hammayolettuce wrote: »
Mass Hysteria has a hard CC in which you need to break and then are able to move around and fight offensively and defensively. However, Fossilize is a hard CC and then a soft CC in which you are forced to exert more stamina after the CC break of the initial hard CC. No other skill in the game goes through block and drains a stamina pool as much as fossilize does.
Its seems you are missing the point of discussion here. A heal debuff still allows you to escape or fight with shields up. a soft CC forces you to stand there and either hold block and lose more stamina or go offensive from within the soft CC. However, with fossilize, if you break the initial hard CC and remain within the soft CC until it ends you can be fossilized shortly after and not regain stamina at a fast enough pace to stay alive.
The main issue here is having to use 2x the stamina of any other skill to fully escape it. As a stamina build this isnt an issue, for a magicka build with a low stamina pool it is.
As i stated before, instead of having the soft CC after the hard CC, it needs to just be a stamina debuff and reduce stamina regen by X amount for X amount of time.
hammayolettuce wrote: »
This discussion is not about ones level of play or other issues or complaints with other classes or skills. It is simply about why this skill requires the affected player to CC break twice to fully remove the abilities functions.
Thank you for your thought provoking input.
kokoandshinb14a_ESO wrote: »
I think when most people read this they will get the inference that a call for nerfing fossilize is what this is about.
Its the same theme we have seen and are seeing played out for skills of other class atm as well.
People are asking for the homogenization of skills, so they can be on a perceived 'level' playing ground.
Ive played too many pvp mmos to know that every class has its perks in pvp. However, whatever those perks may be, good players will use and overcome them.
And thats the point Im making.
If everyone here continues to complain about every skill in this game, this game wont be around. And 2 years later people will be reminiscing with one another about 'remember whens' in ESO with blissful nostalgia and wishing the game was back.
The root happens all the time, my question was the "deep freeze" is a stun and I wasn't sure if with that it functioned as a double cc like fossilize.
rfennell_ESO wrote: »The double cc part of it need to go.
Note I'm not saying eliminate the root of the morph, but the root should be gone if you cc break out of the stun part. It shouldn't operate as two separate ccs (that is instant cast lol).
It would be very nice if they reverted this morph to do what it did pre-1.6, reducing the target's recovery values by 50%. Then we would have a proper counter to the trollblades rolling all over the place.
cozmon3c_ESO wrote: »
your wrong dialogue needs to happen to discover what is truely op. like how fossilize and fear have no skillful counters as they cant be dodged or blocked, they need a way to avoid them or interrupt them so its not just easy mode for dk's and NB to set up there massive burst damage combos.
Going from playing a DK who used Fossilize + Wrecking Blow Combo, to a nightblade using basically Surprise Attack, I don't see how anyone could complain about the DK's combo....In the time it takes to do it, I could hit ya with 3 or 4 Surprise Attacks..Its 10x easier to get off.
kokoandshinb14a_ESO wrote: »
Im not wrong.
If fossilze were a major problem then
1. More people would use it
2. Good pvpers would be expressing themselves.
The fact that many solo 1vX pvpers arent complaining is because they deal with it and come out on top.
What does fossilize do to you?
Ok you can waste a bunch of stam or you can eat 1 atk.
Not a big deal.
Stam regen is massive... so u cc break it bolt away to regen it and put defense sorc root on you to do the same thing to the dk.
So 3 or 4 cloak + surprise attacks in the time it takes to do one instant cast fossilize + wrecking blow? That doesn't make sense but maybe I'm not understanding what you are trying to convey.
Why on earth would you need to use Cloak?
That's what doesn't make sense. <.<
What he's saying is that he can use Mass Hysteria > Surprise Attack x3-4 in the time it takes to do Fossilize + Wrecking Blow.
In my experience, you can actually only get off 2 Surprise Attacks in the same amount of time, however if they don't break Hysteria, you should have enough time to get off 4 Surprise Attacks before the CC wears off.
As opposed to 1 (maybe 2, depending on how good they are at dodging) Wrecking Blow, since WB will break the Fossilize CC after 1 hit.
As opposed to 1 (maybe 2, depending on how good they are at dodging) Wrecking Blow, since WB will break the Fossilize CC after 1 hit.
Most opponents I Fossilize break & roll before Wrecking Blow finishes. I'd dump the skill if DKs had a decent non-DoT stamina attack.
Agrippa_Invisus wrote: »
DKs badly need a stamina morph of Lava Whip.
And Magicka builds could use some sort of spell pen assistance, or additional crit. Or something.
cozmon3c_ESO wrote: »
and magicka based builds for the other classes that dont have bolt escape do what exactly? have to take a double hit to their stam because there i no real way to avoid this attack that can be followed up with insane burst damage. its bad enough even if you have bolt escape, i cant imagine how painful it is to the other magicka based classes that are set up in light armor.
Petrify and fear need to be avoidable in some skillful way, like either dodge rollable or blockable but not boht at the same time, or make it so it has to be cast for 1 second giving the defender a chance to interrupt. I was arguing with a nightblade last night on TS about how fear is over powered, he was adament that it wasnt until i asked him how many times does he wtf pwn someone with out using fear, his response is that it was almost never. if i can get someone like him who was super defensive about abilities like fear and petrify, then i should be able to open your eyes to it too.
how often do you wtf pwn people and fossilized is placed right before the wtf burst?
I don´t think anyone can make conclusions about the potential of fossilize because of the state of the DK class in general. Magica DKs are heavily gutted by harness (dot absorb - lol) and nirnhoned and stamina DKs simply lack a spammable anytimer.
It´s a powerful ability (maybe op in combination with WB in small scale) but for some builds its the last straw. Maybe replace the root with a snare...
I don't disagree, but felt the need to point out that DKs have access to the best Major Prophecy toggle (Sea of Flames), which is basically a better version of Inner Light.
I recently rerolled a stamina DK just to mess around w/ (after 3 VR+ NBs). She is basically the same as one of my stamblades, 2h / DW, w/ a few differences due to class specifics.
I love her to pieces, and I'm having a great time, but there's always that nagging feeling that my NBs simply do it better.
I probably never would have seen this coming this time last year, lol.