Joy_Division wrote: »well one of the answers is nirn getting reduced in strength. However, to your point, I don't actually have to provide an answer. Just because an ability is broken on a weak class doesn't mean I have to provide an answer when discussing the broken ability. For sure magicka DKs need some help, so do some other builds. This thread is about what is clearly a broken ability. If you disagree we can discuss that, you don't leave a broken ability ingame because a class is weak... they are not linked.
I already was clear why I think its a broken ability, but two forms of CC in an instant ability with no animation is just silly. Also your logic on that its dodgable as why you don't use it goes over my head I guess... Regardless I don't feel to strongly about this subject since there are other bigger fish to fry when it comes to game balance, but I saw the post so I gave my opinion.
Wait...
DKs are a weak class?
---
You need to change your calendar from 2014 to 2015.
well their is a significant difference in beeing the most overpowered class ever (2014) and beeing rather balanced (in 2015) where they are by no means a weak class - none the less fossilize is horribly broken currently and needs to be fixed, 2 ccs wich needs to be broken seperatly, providing the overflow shieldbug, at range without CT while all other comparable spells have a casting time is ridiculous.
@Tankqull. It's not broken if it does what it's supposed to.
nirn does what its tool tip states and is clearly broken, so is fossi.
I just wonder why this kinda of cc is instant cast for dks, but nbs and sorcs have an equivalent spell (agony and rune cage) but those spells have 1.5 sec cast time....why?
mike.gaziotisb16_ESO wrote: »I just wonder why this kinda of cc is instant cast for dks, but nbs and sorcs have an equivalent spell (agony and rune cage) but those spells have 1.5 sec cast time....why?
Well, NBs have Fear which is superior. Having two instacast unblockable hard CCs on the same class would be overkill. I'm not even sure if you'd have space for both on your bars. I know I probably wouldn't on my NB
As for the Sorc, sure I'd LOVE rune cage to be instacast, but if I'm honest I don't think the class needs it. It's a very strong, bursty, mobile class without it. It doesn't need to be a CC monster too. I don't think I'd ever lose a duel to a non-Sorc if I had a tool like instacast Rune Cage in my arsenal.
Joy_Division wrote: »well one of the answers is nirn getting reduced in strength. However, to your point, I don't actually have to provide an answer. Just because an ability is broken on a weak class doesn't mean I have to provide an answer when discussing the broken ability. For sure magicka DKs need some help, so do some other builds. This thread is about what is clearly a broken ability. If you disagree we can discuss that, you don't leave a broken ability ingame because a class is weak... they are not linked.
I already was clear why I think its a broken ability, but two forms of CC in an instant ability with no animation is just silly. Also your logic on that its dodgable as why you don't use it goes over my head I guess... Regardless I don't feel to strongly about this subject since there are other bigger fish to fry when it comes to game balance, but I saw the post so I gave my opinion.
Wait...
DKs are a weak class?
---
You need to change your calendar from 2014 to 2015.
well their is a significant difference in beeing the most overpowered class ever (2014) and beeing rather balanced (in 2015) where they are by no means a weak class - none the less fossilize is horribly broken currently and needs to be fixed, 2 ccs wich needs to be broken seperatly, providing the overflow shieldbug, at range without CT while all other comparable spells have a casting time is ridiculous.
@Tankqull. It's not broken if it does what it's supposed to.
nirn does what its tool tip states and is clearly broken, so is fossi.
CF dmg increasement stacking by it self is clearly broken even though the tool tip doesent state it shouldn´t - should i go on?
Only problem I have with Fossilize is when you spam it and then it is broken.
Only problem I have with Fossilize is when you spam it and then it is broken.
Even worse if your enemy stuns you in mid dodge and you need a short longer time to break it, then you get wrecking blowed..
Always nice to be able to move, but not being able to use potions or skills for a moment <. <
Only problem I have with Fossilize is when you spam it and then it is broken.
Even worse if your enemy stuns you in mid dodge and you need a short longer time to break it, then you get wrecking blowed..
Always nice to be able to move, but not being able to use potions or skills for a moment <. <
Fossilize is one of the very few things a stamina DK can use to counter dodge rolling. : c
Only problem I have with Fossilize is when you spam it and then it is broken.
Even worse if your enemy stuns you in mid dodge and you need a short longer time to break it, then you get wrecking blowed..
Always nice to be able to move, but not being able to use potions or skills for a moment <. <
Fossilize is one of the very few things a stamina DK can use to counter dodge rolling. : c
I know, but that damn bug
Don't want to hug the ground for 2-3 seconds unable to break cc..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
frost clench is a 30-40% chance on activation to root the target for 3 seconds, no 20+ second stun+2,5sec root, no dmg shield etc.
if all 3 clenches would allways be activated regardless of the destrostaff choosen then you would have sth comparable to fossilize.
Joy_Division wrote: »well one of the answers is nirn getting reduced in strength. However, to your point, I don't actually have to provide an answer. Just because an ability is broken on a weak class doesn't mean I have to provide an answer when discussing the broken ability. For sure magicka DKs need some help, so do some other builds. This thread is about what is clearly a broken ability. If you disagree we can discuss that, you don't leave a broken ability ingame because a class is weak... they are not linked.
I already was clear why I think its a broken ability, but two forms of CC in an instant ability with no animation is just silly. Also your logic on that its dodgable as why you don't use it goes over my head I guess... Regardless I don't feel to strongly about this subject since there are other bigger fish to fry when it comes to game balance, but I saw the post so I gave my opinion.
Wait...
DKs are a weak class?
---
You need to change your calendar from 2014 to 2015.
well their is a significant difference in beeing the most overpowered class ever (2014) and beeing rather balanced (in 2015) where they are by no means a weak class - none the less fossilize is horribly broken currently and needs to be fixed, 2 ccs wich needs to be broken seperatly, providing the overflow shieldbug, at range without CT while all other comparable spells have a casting time is ridiculous.
DK is far from weak. They are actually the strongest class against high dodge roller builds
mike.gaziotisb16_ESO wrote: »DK is far from weak. They are actually the strongest class against high dodge roller builds
Disagree. I think magicka NB is the best dodge-roll buster out there.
Teleport Strike -> Not dodgeable
Concealed Weapon - > Not dodgeable
Mark stops them going invis. TeleStrike + Fear whenever their CC immunity is up.
Their only downside is that they are the only build without a shield that is useable against weapon damage. Which makes them prone to deaths from stamina burst damage.
hammayolettuce wrote: »Can we keep this thread on topic. It was not created to complain about nirn.. there are 600 other threads for that. I simply want to know why the devs decided it would be a good idea to force you to CC break twice to fully remove the effects from 1 skill that is spammable.
mike.gaziotisb16_ESO wrote: »DK is far from weak. They are actually the strongest class against high dodge roller builds
Disagree. I think magicka NB is the best dodge-roll buster out there.
Teleport Strike -> Not dodgeable
Concealed Weapon - > Not dodgeable
Mark stops them going invis. TeleStrike + Fear whenever their CC immunity is up.
Their only downside is that they are the only build without a shield that is useable against weapon damage. Which makes them prone to deaths from stamina burst damage.
But not as much as DK/Templar magicka builds.
hammayolettuce wrote: »Can we keep this thread on topic. It was not created to complain about nirn.. there are 600 other threads for that. I simply want to know why the devs decided it would be a good idea to force you to CC break twice to fully remove the effects from 1 skill that is spammable.
Then Restraining Prison or Mass Hysteria are OP, too, because you don't even have the option to break the snares and debuff after "breaking out" of the main cc effect?
hammayolettuce wrote: »hammayolettuce wrote: »Can we keep this thread on topic. It was not created to complain about nirn.. there are 600 other threads for that. I simply want to know why the devs decided it would be a good idea to force you to CC break twice to fully remove the effects from 1 skill that is spammable.
Then Restraining Prison or Mass Hysteria are OP, too, because you don't even have the option to break the snares and debuff after "breaking out" of the main cc effect?
Mass Hysteria has a hard CC in which you need to break and then are able to move around and fight offensively and defensively. However, Fossilize is a hard CC and then a soft CC in which you are forced to exert more stamina after the CC break of the initial hard CC. No other skill in the game goes through block and drains a stamina pool as much as fossilize does.
Its seems you are missing the point of discussion here. A heal debuff still allows you to escape or fight with shields up. a soft CC forces you to stand there and either hold block and lose more stamina or go offensive from within the soft CC. However, with fossilize, if you break the initial hard CC and remain within the soft CC until it ends you can be fossilized shortly after and not regain stamina at a fast enough pace to stay alive.
The main issue here is having to use 2x the stamina of any other skill to fully escape it. As a stamina build this isnt an issue, for a magicka build with a low stamina pool it is.
As i stated before, instead of having the soft CC after the hard CC, it needs to just be a stamina debuff and reduce stamina regen by X amount for X amount of time.
Sphinx2318 wrote: »Sphinx2318 wrote: »you can roll dodge fossilize
I fail to see how that has any real bearing on the point of the OP? Its a double CC with basically no animation time... the no animation time by itself makes it a super powerful ability (at any range) let alone the fact you need 2 different CC break types to remove it (or a break free + purge)... it is extremely ridiculous and while I know magicka DKs feel they are hurting at the moment, this is not the solution.
1. i dont use fossilize
2. my point certainly makes sense to the op's point as it is entirely dodgable (exactly the reason i dont use it)
3. the skill does no damage so nerfing it would negate its purpose entirely (why not just remove the [snip] skill then?)
skill is working as intended so enough with these nerf DK posts plz. its no worse than fear atm.
and @Huntler if you are gonna say magicka dk's are hurting atm then go ahead and endorse a nerf then at LEAST provide an example of an "answer". because as a magicka dk im dying to feel viable with the nirnhoned fiasco and the many other issues plaguing my build.
[Moderator Note: Edited per our rules on Cursing & Profanity]
Sphinx2318 wrote: »Sphinx2318 wrote: »you can roll dodge fossilize
I fail to see how that has any real bearing on the point of the OP? Its a double CC with basically no animation time... the no animation time by itself makes it a super powerful ability (at any range) let alone the fact you need 2 different CC break types to remove it (or a break free + purge)... it is extremely ridiculous and while I know magicka DKs feel they are hurting at the moment, this is not the solution.
1. i dont use fossilize
2. my point certainly makes sense to the op's point as it is entirely dodgable (exactly the reason i dont use it)
3. the skill does no damage so nerfing it would negate its purpose entirely (why not just remove the [snip] skill then?)
skill is working as intended so enough with these nerf DK posts plz. its no worse than fear atm.
and @Huntler if you are gonna say magicka dk's are hurting atm then go ahead and endorse a nerf then at LEAST provide an example of an "answer". because as a magicka dk im dying to feel viable with the nirnhoned fiasco and the many other issues plaguing my build.
[Moderator Note: Edited per our rules on Cursing & Profanity]
I can get behind nerfing DK's more. Every other class has been neutered (except maybe templar) so what makes you exempt?