First, @Ezareth, that was awesome.
But back to the OP, I as someone who loves playing the class, will say that currently Sorcerer's are so lop sided it isn't even funny. 1.6 Buffed sorcerer burst damage (despite Eric saying in ESO Live 11 that they felt their burst damage was fine) without adjusting the rest of the class for the new game. We are now in a situation where anyone can get effectively infinite resources, and sorcerers are either bomb dropping madmen or... nothing much at all. If sorcerer's were to be re-balanced the whole class would need to be looked at, again, because 1.6 failed to keep the whole class relevant.
AltusVenifus wrote: »First, @Ezareth, that was awesome.
But back to the OP, I as someone who loves playing the class, will say that currently Sorcerer's are so lop sided it isn't even funny. 1.6 Buffed sorcerer burst damage (despite Eric saying in ESO Live 11 that they felt their burst damage was fine) without adjusting the rest of the class for the new game. We are now in a situation where anyone can get effectively infinite resources, and sorcerers are either bomb dropping madmen or... nothing much at all. If sorcerer's were to be re-balanced the whole class would need to be looked at, again, because 1.6 failed to keep the whole class relevant.
Feel the same way. Have a Sorc, and it is very OP I faceroll my keyboard with a VR3 sorc and mess dudes up...
however, I'm not sure if nerfing it will break the class. I don't think their DPS is too high, I just that the combination of instant non critable, full strength shields, 8 sec cc immunity, and complete freedom of maneuver on the battlefield is simple to much.
Maybe if shields grew in strength, like first 5 secs a shield is worth 3k, 5-10 seconds 6k, 10-15 9k, 15+ 12k...
AltusVenifus wrote: »Have a Sorc, and it is very OP I faceroll my keyboard with a VR3 sorc and mess dudes up...
AltusVenifus wrote: »Have a Sorc, and it is very OP I faceroll my keyboard with a VR3 sorc and mess dudes up...
@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
I've said this so many times in so many threads. Sorcs aren't OP, the classes are fairly balanced.
They need to fix unlimited resources. Take away unlimited resources and a sorc can't continue to spam shields and bolt without concern to cost. Once that happens, killing a good sorc and a good stam user becomes much more feasible.
NBs and DKs are not mediocre in any respect if you build them right. There are just too many bad players or unoriginal players with old builds playing out there. Even Templars in 1 v 1 situations are unkillable when built correct.
Without a serious overhaul of the game right now, any attempt to have class balance in 1 v 1 scenarios isn't going to happen. Unlimited resources make fights against equally skilled and built players....endless.
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
I've said this so many times in so many threads. Sorcs aren't OP, the classes are fairly balanced.
They need to fix unlimited resources. Take away unlimited resources and a sorc can't continue to spam shields and bolt without concern to cost. Once that happens, killing a good sorc and a good stam user becomes much more feasible.
NBs and DKs are not mediocre in any respect if you build them right. There are just too many bad players or unoriginal players with old builds playing out there. Even Templars in 1 v 1 situations are unkillable when built correct.
Without a serious overhaul of the game right now, any attempt to have class balance in 1 v 1 scenarios isn't going to happen. Unlimited resources make fights against equally skilled and built players....endless.
Taking away unlimited resources? I'm sorry wha... I Certainly don't have unlimited resources on my DK, on my Magicka NB sure, doing this will only screw over Stam users that dodge roll forever.......
AltusVenifus wrote: »Have a Sorc, and it is very OP I faceroll my keyboard with a VR3 sorc and mess dudes up...
@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
I've said this so many times in so many threads. Sorcs aren't OP, the classes are fairly balanced.
They need to fix unlimited resources. Take away unlimited resources and a sorc can't continue to spam shields and bolt without concern to cost. Once that happens, killing a good sorc and a good stam user becomes much more feasible.
NBs and DKs are not mediocre in any respect if you build them right. There are just too many bad players or unoriginal players with old builds playing out there. Even Templars in 1 v 1 situations are unkillable when built correct.
Without a serious overhaul of the game right now, any attempt to have class balance in 1 v 1 scenarios isn't going to happen. Unlimited resources make fights against equally skilled and built players....endless.
Taking away unlimited resources? I'm sorry wha... I Certainly don't have unlimited resources on my DK, on my Magicka NB sure, doing this will only screw over Stam users that dodge roll forever.......
That's because you're still stuck in 1.5 mode which is why you're having difficulty with sorcs. Not being facetious here just honest. I've been fighting plenty of DKs (Xenovithian(sp) for one) with unlimited resources and after about 10 minutes I give up. Same with the best Night blades. The DKs who are all burst right now either get lucky and kill me or die pretty quickly. Same with most of the sorcs unless they're BoL using the bugged ass Destro exploit through my BoL trick but I watch those same sorcs go down fast to 2hander builds so that is fine by me.
These unkillable sorcs are all sitting on unlimited resources or they're stuck in 1.5 mode too. I haven't seen Teargrants in awhile but I've seen a few of the sorcs with builds similar to me and we go at each other a few times at first to test each others skill and then we realize no one is going to kill the other and we split off in search of weaker prey.
You know I'm *really* getting sick of having to make the same points over and over and over to people in 50 different threads. If we could really condense the Nerf Sorc threads into 1 thread that'd be great. It's really tiresome.
AltusVenifus wrote: »Have a Sorc, and it is very OP I faceroll my keyboard with a VR3 sorc and mess dudes up...
@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
This statement is so completely and utterly biased and false i don´t know where to start. I´ll try to answer it with a question:
What do you think the stamina glass cannon builds (yeah i consider 3k weapon dmg 3k reg a glass cannon build) are doing at the moment and do you have an idea what current sorcerer builds look like in terms of regeneration and stats?
The only thing sorc class shield scaling of health would accomplish is the few stamina NBs not sniping from stealth reigning supreme on the battlefield.
I'm not having difficulty killing sorcs, I'm trying to say that they simply have an unfair advantage over other classes.
Or you'd know... It's just fall in line with every other shield in the game
Yea yea yea, I understand the counter-argument, and I get that. But that's like saying no Sorcs use Stam and no NBs use Magicka. I dunno how to make it feasible but they do need to change something about the Sorcs, with the removal of softcaps they're simply right up ontop of the bar with NBs, Templars and DKs are just mediocre classes now.@Ezareth I'm surprised that you of all people wouldn't at the very least acknowledge that they need to make Conjured Ward scale of health, that's my only issue with Sorcerers, they spam shields and run away. And I want my AP Damn it!
On a more in depth note, my serious issue is that no class should be able to dump EVERYTHING into a single stat and have both effective sustain, damage, survival, and the ability to drop combat and run when they want. If it was more balanced between a Sorc spec'ing into running and survival or survival and combat, I'd be fine, but they're the jack of all trades atm.
I hope that's Sarcasm. The whole idea of a Magicka users primary defense scaling off of health would be like having a heavy armor user's block consume Magicka It's a ludicrous idea as Light Armor wearers have by definition the "weakest" health pool and so in order to defend themselves better they'd have to put points and focus into something that was weakest for them while effectively lowering their damage further (as if the 20-40K spell resistance most PvP players are rolling around in wasn't bad enough). Sounds like a great idea.
I've said this so many times in so many threads. Sorcs aren't OP, the classes are fairly balanced.
They need to fix unlimited resources. Take away unlimited resources and a sorc can't continue to spam shields and bolt without concern to cost. Once that happens, killing a good sorc and a good stam user becomes much more feasible.
NBs and DKs are not mediocre in any respect if you build them right. There are just too many bad players or unoriginal players with old builds playing out there. Even Templars in 1 v 1 situations are unkillable when built correct.
Without a serious overhaul of the game right now, any attempt to have class balance in 1 v 1 scenarios isn't going to happen. Unlimited resources make fights against equally skilled and built players....endless.
Taking away unlimited resources? I'm sorry wha... I Certainly don't have unlimited resources on my DK, on my Magicka NB sure, doing this will only screw over Stam users that dodge roll forever.......
Sphinx2318 wrote: »Easiest fix to sorc problem ever: make bolt escape draw from stamina pool instead of magicka pool.
@Panda244 is absolutely correct when he said it is absurd that any class should be able to put all of their resources in one single stat and have effective sustain, damage, survival, and the ability to drop combat and run when they want.
THAT is exactly why people think that sorcs are OP atm. Their meta is overly simplified right now. This is not the case for ANY other class. Make them think a little bit about their build for heavens sakes!