ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
And yet I am afraid it still doesn't make a great deal of sense.
The logic that seems to be outlined above suggests that because that location was overly productive it had to be "normalized"... ok, I follow you so far... but then you go on to mention that to compensate for this you will be increasing the number of containers in other locations... at which point that particular logical progression runs into a O.o
If, roughly, the same amount (or even greater) capacity is going to exist then what is the logic behind it? I can see a couple of possibilities, some good and some bad:
Good
1) You want to make in more likely that anyone doing any ruin might get a motif rather than forcing everyone to cluster in a couple of instances. (This only works if the capacity you add really is higher)
2) You want to spread out the population through the different ruins so as to decrease server load (as per recent responses to the lag in PvP). (Possibly unlikely but still possible)
or
Bad
3) This really is a nerf designed to decrease the availability of motifs and so push the Crown Store versions. (This will seem to be the case if the capacity you add back is lower... or you take a long time to add it back)
4) As above but using a different mechanic. (Adding a similar amount of capacity to deflect criticism but banking on the fact that although the hardcore farmers may continue to run circuits, many of the less obsessed farmers will likely conclude their runs after only a few circuits due to the distance between ruins... thus making a lower number of containers available in the same time).
I really really hope that the reason is 1 or 2 or another Good option I haven't spotted... because, sadly, these days I really wouldn't trust it to not be 3 or 4 or something of that ilk.
Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
And yet I am afraid it still doesn't make a great deal of sense.
The logic that seems to be outlined above suggests that because that location was overly productive it had to be "normalized"... ok, I follow you so far... but then you go on to mention that to compensate for this you will be increasing the number of containers in other locations... at which point that particular logical progression runs into a O.o
If, roughly, the same amount (or even greater) capacity is going to exist then what is the logic behind it? I can see a couple of possibilities, some good and some bad:
<snip>
stefan.gustavsonb16_ESO wrote: »Oh well, I guess Avanchnzel was really too good to be left alone. Pity they waited long enough to make players angry for "balancing" it.
ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
but whats with the 30% value of stolen goodies?
Templar:
- Focused Charge: Fixed an issue where you couldn’t activate other abilities for a short time after using Focused Charge or its morphs. We also fixed an issue where the effects from this ability would get stuck on you.
- Eclipse: Fixed an issue where this ability would trigger your global cooldowns every time it reflected another ability./
jamesharv2005ub17_ESO wrote: »You guys believe they didnt nerf the drop rates so people would spend $50 on the motif you are all crazy. I know they would never admit it but with them being easy to get basically they had to stop it. They said it "had" to be normalized. no it didnt. It needed to be nerfed because people arent buying the dwemer motif.
God forbid you up the containers in other areas NOW rather than "sometime in the future". We all know sometime in the future means never lol. How stupid do they think we are?
jamesharv2005ub17_ESO wrote: »You guys believe they didnt nerf the drop rates so people would spend $50 on the motif you are all crazy. I know they would never admit it but with them being easy to get basically they had to stop it. They said it "had" to be normalized. no it didnt. It needed to be nerfed because people arent buying the dwemer motif.
God forbid you up the containers in other areas NOW rather than "sometime in the future". We all know sometime in the future means never lol. How stupid do they think we are?
Unfortunately I have to agree. There is NO reason to remove motifs and only make a vague promise about adding it elsewhere in the future unless it is to bolster Crown Store sales. Perception is reality ZOS.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
And yet I am afraid it still doesn't make a great deal of sense.
The logic that seems to be outlined above suggests that because that location was overly productive it had to be "normalized"... ok, I follow you so far... but then you go on to mention that to compensate for this you will be increasing the number of containers in other locations... at which point that particular logical progression runs into a O.o
If, roughly, the same amount (or even greater) capacity is going to exist then what is the logic behind it? I can see a couple of possibilities, some good and some bad:
<snip>
Option 5: I did a poor job explaining.
The amount of containers across all Dwemer locations varies quite a bit. We increased the amount of empty containers in Mzendeldt and Avanchnzel, and we also plan to boost the amount of containers from some locations that currently don't have as many. There isn't a set number of containers in every Dwemer space, but more like a general range. So, the two reductions today will bring them more in line with others, and the locations that don't have as many will be brought up. Does that make more sense?
Also, as for why we didn't do the increase in today's patch, we simply haven't gotten all the boosted locations thoroughly tested yet. We do intend to have this go into a future incremental patch, though (as opposed to the next major update).
Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Clown Store...
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
And yet I am afraid it still doesn't make a great deal of sense.
The logic that seems to be outlined above suggests that because that location was overly productive it had to be "normalized"... ok, I follow you so far... but then you go on to mention that to compensate for this you will be increasing the number of containers in other locations... at which point that particular logical progression runs into a O.o
If, roughly, the same amount (or even greater) capacity is going to exist then what is the logic behind it? I can see a couple of possibilities, some good and some bad:
<snip>
Option 5: I did a poor job explaining.
The amount of containers across all Dwemer locations varies quite a bit. We increased the amount of empty containers in Mzendeldt and Avanchnzel, and we also plan to boost the amount of containers from some locations that currently don't have as many. There isn't a set number of containers in every Dwemer space, but more like a general range. So, the two reductions today will bring them more in line with others, and the locations that don't have as many will be brought up. Does that make more sense?
Also, as for why we didn't do the increase in today's patch, we simply haven't gotten all the boosted locations thoroughly tested yet. We do intend to have this go into a future incremental patch, though (as opposed to the next major update).
stefan.gustavsonb16_ESO wrote: »Oh well, I guess Avanchnzel was really too good to be left alone. Pity they waited long enough to make players angry for "balancing" it.
That's kind of the point though. It has been well known ever since the Dwemer pages came into game that those places had more lootable objects than any other ruin.. yet they do nothing about it until the book is available in the crown store.
This was not a concern for months... yet (once the motifs are available for crowns) they are concerned enough now to remove them BEFORE they also implement the balance of adding containers to ruins. Why couldn't we have waited until next week (or whenever) so they could also implement adding extra containers to other ruins at the same time?
[EDIT] I'm just a bit frustrated with the terrible timing. If it wasn't important enough to deal with previously, why must you implement it NOW rather than waiting and implementing the full fix. (Full fix = balancing.. so also adding more containers elsewhere)
Can I make a small request? Can you poke the team to add some more flair to the other Dwemer locations while adding bags? I'm not saying redesign, but... some of the other Dwemer locations are just empty. Long hallways and rooms with nothing in them, and they feel completely vacant and empty. Adding few tables, book cases, signs of life (or even death) would go a long way. =DZOS_GinaBruno wrote: »Also, as for why we didn't do the increase in today's patch, we simply haven't gotten all the boosted locations thoroughly tested yet. We do intend to have this go into a future incremental patch, though (as opposed to the next major update).
ZOS_GinaBruno wrote: »
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
anitajoneb17_ESO wrote: »Hhmmmm....
Thing is, it's been like that ever since 1.5 when dwemer motifs first came out, so why change this *now* ? And why not increase the number of containers in other dwemer locations right now instead of "in the near future" ?
Frankly Gina, I am supporting 100% the "respect policy" on these forums but really, this kind of answer is close to a lack of respect to our intelligence...
ZOS_GinaBruno wrote: »
The amount of containers across all Dwemer locations varies quite a bit. We increased the amount of empty containers in Mzendeldt and Avanchnzel, and we also plan to boost the amount of containers from some locations that currently don't have as many. There isn't a set number of containers in every Dwemer space, but more like a general range. So, the two reductions today will bring them more in line with others, and the locations that don't have as many will be brought up. Does that make more sense?
Also, as for why we didn't do the increase in today's patch, we simply haven't gotten all the boosted locations thoroughly tested yet. We do intend to have this go into a future incremental patch, though (as opposed to the next major update).
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »xMovingTarget wrote: »Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before.
Wow. Just wow.
A very subtile approach to start pushing sales of the Dwemer Motifs in the Crown Store...
Thats exactly what I thought too.
We understand why you may think that, but these two areas had many more containers than other Dwemer locations and needed to be normalized. It had nothing to do with what's available in the Crown Store. Also, the other part of that note was left out of the quote, and we want to make sure that part isn't forgotten as it's important - we are planning to increase the number of containers in other Dwemer locations in the near future to compensate.
And yet I am afraid it still doesn't make a great deal of sense.
The logic that seems to be outlined above suggests that because that location was overly productive it had to be "normalized"... ok, I follow you so far... but then you go on to mention that to compensate for this you will be increasing the number of containers in other locations... at which point that particular logical progression runs into a O.o
If, roughly, the same amount (or even greater) capacity is going to exist then what is the logic behind it? I can see a couple of possibilities, some good and some bad:
<snip>
Option 5: I did a poor job explaining.
The amount of containers across all Dwemer locations varies quite a bit. We increased the amount of empty containers in Mzendeldt and Avanchnzel, and we also plan to boost the amount of containers from some locations that currently don't have as many. There isn't a set number of containers in every Dwemer space, but more like a general range. So, the two reductions today will bring them more in line with others, and the locations that don't have as many will be brought up. Does that make more sense?
Also, as for why we didn't do the increase in today's patch, we simply haven't gotten all the boosted locations thoroughly tested yet. We do intend to have this go into a future incremental patch, though (as opposed to the next major update).
m.stollb16_ESO wrote: »Does this also apply to accounts that have already unlocked the system before this patch?You will now receive a full Enlightenment pool (equal to 12 days of Enlightenment) when first unlocking the Champion System on your account.
The deciding factor, I suspect, with regards to how this change is likely to be viewed in the long term will be the amount of time that elapses between this nerf and the subsequent compensation. As other posters have noted, having the compensation ready to roll out at the same time as the nerf would have added evidence to the "rebalancing" idea. Rolling out a nerf with no timeline on the compensation does make this look more dodgy than you assure us it is.
So I would suspect that if the new containers are ready by the next incremental patch (i.e. next Monday or so) then I, at least, am not likely to hold on to this as a sign of Bad Things To Come. Delay the new containers by a month, two months or until never? Then yes, this likely will stick in the mind.
The ball is, as they say, in your (ZOS's) court. Show us that you can recover this and assure us of your good intentions by following through on your statement.
Your post indicates a very patient position, but it seems rendered as if in a vacuum. Indeed, if I compartmentalize all of the troubling things that have occurred during the life of this game, they are minor decisions which indicate nothing.
But then, taking things out of context removes the potential for observing a pattern.
ViolenceUndone wrote: »stefan.gustavsonb16_ESO wrote: »Oh well, I guess Avanchnzel was really too good to be left alone. Pity they waited long enough to make players angry for "balancing" it.
That's kind of the point though. It has been well known ever since the Dwemer pages came into game that those places had more lootable objects than any other ruin.. yet they do nothing about it until the book is available in the crown store.
This was not a concern for months... yet (once the motifs are available for crowns) they are concerned enough now to remove them BEFORE they also implement the balance of adding containers to ruins. Why couldn't we have waited until next week (or whenever) so they could also implement adding extra containers to other ruins at the same time?
[EDIT] I'm just a bit frustrated with the terrible timing. If it wasn't important enough to deal with previously, why must you implement it NOW rather than waiting and implementing the full fix. (Full fix = balancing.. so also adding more containers elsewhere)
While the timing IS terrible and does certainly point to the Crown Store, the farming of these instances was nearing being considered an exploit. There's basically no risk to the lower level instances and you can fly through them in a few minutes. Over the weekend, one guy was selling three complete sets of all Dwemer chapters for 100k per set and said it would be his 43rd sale, which would mean he has 4.3 million gold available. That also means he was able to farm 602 motif pages. Neither his income nor the sheer number of pages collected seem overly inflated to you?
Prices on everything go up when more people farm these motifs and the gold starts building up on a select group of players who are then able to pay way higher prices for things, which then brings the price of those other things up. If somebody is advertising in chat that they'll buy a Shadow Walker band for 500k to get one ASAP because they have more money than they can spend, people are going to see that and start requesting closer to 500k for them and everybody else suffers. People use price checks to figure out a "fair" value based on recent sales and this would cause a swing in the price. Yes, this is the case with an in-game economy anyway, but any time there's something like this that can easily be abused for extreme incomes that are way out of sync compared to other methods, it makes it much worse.
I'm glad that they're doing something about it now, regardless of when other areas will be raised. In actuality, they should have done it quite a while ago and I'm sure the Crown Store brought more visibility to the issue ("hey, we're not selling any of these") as some have suggested. I really don't think farming motif pages was ever supposed to be a 300k/day source of income though.