ZOS_MichelleA wrote: »Hi there, @olemanwinter. Even if you are within 5 levels of the creatures being killed and/or the instance is scaled to within 5 levels of your character, you need to ensure that all members of your party are also within 5 levels. Even if mobs are scaled to your level, your ability to loot creatures will be affected if any of your party members are not within 5 levels of yours.
lordrichter wrote: »So, just to be clear, are you aware that to ensure a higher chance of loot drops and XP gain, it's important to make sure that any NPCs you kill are within five levels of your character level?
ZOS_MichelleA wrote: »Hi there, @olemanwinter. Even if you are within 5 levels of the creatures being killed and/or the instance is scaled to within 5 levels of your character, you need to ensure that all members of your party are also within 5 levels. Even if mobs are scaled to your level, your ability to loot creatures will be affected if any of your party members are not within 5 levels of yours.
bloodenragedb14_ESO wrote: »that is a unacceptable looting mechanic, you should look into fixing that
The loot scales on bosses based on the highest level member of the party.ZOS_Gideon wrote: »Hey there, @olemanwinter. We're trying to reproduce the problem internally, but we haven't had much luck so far. Would you mind giving it another test, and describing the situation in as much detail as you can? In particular, the vet ranks of yourself and your group members, who the group leader was, which dungeon you were in, what the instance was scaled to, who did and didn't get loot on which bosses, and so on? In addition, can you check whether or not you're getting experience on the bosses that don't drop loot for you?
Being able to reproduce this issue is the first step towards fixing it, and the more data we have, the easier that will be. A video, or even screenshots, would also be a big help.
Don't give up the ghost just yet, man. A lot of us understand the problem and we can work with ZOS to fix if they'll listen. And clearly you've got their attention. Deep breath! We can help them fix this.olemanwinter wrote: »So, in the end....the official word from Zos is that
A VR14 can get loot in a dungeon by grouping with ANY players with the dungeon scaled to ANY level, but a VR1 character can only loot the bosses if the BOTH the dungeon and other players are very close in level range.
In short, either grind grind grind to VR14 (hint hint..this is why you can't ever find a lower VR group to do anything)...or just quit...like me.
I've my own frustrations with ZOS (a typo I've reported is still there months later -- should be an easy fix), but I legitimately DO think they care. They're a company, and their job relies on people being happy with their product. So yes, I think they do care. I don't think they're always quite communicative, but they do care.[...]
ZOS_Gideon wrote: »Hey there, @olemanwinter. We're trying to reproduce the problem internally, but we haven't had much luck so far. Would you mind giving it another test, and describing the situation in as much detail as you can? In particular, the vet ranks of yourself and your group members, who the group leader was, which dungeon you were in, what the instance was scaled to, who did and didn't get loot on which bosses, and so on? In addition, can you check whether or not you're getting experience on the bosses that don't drop loot for you?
Being able to reproduce this issue is the first step towards fixing it, and the more data we have, the easier that will be. A video, or even screenshots, would also be a big help.
1) You have a party of 3 VR1s, 1 VR14 (just an example).
2) Set the dungeon is scaled to VR1
3) VR14 will get loot from bosses, none of the VR1s will.
The person who is over-scaled will continue to get loot (though it will still drop at VR1), but none of the people who are appropriately ranked will. The loot system automatically tabs up to the HIGHEST leveled person in this dungeon (in this instance, the VR14). However, all the mobs will still be VR1 and the trash mobs will drop loot for the VR1s, but none of the bosses will.
That's where you need to investigate: why the loot table is scales off the highest party member (VR14) instead of the actual mob levels (in this case, VR1).
Dagoth_Rac wrote: »It seems like you need to do at least a certain percentage of damage to an enemy to get loot. It is not much. 8%? 12%? Something like that. Or do a certain amount of healing to the players that are doing the damage.
<snip>
It is hard as a tank, though.
<more snipped>
They should really change the mechanic to acknowledge blocking and taunting and sopping up attacks as legitimate contributions. It seems to be based totally around healing and doing damage.
That's an odd situation. 6 is within 5 levels of 1, but because of the 14, supposedly nothing works. What would make more sense is if the VR14 got no loot while the 1s and 6 did. But they would have to do more than the 10%(?) damage threshold each to qualify.olemanwinter wrote: »So according to that Zos post above (which I have EXPERIENCED to be untrue) in the following situation nobody would get any loot?!?!
VR6 Dungeon.
VR1
VR1
VR6 (even at same level)
VR14
How dumb is that?
What might make the most sense is downscaling the VR14 player, but that would be a major change.This looks like another issue that, aside from being something that should be quite an easy fix anyway, will be rectified when they remove Veteran Ranks. Hopefully that time is drawing nearer.That's an odd situation. 6 is within 5 levels of 1, but because of the 14, supposedly nothing works. What would make more sense is if the VR14 got no loot while the 1s and 6 did. But they would have to do more than the 10%(?) damage threshold each to qualify.olemanwinter wrote: »So according to that Zos post above (which I have EXPERIENCED to be untrue) in the following situation nobody would get any loot?!?!
VR6 Dungeon.
VR1
VR1
VR6 (even at same level)
VR14
How dumb is that?
ZOS_Gideon wrote: »Hey there, @olemanwinter. We're trying to reproduce the problem internally, but we haven't had much luck so far. Would you mind giving it another test, and describing the situation in as much detail as you can? In particular, the vet ranks of yourself and your group members, who the group leader was, which dungeon you were in, what the instance was scaled to, who did and didn't get loot on which bosses, and so on? In addition, can you check whether or not you're getting experience on the bosses that don't drop loot for you?
Being able to reproduce this issue is the first step towards fixing it, and the more data we have, the easier that will be. A video, or even screenshots, would also be a big help.
DaveMoeDee wrote: »While I understand the frustration of the OP, it would be kinda cheap if a bunch of VR1s were rewarded for bringing along a VR14 to do all the work against VR1 scaled content.
ZOS_MichelleA wrote: »Hi there, @olemanwinter. Even if you are within 5 levels of the creatures being killed and/or the instance is scaled to within 5 levels of your character, you need to ensure that all members of your party are also within 5 levels. Even if mobs are scaled to your level, your ability to loot creatures will be affected if any of your party members are not within 5 levels of yours.
olemanwinter wrote: »
Go run a pledge with 3 VR1s and one VR14 and tell me if you felt carried through.
If I was with this guy doing a normal vr1 I would feel very carried..
It kinda blurry but the bosses level is veteran mode 13
ZoS the most effective way to reproduced this is to create a party with a vr1 tank a vr1 healer, A AVR7 dps and a vr14 DPs
Set the dungeon to VR5 ish ( you may have to push it to VR6 or vr1 may work...
ZOS_MichelleA wrote: »Hi there, @olemanwinter. Even if you are within 5 levels of the creatures being killed and/or the instance is scaled to within 5 levels of your character, you need to ensure that all members of your party are also within 5 levels. Even if mobs are scaled to your level, your ability to loot creatures will be affected if any of your party members are not within 5 levels of yours.