Chuggernaut wrote: »What would be cool is if they implemented Longbow, Shortbow, and Crossbow the same way as destruction staff, in that all 3 would use the range combat tree, but depending on the equipped weapon, the skill would change. Some changes could be longbow would stay same, but short bow would lose snipe, and crossbow would lose volley and arrow spray. ROF should also be faster for the long/shortbow, but Crossbow should hit way harder.
Huggernaut wrote: »Honestly ... boring.
Longbow, shortbow, x-bow ... all still bows. We've all been there, done that a million times.
Sorry, just my opinion as I see it.
Personally, I feel that if we are going to bother someone, somewhere, about adding a new weapon type to the game ... let's do something that isn't seen in a million other games.
For example, whips are really an under-utilized weapon in a great deal of fantasy games. These could simple leather whips, or some cooler retractable metal ones, or even really crazy magical ones that are alive and can bite / constrict / etc.
I'd like to see some other cooler looking options for mages besides staves as well. Every sorc has the same item, boring. Let's shake it up and add in things like grimoires, focus crystals, rods, wands, etc
Maybe even empowered items like magical rings, gauntlets, etc.
It's a fantasy game, let your imagination run wild
I agree with Cheveyo. Unarmed.
There are various martial arts in Nirn. Such as Goutfang, Rawlith Khaj, Whispering Fang, and Falling Sand. It would be cool to have multiple unarmed skill lines to cover each.
While not a new weapon, it would be a new skill line the community has expressed interest in, in the past.
One-Hand and Empty Hand (One-Handed / Fencing)
[Suggestion] One-Hand Weapon Line - A thread I made more than a month ago detailing a way to implement the skill line. Didn't get much attention then, but it is relevant now.Active Abilities
Cut
Slash at your opponent with practiced form, dealing additional damage to wounded foes. Damage scales up to 300% against low health enemies.
Damage: Moderate
Range: 5m
Target: Single
Cast Time: Instant
Cost: Moderate (similar to Low Slash from One Hand and Shield)
Cut Morphs
Lacerating Cut
Deals additional bleed damage to target.
Slash at your opponent with practiced form, rending skin and causing (45/50/55/60% of the initial damage) bleed damage over 6 seconds. Finish off wounded foes. Damage scales up to 300% against low health enemies.
Powerful Cut
Becomes a cone-based AoE. Deals increased damage.
Slash in front of you with all your might, sweeping the area and cutting down foes. Damage scales up to 300% against low health enemies.
Damage: Moderate +10/11/12/13%
Range: 7m
Target: Cone
Thrust
Quickly lunge at your opponent, pinpointing their weak spot and expanding it. Inflicts target with Major Fracture and Major Breach, reducing Physical and Spell Resistance by (scales with level).
Damage: Moderate-Low
Range: 5m
Target: Single
Cast Time: Instant
Cost: Moderate
Thrust Morphs
Lightning Thrust
Chance to set target off-balance.
Lunge faster than the eye can blink, slamming your foe with immense force before they can prepare. Inflicts Major Fracture and Major Breach, reducing Physical and Spell Resistance by (scales with level). 20/30/40/50% chance to set target off-balance.
Power Thrust
Reduces target's damage done.
Put immense strength into a swift thrust, knocking the wind out of your opponent. Inflicts Major Fracture, Major Breach, and Minor Maim, reducing Physical and Spell Resistance by (scales with level) and reducing target's damage done by 15%.
Damage: Moderate +2/4/6/8%
Parry
Anticipate your opponent's strike and redirect it back at the attacker. Reflects one melee attack.
Target: Self
Cast Time: Instant
Duration: 3/4/5/6 seconds
Cost: low
Parry Morphs
Mocking Parry
Knocks down the attacker.
Help out your opponent by adding a little extra force to their swing, watching them fall flat on their face. Reflects one melee attack with an added knock down effect for 2/3/4/5 seconds.
Efficient Parry
Increases damage of returned attack.
Parry and riposte your opponent, reflecting one melee attack with 15/20/25/30% increased damage.
Drawing Cut
Draw and cut in the same motion for a quick and devastating slash, dazing your opponent in its wake. Inflicts Disorient on target for 10 seconds.
Damage: High
Range: 7m
Target: Single
Cast Time: Instant
Cost: Moderate-High
Drawing Cut Morphs
Fluid Cut
Grants Major Empower upon hitting target.
Draw and cut in the same motion for a quick and devastating slash, leaving your opponent vulnerable for a follow up strike. Inflicts Disorient for 10 seconds and grants Major Empower, increasing the damage of the next attack by 20%.
Charging Slash
Increases range and charges to target.
Draw, cut, and lunge in one fluid motion, assaulting your opponent with unbeknownst speed. Inflicts Disorient for 10 seconds.
Range: 3 - 22m
En Guard
Take up a combat stance become light on your feet, granting Minor Berserk, Minor Evasion, and Minor Expedition for 20/21/22/23 seconds.
Minor Berserk increases damage dealt by 8%. Minor Evasion increases dodge chance by 5%. Minor Expedition increases movement speed by 10%.
Target: Self
Cast Time: Instant
Duration: 20/21/22/23 seconds
Cost: Moderate
En Guard Morphs
Meditation
Replaces effects with increased regeneration.
Calm body, mind, and spirit on the battlefield, increasing regenerative properties. Grants Major Intellect, Major Fortitude, and Major Endurance for the duration.
Vanguard
Increases the potency of the effects. Increased cost.
Charge into the fray, adrenaline pumping, and smite all before you! Grants Major Berzerk, Major Evasion, and Major Expedition, increasing damage done by 25%, dodge chance by 20%, and movement speed by 40%.
Cost: High
Passive Abilities
Fencer
With One One-Hand Weapon Equipped
Increases Weapon Power by 10/20%.
Foot Soldier
While Using One-Hand Skills
One-hand weapon skills cost 10/20% less.
One-Hand Weapons Expertise
With One One-Hand Weapon Equipped
Swords deal 3/5% extra damage. Axes inflict (scales with level)/(scales with level x2) bleed damage over 4 seconds. Hammers ignore 10/20% armor. Daggers increase critical hit rate by 3/5%.
Spellsword
With One One-Hand Weapon Equipped
Increases Spell Power by 10/20%.
Respite
With One One-Hand Weapon Equipped
While weapon is sheathed, increase all regeneration by 8/15%.
While not a new weapon, it would be a new skill line the community has expressed interest in, in the past.
One-Hand and Empty Hand (One-Handed / Fencing)
[Suggestion] One-Hand Weapon Line - A thread I made more than a month ago detailing a way to implement the skill line. Didn't get much attention then, but it is relevant now.
golfer.dub17_ESO wrote: »I absolutely hate the "___ weapon gets ___" passive though because even to this day it's still imbalanced (axes worthless, maces quite situational, daggers and swords reign supreme depending on if you're crit or damage stacking).
It would require the use of SOME sort of off-hand that it interacts with to be useful, maybe some sort of dueling gauntlet that is used in the off hand, or maybe a buckler/small parrying dagger of some sort.
I agree with Cheveyo. Unarmed.
There are various martial arts in Nirn. Such as Goutfang, Rawlith Khaj, Whispering Fang, and Falling Sand. It would be cool to have multiple unarmed skill lines to cover each.
would not happen, there are multiple different types of each weapon, but only one skill line for each.
zeitzbachrwb17_ESO wrote: »Water Combat
Argonian style
1st skill :Splash
That's all we need
SPLASH
Passive
-Splashier
-Wet
-Moist
But for srs though, I do want a single dagger combat or an option to use a knife for parrying/blocking.
Huggernaut wrote: »Honestly ... boring.
Longbow, shortbow, x-bow ... all still bows. We've all been there, done that a million times.
Sorry, just my opinion as I see it.
wenxue2222b16_ESO wrote: »Frying pan, rolling pin and toasting fork.
TheShadowScout wrote: »wenxue2222b16_ESO wrote: »Frying pan, rolling pin and toasting fork.
Heh! Good idea, it -would- be interesting to have "improvised" weapons in the game as well! Maybe with doing only half damage of "proper" weapons...
Even if only for the fun value!
And... think of the humiliation if someone got stabbed to death with a spoon!
Chuggernaut wrote: »What would be cool is if they implemented Longbow, Shortbow, and Crossbow the same way as destruction staff, in that all 3 would use the range combat tree, but depending on the equipped weapon, the skill would change. Some changes could be longbow would stay same, but short bow would lose snipe, and crossbow would lose volley and arrow spray. ROF should also be faster for the long/shortbow, but Crossbow should hit way harder.
Honestly for a skilled marksman trained for it, bows were the superior weapon compared to crossbows in most cases. Crossbows were mostly used because it was much easier to become sufficient with them compared to bows, which took years of training and exercise.