willymchilybily wrote: »you PC guys always forget console players without addons
Oh just that this is a great idea, and would be great for people who like minimum UI and console players who dont have addons. but didnt realise this post was pre console launch so was refering to:What do you mean @willymchilybily? This concept would be for everyone. Not just console or PC... no add-ons required.
dap_robertb16_ESO wrote: »What would be the purpose of training dummies?
If it's just a dps test then there are already add ons that provide that information and areas with large HP enemies that provide good test subjects.
must be a case of L2F (learn to forum) on my part, apologies.And the purpose? Maybe someone else could answer that. I wouldn't use them. I just saw that people had asked for them and I had an idea.
Well, I WOULD get the costume for the humor of it.
Spacemonkey wrote: »@Gidorick what I have trouble with, is that (and without wanting to take praise from you for you numerous idea threads):
I cannot fathom the creative team working on the game hasn't come up with the same, similar, or their own crazy awesome ideas. Most of this HAS to have been on the board at one point. There are too many great older games out there, too many precedents, and simply too many ideas to be had by anyone with a modicum of ingenuity. It's one of those reasons I don't spend my time posting idea threads with detailed annotations complete with mock-ups. If I thought it would give them the spark needed to add new content I would.
I still believe in the devs and keep telling myself they HAVE to have thought of all of this stuff, they can't just all be code monkeys, landscape artists, writers and voice actors.... can they? Seeing these types of threads make me wonder where the hell the game and level designers are?
Spacemonkey wrote: »@Gidorick
Don't get me wrong, I love these idea threads you put together.
This mostly came from these same threads reminding me all the potential this game has.
It gets to me.
I guess I just have that inability to accept points 1-3, and believe in a 4th one, which is that , they're getting to it..... soon
NoMoreChillies wrote: »good idea
standard DPS measurement is needed.
Healing and Tanking should get something similar
This is a really wonderful and well-thought idea.
My only suggestion would be not making it player instanced(?) but to restrict dummies to Houses when the Housing system finally comes.
Generally, I don't think it's good to add features liked these that are ONLY in homes. Or encourages isolationism.
That thought is what lead to my concept on personal home crafting stations: http://forums.elderscrollsonline.com/en/discussion/208786/player-home-personal-crafting-stations-concepts/p1
I sort of agree @Spacemonkey, It's hard to believe that a creative design team from a professional organization staffed by people who have made these kinds of games before might not be thinking of these sorts of things... I have said many MANY times that we have only a few options as to why we don't have something
- ZOS didn't think of it
- ZOS thought of it and decided ESO didn't need it
- ZOS thought of it and decided it was too hard to add (either because of coding difficulty or time constraints)
I honestly don't know which of these things would be worse. Especially with things like sitable chairs, underwater content, torches, and training dummies being almost generic staples of either TES games or MMO games.
I mean... dude... the second moon doesn't even have a reflection in the water. How does that get missed? I honestly would love to know! Did no one in ZOS ever say "hey... Nirn has two moons but we've only coded one reflection..." No... I'm sure they noticed it, shrugged their shoulders, and went on their merry way.
If ZOS is so apathetic about the design of ESO how can they expect players to be passionate about playing it?
The reasons I make these threads are:
- I'm passionate about the Elder Scrolls and truly believe ESO has the ability to be the definitive TES game.
- I get frustrated when playing ESO because of the lack of... well.. SO many things and this helps me "cope" with the fact that a game that I had really high hopes for just missed SO many things they should have been targeting for.
- ZOS needs to know their absence doesn't go un-noticed and that passion for ESO DOES exist... and hopefully that will inspire them.
- The vain hope that I just might give a dev some idea that sparks that creativity to make ESO what I honestly, truly believe it can be.
Like the costume part of this idea... has that ever been done in an MMO before? I feel like that's pretty creative. And fun!
ZOS thought of it and decided it was too hard to add (...because of... time constraints)
Spacemonkey wrote: »...
I dont even see the need to make it instanced. If someone's already on it, you can't use it. Find another. ...
Spacemonkey wrote: »
I dont even see the need to make it instanced. If someone's already on it, you can't use it. Find another. This WILL make those in towns fairly busy, but you know what? They should. And I want to walk past them and SEE other trying out stuff on it, it might inspire me to do the same or try new combinations etc... there are tons of these all over the maps. So there might suddenly be a reason to go back to all the zones (especially cities) to get access to one dummy that isnt being used. New ones could also be added to fighter's Guild locations and Undaunted. (not really hard to just pop a new dummy in game)
Screw all of this, i want ONLY that costume over there.
And i'm happy with the game's state as long as i have that
But I agree and understand that making games is difficult. But the devs coming on and saying "but, water would be hard! " falls flat to me because there are SOOO many games that have done this in the past. Most of the things I post would not be breaking new technological ground.
This is actually a very good idea, and could be implemented in a way duels will (should) be implemented.
The whole reason instanced dummy system is bugging me is that it would not "feel" natural. I want to be able to dodge roll, jump, run around the target if I wish.
You know I considered this when I was first writing the concept almost a year ago now. The reason I went with instanced training dummies is because I figured we would get players moaning and complaining that they could never find the training dummy to use.
You have a really good point about seeing players use the dummies and being inspired. Because even lead to conversations about builds and whatnot... I could see perhaps shirt and training dummies not being instanced like those at guild halls. But we couldn't have it to where all training dummies where one person use. Imagine if you couldn't use a crafting station if someone else was using it. That seems like undue frustration for the player to me.