LegendaryMage wrote: »Watch in hd, enjoy!
https://www.youtube.com/watch?v=bmtZbsVLahs
Brief Commentary and Impressions:Duel between Rossh, EP Dragonknight and myself, AD sorcerer. This is how you play a caster dk basically and burst down everyone, especially those pesky sorcs and stamblades everyone complains about.
This is a good example of what I was telling you about for so long, if you play a DK you can totally burst down people with Meteors, high damage whips and petrify to CC them at will. Even better so than I can ever do with a sorcerer, and you can watch all my clips, 90% of the fights end with me bursting someone down with a streak/meteor combo after wearing them down previously.
In this fight, I had to maneuver a lot to not get killed by this deadly combo, the first time you see him pull it on me I had a lot of shields (and my shields are pretty big actually), and even had to use a potion to sustain myself better and get out of the ground.
2nd time I managed to block it last milisecond and stun him (didn't expect frags to go out as I canceled them, but probably at the same time they went out) and the third time I tried to streak-stun him and deal with high damage meteor on my own, but it failed. Thankfully it got me some distance and I managed to finish him off later on as his weakness is defense in terms of low hp and mitigation (when he's out of shields) and then you can burst him.
It is actually much easier to burst down stam people (unless they're in full nirn and you got no penetration) so you should have even less problems with them than magica specs such as myself that can absorb a lot of punishment before going down.
The sustain on this DK is pretty good too, the fight was cut short but he is totally capable of fighting for prolonged periods of time, which is what makes it one of the best DK specs in the game in my opinion. At least for small scale and fast kills.
LegendaryMage wrote: »I will ask Rossh to record some clips later when I'm on. Or captain capslock. I don't see a reason why they can't do 1vX but they can go 10+ minutes with me in a duel. If I can do 1vX, they can too.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LegendaryMage wrote: »I will ask Rossh to record some clips later when I'm on. Or captain capslock. I don't see a reason why they can't do 1vX but they can go 10+ minutes with me in a duel. If I can do 1vX, they can too.
its the lack of mobility - dont use streak in a 1vsX and you will get your butt handed back to you, sure they can make a magica DK build work well in 1vsX but that loses its burst entirly. that build simply doesent work against multiple attackers if they are not complete clay pigeons
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
scales doesent help when being charged as a stationary object by 4 critcharges
LegendaryMage wrote: »LegendaryMage wrote: »I will ask Rossh to record some clips later when I'm on. Or captain capslock. I don't see a reason why they can't do 1vX but they can go 10+ minutes with me in a duel. If I can do 1vX, they can too.
its the lack of mobility - dont use streak in a 1vsX and you will get your butt handed back to you, sure they can make a magica DK build work well in 1vsX but that loses its burst entirly. that build simply doesent work against multiple attackers if they are not complete clay pigeons
Yes, that's the only thing I'm sure they're missing to be the perfect 1vX machines. An escape. They could use mistform when things get ugly maybe, but it's still not ideal. Don't you think scales help them even in its nerfed form? Battleroar, scales etc. it all seems so perfect for 1vX. They can certainly have decent shields like sorcs do too, put points into bastion, use igneous + harness + healing ward and so on.
LegendaryMage wrote: »scales doesent help when being charged as a stationary object by 4 critcharges
Alright fair enough, but then again streak don't help much either when they are following you with charges. But being able to reflect meteors and ranged projectiles must count for something at least? I always have to eat everything served to me (even with BOL many times it doesn't work at all) and deal with it somehow, they can at least keep scales up decently enough to reflect hard hitting projectiles (including physical ones) and deal with melee people the way that a sorc would, with shields.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
Build?
LegendaryMage wrote: »scales doesent help when being charged as a stationary object by 4 critcharges
Alright fair enough, but then again streak don't help much either when they are following you with charges. But being able to reflect meteors and ranged projectiles must count for something at least? I always have to eat everything served to me (even with BOL many times it doesn't work at all) and deal with it somehow, they can at least keep scales up decently enough to reflect hard hitting projectiles (including physical ones) and deal with melee people the way that a sorc would, with shields.
LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
i´m absolutly by your side here dk´s are still a great option for 1vsX (no longer 3 classes above everybody else but in my eyes still the strongest class for that) but you have to optimize for the strength of the dk (its tankiness) and not a build like Rossh is using.
i´m absolutly by your side here dk´s are still a great option for 1vsX (no longer 3 classes above everybody else but in my eyes still the strongest class for that) but you have to optimize for the strength of the dk (its tankiness) and not a build like Rossh is using.
Thx for the video LM its pretty intructive. I see this DK playing with dual axe to proc Valkyn skoria meteor but its not a good option versus damage shield spammer.
Maybe it was a better option to play with a board&sword in 1vX to tank many ppl with bloc bonus from 1/S passive.
johan.danielsson1994b16_ESO wrote: »LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
i´m absolutly by your side here dk´s are still a great option for 1vsX (no longer 3 classes above everybody else but in my eyes still the strongest class for that) but you have to optimize for the strength of the dk (its tankiness) and not a build like Rossh is using.
Im sorry but i have to disagree, sorcs and nightbaldes are above due to mobility and possibe damage output whilst still beeing very able to survive compared to a DK. They simply dont have to make the same sacrifises.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
johan.danielsson1994b16_ESO wrote: »LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
i´m absolutly by your side here dk´s are still a great option for 1vsX (no longer 3 classes above everybody else but in my eyes still the strongest class for that) but you have to optimize for the strength of the dk (its tankiness) and not a build like Rossh is using.
Im sorry but i have to disagree, sorcs and nightbaldes are above due to mobility and possibe damage output whilst still beeing very able to survive compared to a DK. They simply dont have to make the same sacrifises.
its a question of how you determine 1vsX if X=2 i do agree, if X>2 it moves more and more towards the DK regardless if you compare it to the sorc or nb.
johan.danielsson1994b16_ESO wrote: »johan.danielsson1994b16_ESO wrote: »LegendaryMage wrote: »johan.danielsson1994b16_ESO wrote: »Mist form is alright but not good enopugh, Stealth attacks go through scales and ingious shield scale of hp. Main problem Dks have in this meta is that they need a setup with more well rounded attributes then other classes. A sorc can more or less pump everything into max mana and benefit from it, dks Need a decent chunk of HP to get alright scaleing with dragonblood and ingious shield and shackle synnergy for banner. But also need a decent chunk of stamina to be able to block (Lack of mobility gets compensated with tankiness) and then also a decent chunk of magicka to be able to dash out any damage. In a meta were instagibbing is the norm a well rounded setup dont have to much space unfortunately, we manage but its rough.
I see. I thought only blazing shield was scalling off of hp and last night I told everyone if it was up to me, I'd make it scale off of magica, same would go for igneous I guess.
I like my mobility, I can't say I don't, but many times in 1vX I feel like it's worth for *** when you get tons of people following you around with charges and tell myself I would have done better if I just didn't try to run. Which is why I always felt like DKs would do better in 1vX (1.6) simply because they had tools that sorcs don't (scales mainly, even in its nerfed form). I also like daedric mines a lot, those help in smaller 1vX fights, but in larger they're useless 100% while you could spam scales and still deflect a bunch of attacks back to them.
Have you tried playing your dk without permablocking? You could go destro/reso and only get as much stamina management as you need to always be able to breakfree and maybe use shuffle, no need to go s/b perhaps. Instead of blocking, you go with shields more such as harness/healing and even igneous if it's a bit weaker (boost it up a bit with bastion so it's not total crap).Build?
My build or the dk build?
i´m absolutly by your side here dk´s are still a great option for 1vsX (no longer 3 classes above everybody else but in my eyes still the strongest class for that) but you have to optimize for the strength of the dk (its tankiness) and not a build like Rossh is using.
Im sorry but i have to disagree, sorcs and nightbaldes are above due to mobility and possibe damage output whilst still beeing very able to survive compared to a DK. They simply dont have to make the same sacrifises.
its a question of how you determine 1vsX if X=2 i do agree, if X>2 it moves more and more towards the DK regardless if you compare it to the sorc or nb.
Still strongly dissagree, in situations like theese theres ususaly someone fearing / spamming jesus beam on you / abusing petrify bug. It usualy quiicky turn into a unwinable fight, but sorc especially can move out and start the picking one by one game, Nbs can try ti escape wiht cloak, but the dk will enjoy a lovely moment of horse simulator. Then again, grass is always greener isnt it?
LegendaryMage wrote: »Yes, that's the only thing I'm sure they're missing to be the perfect 1vX machines. An escape. They could use mistform when things get ugly maybe, but it's still not ideal. Don't you think scales help them even in its nerfed form? Battleroar, scales etc. it all seems so perfect for 1vX. They can certainly have decent shields like sorcs do too, put points into bastion, use igneous + harness + healing ward and so on.
LegendaryMage wrote: »I will ask Rossh to record some clips later when I'm on. Or captain capslock. I don't see a reason why they can't do 1vX but they can go 10+ minutes with me in a duel. If I can do 1vX, they can too.
LegendaryMage wrote: »I will ask Rossh to record some clips later when I'm on. Or captain capslock. I don't see a reason why they can't do 1vX but they can go 10+ minutes with me in a duel. If I can do 1vX, they can too.
forums.elderscrollsonline.com/en/discussion/comment/1828835/#Comment_1828835
LegendaryMage wrote: »scales doesent help when being charged as a stationary object by 4 critcharges
Alright fair enough, but then again streak don't help much either when they are following you with charges. But being able to reflect meteors and ranged projectiles must count for something at least? I always have to eat everything served to me (even with BOL many times it doesn't work at all) and deal with it somehow, they can at least keep scales up decently enough to reflect hard hitting projectiles (including physical ones) and deal with melee people the way that a sorc would, with shields.
Scales are not 100% working as intended right now. Just yesterday, I recorded a lot of clips where projectiles from snipers are going through my wings (not a case of double reflect). Also casting wings 1 sec before a meteor hits you doesn't guarantee that it will get reflected. The skill feels clunky atm, and the animation is slow so it doesn't feel responsive. I would really love to get the old animation back, as well as some proper weapon swapping mechanics, but adding this to the nerf makes the skill unreliable (yet impossible to play without it)