Its just a pity that the server has been brought down right now due to issues introduced from the nana squads lag bombs.
Anyway, here is a nice picture of what happens when you run solo as a red. Taken 5 mins before server down.
Prize to the person who can count the yellows (+- 10/20) !!!!
@Erondil
You have just repeated what I have been saying.
Lag is not the players fault, its the server infrastructure that is lacking.
@Erondil
You have just repeated what I have been saying.
Lag is not the players fault, its the server infrastructure that is lacking.
I agree that lag is zos fault. But we all know that they will never ever be able to fix it. So why play in a way that create a lot of latency and destroy the fun for everyone else? Again, that goes for everybody.
Since you asked for it:Some of you are really sounding stupid now.
Its basic maths.
[...]
The maths is not hard to understand.
[...]
2) ....Work out that (300 people x 3) / (number of possible objectives) = (very rough number of players in one place).
@Erondil
You have just repeated what I have been saying.
Lag is not the players fault, its the server infrastructure that is lacking.
I agree that lag is zos fault. But we all know that they will never ever be able to fix it. So why play in a way that create a lot of latency and destroy the fun for everyone else? Again, that goes for everybody.
So in one post you say that its not the players fault, but in the very next you say it is?
We are not responsible for people following the swords on the map. To say a single guild with a couple of raids running can have any noticeable difference on a server designed to host hundreds is pretty foolish.
Well sadly the lag is serverwide so when you stack at alessia bridge with whole EP faction server is unplayable everywhere. The reason Banana Squad is pushing EP is usually to try and split up EP so the lag might stop for a while.Baragorath wrote: »@Sanct16 and @Jhunn I don't see any problem to solve your situation.
Stop coming to Pact zone, DC push AD and vice versa.
You can have your small scale without lag which we generate and you can freely farm each other with full support from Pact side.
This will require to drop your green alliance.
TBH who cares you die from pact lag - for sure not us.
Good luck and have fun.
@Erondil
You have just repeated what I have been saying.
Lag is not the players fault, its the server infrastructure that is lacking.
My picture is just to show that Zergs come in all colours.
By the way I don't enjoy soloing, I cant see the point in playing a MMORPG and not group. Hence me playing a Templar specked to heal and little else.
@Erondil
You have just repeated what I have been saying.
Lag is not the players fault, its the server infrastructure that is lacking.
I agree that lag is zos fault. But we all know that they will never ever be able to fix it. So why play in a way that create a lot of latency and destroy the fun for everyone else? Again, that goes for everybody.
So in one post you say that its not the players fault, but in the very next you say it is?
We are not responsible for people following the swords on the map. To say a single guild with a couple of raids running can have any noticeable difference on a server designed to host hundreds is pretty foolish.
AbraXuSeXile wrote: »Ive stopped caring.
Maybe but but I did just see an amazing video
Which shows that some people DO care. A little bit too much I think....
Anyway, Decimation Elite are honored that there are people willing to take the time out of their busy lives to make stuff like this.
Its just a pity that the server has been brought down right now due to issues introduced from the nana squads lag bombs.
Anyway, here is a nice picture of what happens when you run solo as a red. Taken 5 mins before server down.
Prize to the person who can count the yellows (+- 10/20) !!!!
I am still not sure why anyone who is red is automatically DE while the yellows and blues are 100% sat in little 4 man groups heroically soloing the might to the massed Red empire.
@Sanct16 cheers, I always wondered what the rough numbers of players per side are in the game. I still think your numbers are on the low side.
The official numbers were once
1 bar = 0 - 75 people
2 bars = 76 - 150 people
3 bars = 151 - 225 people
SO going by these figues we would be on the top end - 600ish players on the server a night (453-675)
That said, you forget a very important point.
The map is divided into logical squares, all of which have some autonomous processing control. It is not a single map, but overlapping maps with their own resources assigned.
This can be seen when you get those random loading screens running across open land. From what I can see the majority of these are to flush some sort of cache serverside (no activity on your local machine)
Squares next to each other seem to share some resources, which makes sense, you must be able to see people on both sides of a demarcation line, thus each overlay must talk to those adjacent to them, but a square ajacent to that one wont.
So a big group of players will affect you locally, but they will have no affect on your from a medium distance from yourself.
Again you can proove this by the ping meter, it goves over 150 for me and I know a massive zerg is approaching. Once they are removed, the ping goes down to 50-100. They will all have ressed at the same place (well most of them will) if these people stacked up were affecting the whole map, then I would still have a high ping rate.
Not sure how large a square is, but it seems to be big enough to fit 3 in between Alessia and BRK, so they are quite large.
RIght back to the rest of the crap you guys are spewing.
Now its bad to run as a single group? DE are causing the collapse of the entire data center by having the temerity to field an entire raid?
The hypocrisy is staggering from anyone in Nana squad complaining about ball groups, you are the single biggest practitioner of this style of play. You are famous for it. My screen lights up with the glow of your prox bomb as it approaches.
I'm pretty sure a faction can be locked with far less than 200 players, split between IC and Cyrodiil. Also the lag (latency, not fps) isn't local, it's server wide (I have 1k ping at base quite often in primetime) idk about you but when I have random loading screen it's usually because my pc is shite, so most of the stuff doesnt render on my screen and the game decides to go in loading screen to render it (I used to have it alot, and it was mainly when I would get near a keep/many ppl that didnt have time to render).I am still not sure why anyone who is red is automatically DE while the yellows and blues are 100% sat in little 4 man groups heroically soloing the might to the massed Red empire.
@Sanct16 cheers, I always wondered what the rough numbers of players per side are in the game. I still think your numbers are on the low side.
The official numbers were once
1 bar = 0 - 75 people
2 bars = 76 - 150 people
3 bars = 151 - 225 people
SO going by these figues we would be on the top end - 600ish players on the server a night (453-675)
That said, you forget a very important point.
The map is divided into logical squares, all of which have some autonomous processing control. It is not a single map, but overlapping maps with their own resources assigned.
This can be seen when you get those random loading screens running across open land. From what I can see the majority of these are to flush some sort of cache serverside (no activity on your local machine)
Squares next to each other seem to share some resources, which makes sense, you must be able to see people on both sides of a demarcation line, thus each overlay must talk to those adjacent to them, but a square ajacent to that one wont.
So a big group of players will affect you locally, but they will have no affect on your from a medium distance from yourself.
Again you can proove this by the ping meter, it goves over 150 for me and I know a massive zerg is approaching. Once they are removed, the ping goes down to 50-100. They will all have ressed at the same place (well most of them will) if these people stacked up were affecting the whole map, then I would still have a high ping rate.
Not sure how large a square is, but it seems to be big enough to fit 3 in between Alessia and BRK, so they are quite large.
RIght back to the rest of the crap you guys are spewing.
Now its bad to run as a single group? DE are causing the collapse of the entire data center by having the temerity to field an entire raid?
The hypocrisy is staggering from anyone in Nana squad complaining about ball groups, you are the single biggest practitioner of this style of play. You are famous for it. My screen lights up with the glow of your prox bomb as it approaches.
I'm pretty sure a faction can be locked with far less than 200 players, split between IC and Cyrodiil.
Also the lag (latency, not fps) isn't local, it's server wide (I have 1k ping at base quite often in primetime) idk about you but when I have random loading screen it's usually because my pc is shite, so most of the stuff doesnt render on my screen and the game decides to go in loading screen to render it (I used to have it alot, and it was mainly when I would get near a keep/many ppl that didnt have time to render).