our direction. Everyone knows DC could use the help. We'll be waiting.
[Moderator Note: Edited per our rules on Naming & Shaming]
all what takes to coordinate the zerg is to pretend you are good, get people to listen and/or kick them if they are not, tell them to spam aoe spells and follow you at all times. Ask for barriers every now and then. Idk, is it that hard? The game atm favors brainless zerg balls without any real counters to them besides another brainless zerg ball. Oh, not to mention your grps get fully wiped and/or hilariously split-up by grps of 3-4 enemies in the open field and then teased for X amount of time while you are trying to get your "skilled zerg ball" grp to stick together or kill these 3-4 guysi love u guys! If there were no zerg balls to tease around this game would be boring!