No bloody WoW junk arenas and system where gear/build/smash buttons is the only factor that counts.
There are zillion games like that to choose from. Go play them and keep it away from ESO.
I don't understand why some of these people would deny other people content.
#No bloody WoW junk arenas and system where gear/build/smash buttons is the only factor that counts.
There are zillion games like that to choose from. Go play them and keep it away from ESO.
This sounds like someone who doesn't want to worry about His gear/ build or what buttons he'd be smashing and would rather follow a zerg. Adding to the lag that already plagues Cyrodiil. Arena would be your friend. Might learn a thing or two.
I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
If you want to vote for this massage:
http://forums.elderscrollsonline.com/en/discussion/166908/up-to
An up-to-date voting for instanced pvp that would help us a lot imo.
I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.

I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
Son, they've been "trying" to improve Cyro performance for over a year... as I said before.... in what world do you think they are actually going to be able to improve it at all? I have a bridge I want to sell you...
I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
Son, they've been "trying" to improve Cyro performance for over a year... as I said before.... in what world do you think they are actually going to be able to improve it at all? I have a bridge I want to sell you...
First, i am not your son. And you are probably half my age.
Second, i do not know whether they will manage to improve cyrodiil performance eventually if they keep working on it or not, but i know it won't be improved if they stop.
From the last live stream on Twitch, I remember Brian Wheeler talking about introducing small instances of PvP such as domination / capture the flag directly into Cyrodiil in the actual small cities. I don't think this is the best solution as it would load Cyrodiil even more.
What we need is separated instances of arenas and battlegrounds running on their own servers.
Sphinx2318 wrote: »From the last live stream on Twitch, I remember Brian Wheeler talking about introducing small instances of PvP such as domination / capture the flag directly into Cyrodiil in the actual small cities. I don't think this is the best solution as it would load Cyrodiil even more.
What we need is separated instances of arenas and battlegrounds running on their own servers.
No, what we need is...........FIX THE FKN LAG!!!!!!

I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
Son, they've been "trying" to improve Cyro performance for over a year... as I said before.... in what world do you think they are actually going to be able to improve it at all? I have a bridge I want to sell you...
First, i am not your son. And you are probably half my age.
Second, i do not know whether they will manage to improve cyrodiil performance eventually if they keep working on it or not, but i know it won't be improved if they stop.
During the last live stream on Twitch, Brian Wheeler mentioned that at this point, the chances to fix the performance issues in Cyrodiil would require to modify the core of the game. In other words, the code was so badly introduced in the beginning by the developers that at this point, it would require alot of ressources and time to rebuild everything from the beginning in a more "modular" way. They said that they won't give up and will still work on it as much as they can. In the mean time let's be realistic tho. Is the best solution to keep hoping that they fix the system the next week, month, year while getting frustrated over and over again in large scale battles or to try to satisfy a large portion of players and introduce lag free instanced PvP?
I don't understand why some of these people would deny other people content
I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
Son, they've been "trying" to improve Cyro performance for over a year... as I said before.... in what world do you think they are actually going to be able to improve it at all? I have a bridge I want to sell you...
First, i am not your son. And you are probably half my age.
Second, i do not know whether they will manage to improve cyrodiil performance eventually if they keep working on it or not, but i know it won't be improved if they stop.
During the last live stream on Twitch, Brian Wheeler mentioned that at this point, the chances to fix the performance issues in Cyrodiil would require to modify the core of the game. In other words, the code was so badly introduced in the beginning by the developers that at this point, it would require alot of ressources and time to rebuild everything from the beginning in a more "modular" way. They said that they won't give up and will still work on it as much as they can. In the mean time let's be realistic tho. Is the best solution to keep hoping that they fix the system the next week, month, year while getting frustrated over and over again in large scale battles or to try to satisfy a large portion of players and introduce lag free instanced PvP?
Which livestream?
https://www.youtube.com/watch?v=IyI6tpu4tvsI don't understand why some of these people would deny other people content
You've noticed the blistering pace at which ZOS releases new content, right? Like a narcoleptic turtle.
It appears they are severely resource constrained. Content is a zero-sum game. If they add one thing, something else isn't getting done. If you prefer RvRvR over arenas or battlegrounds, a focus on the latter means that RvRvR development stops altogether. Heck, it may even run backwards somehow.
Sypher,
Great video, but uh bro...they aren't going to do jack until the console crap is done and released (in June). Your best hope for any of this (outside of some miraculous lag fix) are about slim and none till like next year. IF that.
I wouldn't mind some arena or battleground stuff, but they can't even get what they have to run right. Just like everyone else on these forums, I think your dreaming of a game that will never come.
I want the devs spending time on improving cyrodiil, not wasting it(from my point of view) on something that diminishes the open-world-like warfare experience.
There are already plenty of games that offer instanced PvP. Those that offer something like cyrodiil are few and far between.
Son, they've been "trying" to improve Cyro performance for over a year... as I said before.... in what world do you think they are actually going to be able to improve it at all? I have a bridge I want to sell you...
First, i am not your son. And you are probably half my age.
Second, i do not know whether they will manage to improve cyrodiil performance eventually if they keep working on it or not, but i know it won't be improved if they stop.
During the last live stream on Twitch, Brian Wheeler mentioned that at this point, the chances to fix the performance issues in Cyrodiil would require to modify the core of the game. In other words, the code was so badly introduced in the beginning by the developers that at this point, it would require alot of ressources and time to rebuild everything from the beginning in a more "modular" way. They said that they won't give up and will still work on it as much as they can. In the mean time let's be realistic tho. Is the best solution to keep hoping that they fix the system the next week, month, year while getting frustrated over and over again in large scale battles or to try to satisfy a large portion of players and introduce lag free instanced PvP?
No. We need refinement of the current system. Do NOT add in arenas or battlegrounds, but instead add in dynamic objectives within Cyrodiil that can serve and quick skirmish centers or what have you.
Refinement, not replacement!