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PVP has begun to die - DC NA will be the first death kneel

  • Preyfar
    Preyfar
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    We are also discussing adjustments to the fluidity of transferring between campaigns.
    I'd probably recommend a system like Planetside used. To prevent spying, to prevent exploiting, they put a simple 4 hour lock on *any* character switching factions (in ESO's case, switching factions for PVP servers) by putting a global cooldown in place. This made it really simple to prevent somebody from switching and using any alternate system to swap characters and loophole into the server because the server would literally be locked out from rival factions for X hours.
  • Weberda
    Weberda
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    We are also discussing adjustments to the fluidity of transferring between campaigns.

    You probably will have to face the fact the we don't have the PvP population to support the current number of campaigns depending on the losses to console.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Bouvin
    Bouvin
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    driosketch wrote: »
    http://forums.elderscrollsonline.com/en/discussion/172734/proposal-consolidate-dc-na-into-a-couple-campaigns

    Trying to get the players of DC to stick to two campaigns and forsake the rest. At least we wouldn't be so badly out numbered.

    The problem with that, is as soon as DC consolidates and represents a threat on that campaign the major EP & AD guilds will go running to another server.

    It's all about AP for these folks, and it only takes a couple of wipes for them to log or move servers.

    Edited by Bouvin on June 8, 2015 3:52PM
  • Bouvin
    Bouvin
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    God_flakes wrote: »

    It's easy to not be negative when AGAIN the issues in the game seem to FAVOR ep.

    Don't forget, EP used to get a discount on siege. Yep.. no favoritism whatsoever....
  • driosketch
    driosketch
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    Bouvin wrote: »
    driosketch wrote: »
    http://forums.elderscrollsonline.com/en/discussion/172734/proposal-consolidate-dc-na-into-a-couple-campaigns

    Trying to get the players of DC to stick to two campaigns and forsake the rest. At least we wouldn't be so badly out numbered.

    The problem with that, is as soon as DC consolidates and represents a threat on that campaign the major EP & AD guilds will go running to another server.

    It's all about AP for these folks, and it only takes a couple of wipes for them to log or move servers.
    Well, with the proposed changes, it'll actually be in our better interest to spread out now. Not that my poll got much attention. :neutral:

    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
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  • Darlgon
    Darlgon
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    There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.

    This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.

    @ZOS_BrianWheeler , I hate to point out the obvious, but.. 10% of zero is still zero. If your side is so out numbered you cant hold a keep, your side isnt gaining AP. You need to figure out a way to make the underdog bonus mean something in a way of stats to overcome overwhelming numbers.

    THEN you need to figure out how to make the system calculate populations every 10 minutes, or whatever, to compensate for when three guild zergs of 40 players each move into that buff server to farm AP without taking keeps, from that AP bonus you just described..
    Edited by Darlgon on June 8, 2015 4:30PM
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  • Makkir
    Makkir
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    Preyfar wrote: »
    We are also discussing adjustments to the fluidity of transferring between campaigns.
    I'd probably recommend a system like Planetside used. To prevent spying, to prevent exploiting, they put a simple 4 hour lock on *any* character switching factions (in ESO's case, switching factions for PVP servers) by putting a global cooldown in place. This made it really simple to prevent somebody from switching and using any alternate system to swap characters and loophole into the server because the server would literally be locked out from rival factions for X hours.

    Or what WoW did at first....once you create a toon then you can only make additional toons of the same faction. If you wanted to "spy," then you had to have more than one account.

    Personally, I would rather they work on bigger issues than waste time with something silly like "spying." It's not game breaking.
  • TheBull
    TheBull
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    Nerf purge, things will be fine.
  • RinaldoGandolphi
    RinaldoGandolphi
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    Well to be fair he did say "along with adjustments to the population/scoring polling"

    I figure you will see this polling occurring more often and bonus being applied correctly. Im happy Brian is looking into it, thats a good start.:)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • azoriangaming
    azoriangaming
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    There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.

    This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.

    This still doesn't solve the issue of being outnumbered most the time, extra ap bonus scores do nothing if you're underpopulated, how's this going to stop people leaving because they're being outnumbered and eventually get fed up with it?

    Something like faction buffs to characters which goes away as you get locked population e.g you're on low pop you get x buff, you're on med pop you get x buff and high pop x buff until the faction is locked and the buffs go away to bring some sort of balance to the game.

    Keep buffs in pvp to stop buff campaigns happening and people will actually want to fight each other rather than claiming a campaign to gain buffs for pve, why should someone who doesn't contribute to pvp have buffs in pve land?
    We are also discussing adjustments to the fluidity of transferring between campaigns.

    see again this means nothing if you can queue up a campaign even if it isn't your home or your guest campaign as long as you've got one member of your group that can get in then all can get in any campaign.
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    "... if you can queue up a campaign even if it isn't your home or your guest campaign as long as you've got one member of your group that can get in then all can get in any campaign."

    That is exactly what we're discussing limiting, as well as other adjustments.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    "... if you can queue up a campaign even if it isn't your home or your guest campaign as long as you've got one member of your group that can get in then all can get in any campaign."

    That is exactly what we're discussing limiting, as well as other adjustments.

    What about adding the mercenary NPCs to DC side to make up for the lack of players?
  • Zyle
    Zyle
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    "... if you can queue up a campaign even if it isn't your home or your guest campaign as long as you've got one member of your group that can get in then all can get in any campaign."

    That is exactly what we're discussing limiting, as well as other adjustments.

    :D


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  • SturgeHammer
    SturgeHammer
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    "... if you can queue up a campaign even if it isn't your home or your guest campaign as long as you've got one member of your group that can get in then all can get in any campaign."

    That is exactly what we're discussing limiting, as well as other adjustments.

    What about adding the mercenary NPCs to DC side to make up for the lack of players?

    I actually would like to see a system where players could elect to be mercenaries. Then low population alliances could bump their numbers temporarily, and the mercenaries could receive some compensation per objective captured during their time of service. This system would also boot mercenaries once the pop padding was no longer required. Yes, there is a potential for there to be some detrimental cross alliance intrigue, but since there is nothing really barring players from playing alts of opposing factions on the same campaign, it wouldn't make anything worse.
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  • Attorneyatlawl
    Attorneyatlawl
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    There's currently a 10% bonus to AP gains if you're receiving the Underdog Scoring bonus. There's also a 10% bonus to AP gains if you're getting the Under population bonus as well.

    This will be getting increased in a coming patch along with adjustments to the population/scoring polling which applies these bonuses.

    @ZOS_BrianWheeler This is great news Brian!

    If this is adjusted correctly, this could help alleviate the problems immensely.

    thank you for taking the time to give us a response. I appreciate it. :)

    This. The current bonus level really isn't enough to entice people to come out and fight if the numbers are uneven right now. However, raised some, it would help. As the Imperial City rolls in too, that will siphon off some of the dominant faction's players like darkness falls did in daoc. It wasn't just a cool place but also a balancing mechanism.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
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  • ArcVelarian
    ArcVelarian
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    1. Get rid of the ability to travel-to-player into Cyrodiil
    2. Specific faction transfers available as needed. Example: If DC has way too few people, enable transfers from AD/EP to DC and only DC, the same would go for a similar situation on AD or EP.
    3. Zerg balling, for the love of Talos find a way to make it go away.
    4. Make a PvE only version of Cyrodiil and remove all the PvE dailies from the PvP version.
    5. Cracked Wood Cave, fix it.
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • ArcVelarian
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    TheBull wrote: »
    Nerf purge, things will be fine.
    This, so much this. I can tell you right now this is precisely what is enabling the zerg balling to not be suicidal.

    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Enodoc
    Enodoc
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    We are also discussing adjustments to the fluidity of transferring between campaigns.
    @ZOS_BrianWheeler does this include the possibility of "unassigning" yourself (for the same AP cost as a reassign)?
    Enodoc wrote: »
    Currently there is no way to "Unassign" yourself, although there really should be. You can change your Guest to another Campaign every 3 days though.

    To me it seems like a simple enough solution:
    Current Situation:
    • Home Campaign can be changed for 15,000 AP, then you cannot change for 3 days
    • Guest Campaign can be changed once every 3 days
    Simple Solution:
    • "Unassign" Home Campaign for 15,000 AP, cannot choose another campaign for 3 days
    • "Unassign" Guest Campaign for free, cannot choose another for 3 days
    I can see no way for this to be exploited. (At least, not any more that is currently possible anyway by shuffling your characters between campaigns.)
    Edited by Enodoc on June 8, 2015 9:50PM
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  • Bouvin
    Bouvin
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    1. Zerg balling, for the love of Talos find a way to make it go away.

    Step 1. Greatly reduce AP gains while in a full or almost full group. By about a factor of 10.

    Step 2. Add more objectives across the map, that aren't easy and fast to get to by keep porting. Make these objectives mean something.. so that the zerg has to spread out to take/defend them.

    Steps 1 & 2 take away the 2 main incentives to zerg. Take away the incentive to zerg and watch the zergblobs dissipate.
  • Bouvin
    Bouvin
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    TheBull wrote: »
    Nerf purge, things will be fine.
    This, so much this. I can tell you right now this is precisely what is enabling the zerg balling to not be suicidal.

    And barrier, and healing springs, and vigor.. :)

    Healing Springs - Don't allow ground effects to stack.
    Purge - Only affects self and 3 group members (in your precise group)
    Vigor - Same as purge, only you and the 3 people in your current group.
  • Xvorg
    Xvorg
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    What about using a system like the Nova Force in Marvel?

    I mean, each faction has a attribute bonus pool based on its size, which is shared for all their members. The larger the population of the faction, the smaller the bonus each faction member IN CYRODIL receives.

    So, in theory, you can have 1 faction member with godlike powers, but he must try to stop a large group.
    Sarcasm is something too serious to be taken lightly

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    Used the wrong method with the wrong technique
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    @ZOS_BrianWheeler

    Screenshot_20150601_215656.png

    Screenshot_20150601_215659.png

    Screenshot_20150601_215702.png

    So here it is. Right now EP can lock 2 campaigns and nearly lock a 3rd, DC can barely lock one campaign.

    Game set and match folks. Game set and match.

    This pvp is so unbalanced....every fight tonight was 5-6 EP chasing 1 DC....i simply logged....and lag, oh my the lag.

    AD really isn't fairing much better, granted they have more pop then us, but AD can't come close to fielding the numbers EP has.

    So ZOS now is the time. Its put up or shut up time. Either you will get off your hands and do something about this ridiculous population problem, or your pvp game dies...your choice.

    1. How about giving DC more AP for kills since we have lower pop?
    2. How about giving DC more HP, MP, Crit bonus, Weap Power, Spell Pow, Siege damage buff, etc for being stupidly outnumbered.
    3. Why don't you give DC more and stronger NPC's,
    4. How about Forward camps, Mercs, and Walls sop we can actully defend when every keep siege is 4-1 odds against us.

    These are just ideas, just do something please, anything.

    This is just getting to be a touch much. the game is dying for pete's sake!

    It's times like this I wish we still had the LOL button...
    :trollin:
  • God_flakes
    God_flakes
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    What exactly is funny to you?
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    God_flakes wrote: »
    What exactly is funny to you?
    Let's see....

    1. How about giving DC more AP for kills since we have lower pop?
    2. How about giving DC more HP, MP, Crit bonus, Weap Power, Spell Pow, Siege damage buff, etc for being stupidly outnumbered.
    3. Why don't you give DC more and stronger NPC's,
    4. How about Forward camps, Mercs, and Walls sop we can actully defend when every keep siege is 4-1 odds against us.

    :trollin:
  • God_flakes
    God_flakes
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    Still not seeing what is so amusing to you. Get to steppin.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    God_flakes wrote: »
    Still not seeing what is so amusing to you. Get to steppin.

    The OP wants godmode because his faction is fail. What is not funny about that?
    :trollin:
  • RinaldoGandolphi
    RinaldoGandolphi
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    God_flakes wrote: »
    What exactly is funny to you?
    Let's see....

    1. How about giving DC more AP for kills since we have lower pop?
    2. How about giving DC more HP, MP, Crit bonus, Weap Power, Spell Pow, Siege damage buff, etc for being stupidly outnumbered.
    3. Why don't you give DC more and stronger NPC's,
    4. How about Forward camps, Mercs, and Walls sop we can actully defend when every keep siege is 4-1 odds against us.

    Of course, this is funny. Everyone sees the population disparity problem except you i suppose.

    the fact Brian Wheeler chimed in here saying they are going to adjust the AP bonuses and polling rates for the lower pop factions, signifies there is obviously problems.

    As for 1-4 those were just tossing out examples of things they "could" try. its obvious #1 is the most appealing one of them and is why Brian is going to adjust them...so what exactly is so funny?

    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
    RinaldoGandolphi
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    God_flakes wrote: »
    Still not seeing what is so amusing to you. Get to steppin.

    The OP wants godmode because his faction is fail. What is not funny about that?

    haha, haha, haha, funny guy.

    You know what, Im not even going to bother wasting my time arguing with you. Many guild heads on other factions flatout admit DC has pop problems. Asking for god mode?

    I can take a resource with 2-3 people...if you think NPC are god mode, i don't know what to tell you. As for small 1-2% increases to stats as a low pop/low scoring bonus being god mode...well....its just encouragement, not god mode.

    I just don't see this discussion with you turning into anything productive, so i guess i'll end it here.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Sotha_Sil
    Sotha_Sil
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    Enodoc wrote: »
    We are also discussing adjustments to the fluidity of transferring between campaigns.
    @ZOS_BrianWheeler does this include the possibility of "unassigning" yourself (for the same AP cost as a reassign)?
    Enodoc wrote: »
    Currently there is no way to "Unassign" yourself, although there really should be. You can change your Guest to another Campaign every 3 days though.

    To me it seems like a simple enough solution:
    Current Situation:
    • Home Campaign can be changed for 15,000 AP, then you cannot change for 3 days
    • Guest Campaign can be changed once every 3 days
    Simple Solution:
    • "Unassign" Home Campaign for 15,000 AP, cannot choose another campaign for 3 days
    • "Unassign" Guest Campaign for free, cannot choose another for 3 days
    I can see no way for this to be exploited. (At least, not any more that is currently possible anyway by shuffling your characters between campaigns.)

    This is an issue that should have been fixed and we need to get an answer about this asap from ZOS staff !!
    Edited by Sotha_Sil on June 9, 2015 4:13PM
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  • God_flakes
    God_flakes
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    What's funny to me is groups of 24 AD and ep are reduced to dog piling on singular dc running around abandoned campaigns. How exactly is this fun for you people?
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