This game is so EASY compared to other MMORPGs.
A Vr Dungeon can be done with 3 people, some bosses even with 1-2 people.
Trials can be finished in less than 10min (except for SO).
DSA Vet can be finished around 1h.
As with all MMORPGs you need to play and practice. If everything could have been done on the first try then it would be a extremely boring game.
Find a good guild, read about some good builds to get higher dps, play more to get better.
This game is not to hard, it's actually to easy.
I think they are way too easy. Sanctum Ophidia was lately completed by a group consisting only out of 6 players...
forums.elderscrollsonline.com/en/discussion/169957/serpent-trial-with-6-people-beyond-infinity
Yea i can't find a single PVE guild in EU server. actualy i did find couple but both are almost dead guils -.-
The difficulty is definitely higher than regular dungeons, but it's far from insurmountable. I've been running them with my real life friends, and we're far from hardcore gamers (I play way more than they do, and I'm really not a hardcore gamer - I don't do much min/maxing or theorycrafting or anything), yet we've been able to get gold keys from the pledges with a little effort.
HeroOfNone wrote: »I think they are way too easy. Sanctum Ophidia was lately completed by a group consisting only out of 6 players...
forums.elderscrollsonline.com/en/discussion/169957/serpent-trial-with-6-people-beyond-infinity
So let me ask this, what should be done to "raise" the difficulty to stop this, if it was an issue?
newtinmpls wrote: »UrQuaan on Vet dungeons:
The difficulty is definitely higher than regular dungeons, but it's far from insurmountable. I've been running them with my real life friends, and we're far from hardcore gamers (I play way more than they do, and I'm really not a hardcore gamer - I don't do much min/maxing or theorycrafting or anything), yet we've been able to get gold keys from the pledges with a little effort.
After spending 3-4 frustrating hours attempting to get past the one firey-mouthed Daedroth in the Vet version of Banished Cells .... I am not convinced that "A little effort" is going to cut it.
I went in with a group of four - we've played before together, know each other's strengths & weaknesses, use teamspeak to warn each other and communicate. We even had one character completely respect because she'd put too many points into magicka and was getting one-shotted by the sonova-#$@#$.
Some highlights:
Left midway to fix armor because the main tank had his armor values down to "0" across the board.
Tank got fried with TWO templar healers (besides potions and a devoted twilight matriarch) trying to keep him alive.
One-shot by baddie that did OVER SIXTY THOUSAND DAMAGE ... really I wish I was kidding.
Finally we noted a thing in the death recapps that basically said that this dude's weakness was shock. Oh really? So in order to have a chance you have to happen to have a storm mage who specializes and has all the right combos and morphs (BTW "overload" did not seem to do much)?
I do not like puzzles. I do not like "only one way to succeed". This is not fun.
Design flaw.
Edited: horrifying grammar at one point
newtinmpls wrote: »UrQuaan on Vet dungeons:
The difficulty is definitely higher than regular dungeons, but it's far from insurmountable. I've been running them with my real life friends, and we're far from hardcore gamers (I play way more than they do, and I'm really not a hardcore gamer - I don't do much min/maxing or theorycrafting or anything), yet we've been able to get gold keys from the pledges with a little effort.
After spending 3-4 frustrating hours attempting to get past the one firey-mouthed Daedroth in the Vet version of Banished Cells .... I am not convinced that "A little effort" is going to cut it.
I went in with a group of four - we've played before together, know each other's strengths & weaknesses, use teamspeak to warn each other and communicate. We even had one character completely respect because she'd put too many points into magicka and was getting one-shotted by the sonova-#$@#$.
Some highlights:
Left midway to fix armor because the main tank had his armor values down to "0" across the board.
Tank got fried with TWO templar healers (besides potions and a devoted twilight matriarch) trying to keep him alive.
One-shot by baddie that did OVER SIXTY THOUSAND DAMAGE ... really I wish I was kidding.
Finally we noted a thing in the death recapps that basically said that this dude's weakness was shock. Oh really? So in order to have a chance you have to happen to have a storm mage who specializes and has all the right combos and morphs (BTW "overload" did not seem to do much)?
I do not like puzzles. I do not like "only one way to succeed". This is not fun.
Design flaw.
Edited: horrifying grammar at one point
newtinmpls wrote: »UrQuaan on Vet dungeons:
The difficulty is definitely higher than regular dungeons, but it's far from insurmountable. I've been running them with my real life friends, and we're far from hardcore gamers (I play way more than they do, and I'm really not a hardcore gamer - I don't do much min/maxing or theorycrafting or anything), yet we've been able to get gold keys from the pledges with a little effort.
After spending 3-4 frustrating hours attempting to get past the one firey-mouthed Daedroth in the Vet version of Banished Cells .... I am not convinced that "A little effort" is going to cut it.
I went in with a group of four - we've played before together, know each other's strengths & weaknesses, use teamspeak to warn each other and communicate. We even had one character completely respect because she'd put too many points into magicka and was getting one-shotted by the sonova-#$@#$.
Some highlights:
Left midway to fix armor because the main tank had his armor values down to "0" across the board.
Tank got fried with TWO templar healers (besides potions and a devoted twilight matriarch) trying to keep him alive.
One-shot by baddie that did OVER SIXTY THOUSAND DAMAGE ... really I wish I was kidding.
Finally we noted a thing in the death recapps that basically said that this dude's weakness was shock. Oh really? So in order to have a chance you have to happen to have a storm mage who specializes and has all the right combos and morphs (BTW "overload" did not seem to do much)?
I do not like puzzles. I do not like "only one way to succeed". This is not fun.
Design flaw.
Edited: horrifying grammar at one point
I'm gonna have to agree. I tanked BC at v2 before level scaling (in fact, it was my first vet dungeon ever), I tanked it at v8-14 range after scaling, it really isn't that hard. We usually have more trouble with Imiril than the daedroth, tbh. All the daedroth requires from a tank is steady walk along the walls and stepping out of the bloody red cone.Shadesofkin wrote: »3. Your tank...is awful. He needs to play better if he's dropping like that. I tried to come up with an encouraging way to say that, but there isn't one. Your tank clearly needs to learn how to play. One does not sit in fire and let it eat up resources, one moves from the fire in a manner that protects his party. Generally staying out of the middle of the room and tanking into corners is enough for the DPS to burn down this beast.
Bfish22090 wrote: »I wish they're was a LOL button still
Vet dungeons and trials are easy as pie ATM.
Sanctum is still difficult.
What class/gear/skills are you running
OK, I'm not surprised at the "sorc vamp healer" part of it... Anyone who thinks only Templars can be effective healers, or that Vampires can't be effective in vet dungeons is wrong, pure and simple.p_tsakirisb16_ESO wrote: »WTF,
Time for a first Boss. WIPE, WIPE, WIPE. PLL start rage quitting.
Easy solution to you problems mate.
For Vet dungeon you need
a) TEMPLAR HEALER. No DK/NB/SORC. they are completely useless. Resto staff dots do not cut it, you need a 3-4 abilities that only the Templar Healer has. Especially when you do not have the "Immortal Emperor Dragonknight" as tank.
b) Vampires DO SUCK in Vet Dungeons. Full stop. Never ever get a Vampire member in Vet Dungeon. Maybe they can pull it on a trial since there are 3-4 healers around, but never in a 4 man. Hell the majority do suck in normal dungeons also.
c) DD. At least one Destro Staff Sorc or Destro Staff DK if the dungeon is V12. All these NB Bow users, have pathetic DPS for vet dungeons.
Sorc vamp here. Heal the dailies everyday often with 0 deaths.
Edit - healed vet elden hollow today for instance with only one death (tank and was just unfortunate). I also have 13k health lol.
What does surprise me is 13K health... How do you manage with such low health?
Interesting timing on your post. I just ran vet BC for the first time last night.newtinmpls wrote: »UrQuaan on Vet dungeons:
The difficulty is definitely higher than regular dungeons, but it's far from insurmountable. I've been running them with my real life friends, and we're far from hardcore gamers (I play way more than they do, and I'm really not a hardcore gamer - I don't do much min/maxing or theorycrafting or anything), yet we've been able to get gold keys from the pledges with a little effort.
After spending 3-4 frustrating hours attempting to get past the one firey-mouthed Daedroth in the Vet version of Banished Cells .... I am not convinced that "A little effort" is going to cut it.
I went in with a group of four - we've played before together, know each other's strengths & weaknesses, use teamspeak to warn each other and communicate. We even had one character completely respect because she'd put too many points into magicka and was getting one-shotted by the sonova-#$@#$.
Some highlights:
Left midway to fix armor because the main tank had his armor values down to "0" across the board.
Tank got fried with TWO templar healers (besides potions and a devoted twilight matriarch) trying to keep him alive.
One-shot by baddie that did OVER SIXTY THOUSAND DAMAGE ... really I wish I was kidding.
Finally we noted a thing in the death recapps that basically said that this dude's weakness was shock. Oh really? So in order to have a chance you have to happen to have a storm mage who specializes and has all the right combos and morphs (BTW "overload" did not seem to do much)?
I do not like puzzles. I do not like "only one way to succeed". This is not fun.
Design flaw.
Edited: horrifying grammar at one point
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Actually, after writing up a reply to @newtinmpls I went off to read the thread you linked and then got distracted lol. I'm still amazed at the idea of running vet dungeons with so little health. It seems like if you just make one mistake you can die so easily... I mean if you're really on the ball and firing off all the right skills at all the right times, and dodging etc all at just the right time, I can see how it could work, but man, a magicka-based tank seems so risky if you make any mistakes. Maybe I'm biased because my VR7 tank runs at 31K health.@UrQuan you just ignored my post^^ /cry
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Actually, after writing up a reply to @newtinmpls I went off to read the thread you linked and then got distracted lol. I'm still amazed at the idea of running vet dungeons with so little health. It seems like if you just make one mistake you can die so easily... I mean if you're really on the ball and firing off all the right skills at all the right times, and dodging etc all at just the right time, I can see how it could work, but man, a magicka-based tank seems so risky if you make any mistakes. Maybe I'm biased because my VR7 tank runs at 31K health.@UrQuan you just ignored my post^^ /cry
Keeps the adrenaline going because you know you're one slip-up away from getting killed?Actually, after writing up a reply to @newtinmpls I went off to read the thread you linked and then got distracted lol. I'm still amazed at the idea of running vet dungeons with so little health. It seems like if you just make one mistake you can die so easily... I mean if you're really on the ball and firing off all the right skills at all the right times, and dodging etc all at just the right time, I can see how it could work, but man, a magicka-based tank seems so risky if you make any mistakes. Maybe I'm biased because my VR7 tank runs at 31K health.@UrQuan you just ignored my post^^ /cry
maybe that's why it's fun?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Keeps the adrenaline going because you know you're one slip-up away from getting killed?Actually, after writing up a reply to @newtinmpls I went off to read the thread you linked and then got distracted lol. I'm still amazed at the idea of running vet dungeons with so little health. It seems like if you just make one mistake you can die so easily... I mean if you're really on the ball and firing off all the right skills at all the right times, and dodging etc all at just the right time, I can see how it could work, but man, a magicka-based tank seems so risky if you make any mistakes. Maybe I'm biased because my VR7 tank runs at 31K health.@UrQuan you just ignored my post^^ /cry
maybe that's why it's fun?
timidobserver wrote: »HeroOfNone wrote: »I think they are way too easy. Sanctum Ophidia was lately completed by a group consisting only out of 6 players...
forums.elderscrollsonline.com/en/discussion/169957/serpent-trial-with-6-people-beyond-infinity
So let me ask this, what should be done to "raise" the difficulty to stop this, if it was an issue?
The easiest way for ZOS to fix it without putting in a lot of resources is just to come up with another increased difficulty mode for trials and dungeons. Rather than only applying to the final boss, come up with an increased difficulty mode that applies to the whole trial. I would have it to add an additional boss or two, increase all enemy damage done, increase all enemy health, add new mechanics, ect.
I would explain it by having some new antagonist show up and start granting enemies extra power. Putting the new difficulty into another mode is good because it allows the more advanced players to have a greater challenge without impacting the players that currently have trouble with content.
[Vet BC is already soloable .. it's not like it was hard to begin with. History of ESO.. nerfs nerfs nerfs nerfs everywhere.
Qk, but what are you doing? Theres a lot of QQ here, but not much else.
So yeah, it's tough, but persevere, try different tactics and/or builds, and you can get through it. Even if you're not a hardcore expert, and you're playing with other non-hardcore folks who you've never played with before. Just don't rage-quit and try not to get frustrated. Last night was probably the toughest dungeon run I've done, but man did I ever have a blast. I'm pretty sure we all did.
newtinmpls wrote: »
HeroOfNone wrote: »timidobserver wrote: »HeroOfNone wrote: »I think they are way too easy. Sanctum Ophidia was lately completed by a group consisting only out of 6 players...
forums.elderscrollsonline.com/en/discussion/169957/serpent-trial-with-6-people-beyond-infinity
So let me ask this, what should be done to "raise" the difficulty to stop this, if it was an issue?
The easiest way for ZOS to fix it without putting in a lot of resources is just to come up with another increased difficulty mode for trials and dungeons. Rather than only applying to the final boss, come up with an increased difficulty mode that applies to the whole trial. I would have it to add an additional boss or two, increase all enemy damage done, increase all enemy health, add new mechanics, ect.
I would explain it by having some new antagonist show up and start granting enemies extra power. Putting the new difficulty into another mode is good because it allows the more advanced players to have a greater challenge without impacting the players that currently have trouble with content.
again, WHAT should make it more difficult? More mechanics, more stats required? A DPS requirement? They do have a lot of things in these dungeons and trials that make it difficult when you first do them, which makes them entertaining, but once you have a pattern down then most seem to be annoyed with the grind. Other games like WOW or EQ have issues where they place the difficulty with stats and gear, so no mater how much you train, you're not doing it until you grind AA for so many runs, then he rah, then you can do SO, just to get gear that makes it all easier. In here though, you can run these nearly naked if you can dodgeroll or block properly. I just see a lot asking for the challenge, then mitigation stacking when it's too hard or complaining when that fails.
newtinmpls wrote: »Some lovely descriptions of overcoming frustrations here:So yeah, it's tough, but persevere, try different tactics and/or builds, and you can get through it. Even if you're not a hardcore expert, and you're playing with other non-hardcore folks who you've never played with before. Just don't rage-quit and try not to get frustrated. Last night was probably the toughest dungeon run I've done, but man did I ever have a blast. I'm pretty sure we all did.
I do understand and value the struggle to figure something out and persevere and "win". But when nothing we did made much difference - it stopped being fun.
Now we aren't idiots - but were are relatively new to vet in this game and we don't have that high a DPS as a group (as I might have mentioned in the first post: Vet4 Tank/archer, Vet2 Dragonknight/archer/Sword&board, Vet1 Sorc/Sword&board/2H, and Vet1 Templar/Healer/[mega magicka all the way]. It may be that this group combo is making things harder than other combos would make it.
newtinmpls wrote: »
newtinmpls wrote: »Some lovely descriptions of overcoming frustrations here:So yeah, it's tough, but persevere, try different tactics and/or builds, and you can get through it. Even if you're not a hardcore expert, and you're playing with other non-hardcore folks who you've never played with before. Just don't rage-quit and try not to get frustrated. Last night was probably the toughest dungeon run I've done, but man did I ever have a blast. I'm pretty sure we all did.
I do understand and value the struggle to figure something out and persevere and "win". But when nothing we did made much difference - it stopped being fun.
Now we aren't idiots - but were are relatively new to vet in this game and we don't have that high a DPS as a group (as I might have mentioned in the first post: Vet4 Tank/archer, Vet2 Dragonknight/archer/Sword&board, Vet1 Sorc/Sword&board/2H, and Vet1 Templar/Healer/[mega magicka all the way]. It may be that this group combo is making things harder than other combos would make it.