Shadesofkin wrote: »
1. There is more than one way to achieve victory in these fights, there just happens to be one "best way".
2. It sounds to me like you had a disturbing lack of Damage output.
3. Your tank...is awful. He needs to play better if he's dropping like that. I tried to come up with an encouraging way to say that, but there isn't one. Your tank clearly needs to learn how to play. One does not sit in fire and let it eat up resources, one moves from the fire in a manner that protects his party. Generally staying out of the middle of the room and tanking into corners is enough for the DPS to burn down this beast.
4. Are you people still wearing gear you found while questing? Are you taking advantage of set bonuses and synergies?
Sorry, but as much as I want to offer encouragement, that entire incident sounds like you had little to no DPS and a tank who didn't know what he was doing. No, you shouldn't have to constantly change your preferred playstyle to a specific way of doing things to play, but if you want to do the content that many people would consider "End Game" then you have got to be flexible enough to recognize that your way might just be terrible.
newtinmpls wrote: »First thanks for the lovely and specific comments - I am severely subtle-impaired (I wish I could do the "Kids in the Hall" riff on 'it's not sarcasm, it's a speech impediment'). I'll answer what I can.Shadesofkin wrote: »
1. There is more than one way to achieve victory in these fights, there just happens to be one "best way".
2. It sounds to me like you had a disturbing lack of Damage output.
3. Your tank...is awful. He needs to play better if he's dropping like that. I tried to come up with an encouraging way to say that, but there isn't one. Your tank clearly needs to learn how to play. One does not sit in fire and let it eat up resources, one moves from the fire in a manner that protects his party. Generally staying out of the middle of the room and tanking into corners is enough for the DPS to burn down this beast.
4. Are you people still wearing gear you found while questing? Are you taking advantage of set bonuses and synergies?
Sorry, but as much as I want to offer encouragement, that entire incident sounds like you had little to no DPS and a tank who didn't know what he was doing. No, you shouldn't have to constantly change your preferred playstyle to a specific way of doing things to play, but if you want to do the content that many people would consider "End Game" then you have got to be flexible enough to recognize that your way might just be terrible.
1-I sure hope so.
Also, for purposes of this discussion, I'm going to Describe the characters: Mol is a sorc/tank who I've discussed before in the forums, and got alot of feedback and suggestions (mostly on the necessity of taunting well); I do pretty well with the S&B taunt, but I just can't seem to get the hang of the guild one. I hate found armor, and he runs with a combo of Night Mother and Hundings rage (4 and 5 respectively), his standard jewelry is glyphed to add damage. I usually adventure with Fianna, templar/healer. She puts most of her stats into magicka and wears a combo of Warlock and Seducer (5 & 5). We usually do most adventures together - no, we don't usually have much in the way of DPS, and sometimes deliberately even take longer than needed so she can practice her heals. She rarely runs out of magicka (I think in general her armor is all glyphed to boost it).
The other couple we played this with run a DK who alternates between bow and S&B (she LOOVES the dragon/wing/jump ultimate), and a stamina based Templar who uses bow and prefers med armor (presumably for the criticals?).
2-Yes, we have a disturbing lack of damage output. Unless it's facing daedra and the two templars do dual radiant destructions to folks who have been whittled a bit.
3-The tank was not sitting in fire. He was attempting to occupy flaming-halitosis (there - that's my new name for this boss), initially having problems with it - 'cause damn, the fires set by that bugger just do not go out. Eventually kept trying to lead in circles round the edge of the room. And the 60,000+ damage was a one shot.
4-bonuses and synergies - as the tank I was pretty occupied trying to juggle taunt, scoot, drag his nastiness into as many corners as I could - I'm sure I attempted to hit some synergies but I'm not very confident I actually got them.
timidobserver wrote: »HeroOfNone wrote: »timidobserver wrote: »HeroOfNone wrote: »I think they are way too easy. Sanctum Ophidia was lately completed by a group consisting only out of 6 players...
forums.elderscrollsonline.com/en/discussion/169957/serpent-trial-with-6-people-beyond-infinity
So let me ask this, what should be done to "raise" the difficulty to stop this, if it was an issue?
The easiest way for ZOS to fix it without putting in a lot of resources is just to come up with another increased difficulty mode for trials and dungeons. Rather than only applying to the final boss, come up with an increased difficulty mode that applies to the whole trial. I would have it to add an additional boss or two, increase all enemy damage done, increase all enemy health, add new mechanics, ect.
I would explain it by having some new antagonist show up and start granting enemies extra power. Putting the new difficulty into another mode is good because it allows the more advanced players to have a greater challenge without impacting the players that currently have trouble with content.
again, WHAT should make it more difficult? More mechanics, more stats required? A DPS requirement? They do have a lot of things in these dungeons and trials that make it difficult when you first do them, which makes them entertaining, but once you have a pattern down then most seem to be annoyed with the grind. Other games like WOW or EQ have issues where they place the difficulty with stats and gear, so no mater how much you train, you're not doing it until you grind AA for so many runs, then he rah, then you can do SO, just to get gear that makes it all easier. In here though, you can run these nearly naked if you can dodgeroll or block properly. I just see a lot asking for the challenge, then mitigation stacking when it's too hard or complaining when that fails.
Did you read what you responded to? This line right here answers your question~~~>" Rather than only applying to the final boss, come up with an increased difficulty mode that applies to the whole trial. I would have it to add an additional boss or two, increase all enemy damage done, increase all enemy health, add new mechanics, ect.
Though, what they do is really irrelevant to me. The point is that the content is very stale at the moment. Particularly since the Champion System made everything so much easier. I don't really care what they do to increase the challenge as long as they do something.
First off, you get an awesome for the Kids in the Hall reference... I make references to them all the time at work, but I find that most of my co-workers are too young to get them. Also, they look at me funny when I'm imitating Monsieur Pied-Lourde. Or when I'm crushing their heads.newtinmpls wrote: »First thanks for the lovely and specific comments - I am severely subtle-impaired (I wish I could do the "Kids in the Hall" riff on 'it's not sarcasm, it's a speech impediment'). I'll answer what I can.Shadesofkin wrote: »
1. There is more than one way to achieve victory in these fights, there just happens to be one "best way".
2. It sounds to me like you had a disturbing lack of Damage output.
3. Your tank...is awful. He needs to play better if he's dropping like that. I tried to come up with an encouraging way to say that, but there isn't one. Your tank clearly needs to learn how to play. One does not sit in fire and let it eat up resources, one moves from the fire in a manner that protects his party. Generally staying out of the middle of the room and tanking into corners is enough for the DPS to burn down this beast.
4. Are you people still wearing gear you found while questing? Are you taking advantage of set bonuses and synergies?
Sorry, but as much as I want to offer encouragement, that entire incident sounds like you had little to no DPS and a tank who didn't know what he was doing. No, you shouldn't have to constantly change your preferred playstyle to a specific way of doing things to play, but if you want to do the content that many people would consider "End Game" then you have got to be flexible enough to recognize that your way might just be terrible.
1-I sure hope so.
Also, for purposes of this discussion, I'm going to Describe the characters: Mol is a sorc/tank who I've discussed before in the forums, and got alot of feedback and suggestions (mostly on the necessity of taunting well); I do pretty well with the S&B taunt, but I just can't seem to get the hang of the guild one. I hate found armor, and he runs with a combo of Night Mother and Hundings rage (4 and 5 respectively), his standard jewelry is glyphed to add damage. I usually adventure with Fianna, templar/healer. She puts most of her stats into magicka and wears a combo of Warlock and Seducer (5 & 5). We usually do most adventures together - no, we don't usually have much in the way of DPS, and sometimes deliberately even take longer than needed so she can practice her heals. She rarely runs out of magicka (I think in general her armor is all glyphed to boost it).
The other couple we played this with run a DK who alternates between bow and S&B (she LOOVES the dragon/wing/jump ultimate), and a stamina based Templar who uses bow and prefers med armor (presumably for the criticals?).
2-Yes, we have a disturbing lack of damage output. Unless it's facing daedra and the two templars do dual radiant destructions to folks who have been whittled a bit.
3-The tank was not sitting in fire. He was attempting to occupy flaming-halitosis (there - that's my new name for this boss), initially having problems with it - 'cause damn, the fires set by that bugger just do not go out. Eventually kept trying to lead in circles round the edge of the room. And the 60,000+ damage was a one shot.
4-bonuses and synergies - as the tank I was pretty occupied trying to juggle taunt, scoot, drag his nastiness into as many corners as I could - I'm sure I attempted to hit some synergies but I'm not very confident I actually got them.
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