I don't think Meteor causes the lag, I think what you see is players trying to use an ultimate and the server is so lagged already that the ultimate won't fire, but everyone will still hear the effect. (so everyone is assuming it's meteor)
Have you seen 12 dozen banners? I have, now think if those banners made some sort of noise. Everyone would be like "Don't use banner" bla bla bla.
Lag is the cause, not meteor.
SuraklinPrime wrote: »
All guilds agree not to use it as ours has already done and if people do then tell them not to.
I get that it is an easy way for the unskilled players to 'win'
SuraklinPrime wrote: »
All guilds agree not to use it as ours has already done and if people do then tell them not to.
I get that it is an easy way for the unskilled players to 'win'
#GuildProblems #I'm2Cool4Ultimates #IThinkICanTellOtherPeopleWhatToDo
Get a life.. go fish in Cyrodiil. LMFAO
Peace.
I don't think Meteor causes the lag, I think what you see is players trying to use an ultimate and the server is so lagged already that the ultimate won't fire, but everyone will still hear the effect. (so everyone is assuming it's meteor)
Have you seen 12 dozen banners? I have, now think if those banners made some sort of noise. Everyone would be like "Don't use banner" bla bla bla.
Lag is the cause, not meteor.
Meteor probably plays a large part in it. And who would be surprised they have overdone it a bit with their animations when inventing a new one... that is actually exactly what I would expect since the lighting patch.
SuraklinPrime wrote: »
All guilds agree not to use it as ours has already done and if people do then tell them not to.
I get that it is an easy way for the unskilled players to 'win'
#GuildProblems #I'm2Cool4Ultimates #IThinkICanTellOtherPeopleWhatToDo
Get a life.. go fish in Cyrodiil. LMFAO
Peace.
Joy_Division wrote: »No. I'm sorry, but the meteor / Valkyn Skoria set have just become the newest favorite hypotheses to explain the lag ever since the AOE cap theory lost it's appeal with 1.6. Ask anyone who has played in Wabbajack, long before the Valkyn Skoria set ever saw the light of day and nobody used the pre 1.6 meteor ultimate because it was bad, and they will tell you of lag. And unlike your grandfather's stories about heading to school and having to go up hills both to and from, the pre-meteor lag is actually true.
PeggymoeXD wrote: »This isn't entirely relevant, but why does everyone love meteor so much anyway? I've probably died to meteor only a handful of times since 1.6, because so many people fail to realize it can be reflected.
There are actually battles where I hope someone tries to meteor me, just so I can watch them die to their own attack.
Joy_Division wrote: »No. I'm sorry, but the meteor / Valkyn Skoria set have just become the newest favorite hypotheses to explain the lag ever since the AOE cap theory lost it's appeal with 1.6. Ask anyone who has played in Wabbajack, long before the Valkyn Skoria set ever saw the light of day and nobody used the pre 1.6 meteor ultimate because it was bad, and they will tell you of lag. And unlike your grandfather's stories about heading to school and having to go up hills both to and from, the pre-meteor lag is actually true.
Joy_Division wrote: »PeggymoeXD wrote: »This isn't entirely relevant, but why does everyone love meteor so much anyway? I've probably died to meteor only a handful of times since 1.6, because so many people fail to realize it can be reflected.
There are actually battles where I hope someone tries to meteor me, just so I can watch them die to their own attack.
Because most players don't have reflect on their bar.
SuraklinPrime wrote: »Joy_Division wrote: »No. I'm sorry, but the meteor / Valkyn Skoria set have just become the newest favorite hypotheses to explain the lag ever since the AOE cap theory lost it's appeal with 1.6. Ask anyone who has played in Wabbajack, long before the Valkyn Skoria set ever saw the light of day and nobody used the pre 1.6 meteor ultimate because it was bad, and they will tell you of lag. And unlike your grandfather's stories about heading to school and having to go up hills both to and from, the pre-meteor lag is actually true.
I both agree and disagree.
Yes - Lag has been around to greater or lesser degrees since quite early in the game and it was there before meteor became so popular. However ZOS have removed or reduced some of those causes either with code changes or with changes to make some skills less useful and thus less spammable.
But - If you've been playing recently you can't help but notice that the sound of falling meteors always triggers a rise in latency/lag/ping times whatever you want to call it. I don't claim to be a coder but I speculate it is because it causes a heavy load in multiple ways - it is AOE so multiple damage targets to proc, it adds ulti per target hit so again multiple procs to compute, it causes targets to bounce up and fall back so both extra visual effects to proc plus fall damage to check for and proc, it has a fairly hefty basic visual anyway and so of all the AOEs it had possible the most intensive number of things to process when cast on a large group.
So I don't think it is the sole cause of lag but you'd have to be living in a serious state of delusion to not connect the vastly increased incidence of meteors at least loosely with the increase of lag experienced at the same time.
Joy_Division wrote: »SuraklinPrime wrote: »Joy_Division wrote: »No. I'm sorry, but the meteor / Valkyn Skoria set have just become the newest favorite hypotheses to explain the lag ever since the AOE cap theory lost it's appeal with 1.6. Ask anyone who has played in Wabbajack, long before the Valkyn Skoria set ever saw the light of day and nobody used the pre 1.6 meteor ultimate because it was bad, and they will tell you of lag. And unlike your grandfather's stories about heading to school and having to go up hills both to and from, the pre-meteor lag is actually true.
I both agree and disagree.
Yes - Lag has been around to greater or lesser degrees since quite early in the game and it was there before meteor became so popular. However ZOS have removed or reduced some of those causes either with code changes or with changes to make some skills less useful and thus less spammable.
But - If you've been playing recently you can't help but notice that the sound of falling meteors always triggers a rise in latency/lag/ping times whatever you want to call it. I don't claim to be a coder but I speculate it is because it causes a heavy load in multiple ways - it is AOE so multiple damage targets to proc, it adds ulti per target hit so again multiple procs to compute, it causes targets to bounce up and fall back so both extra visual effects to proc plus fall damage to check for and proc, it has a fairly hefty basic visual anyway and so of all the AOEs it had possible the most intensive number of things to process when cast on a large group.
So I don't think it is the sole cause of lag but you'd have to be living in a serious state of delusion to not connect the vastly increased incidence of meteors at least loosely with the increase of lag experienced at the same time.
Hmm...
What exactly has ZoS changed or removed as far as causes of lag? You mean the deer and torchbugs? Or do you mean the note that comes in every other patch note about "fixing X that was causing lag in Cyrodiil." None of these has had any appreciable effect. If an Emperor keep is contested, it's a good bet there will be lag. The only tangible thing ZoS has done was reduce the population caps, but this also has not prevented the lag; merely lowered the amount of instances we suffer from it.
You say "the sound of falling meteors always triggers a rise in latency/lag/ping times." No it doesn't. In fact, most of the time, I'd say 9 times out of 10, when I use meteor or it is used against me, the game runs fine and combat continues rather smoothly. And it does not have an inordinate amount of calculations to strain the server. A DK standard lasts longer, has a synergy that meteor does not that the server has to calculate for everyone eligible, does a healing debuff for all enemies inside that a meteor does not, increases the damage by a DK that a meteor does not, and has a boatload of calculations to perform if someone activates a synergy: damage to all enemies, undaunted passives and champion passives for the user, turning "off" the synergy eligibility for others, etc.
It is when the server is already a lagfest do people notice bright flashes and distinctive sounds of constant meteors not triggering. But no ability or ultimate is being registered by the server even though we see the animation/hear the noise associated with them. I mean:
How have DK standards escaped scrutiny? It is possible that the meteors that people are complaining about are symptoms of the lagfest that is already there?
To be clear, I *wish* I was wrong and meteors were really tanking the server. I really do. But until I see consistent evidence of contested Emperor Keep with 3 factions fighting with no lag and no meteors and the same sort of fight with lag and with meteors, then I am going to keep using that ultimate and keep using the Valkyn Skoria set because a 937 ping is just as miserable as a 951.
Joy_Division wrote: »SuraklinPrime wrote: »Joy_Division wrote: »No. I'm sorry, but the meteor / Valkyn Skoria set have just become the newest favorite hypotheses to explain the lag ever since the AOE cap theory lost it's appeal with 1.6. Ask anyone who has played in Wabbajack, long before the Valkyn Skoria set ever saw the light of day and nobody used the pre 1.6 meteor ultimate because it was bad, and they will tell you of lag. And unlike your grandfather's stories about heading to school and having to go up hills both to and from, the pre-meteor lag is actually true.
I both agree and disagree.
Yes - Lag has been around to greater or lesser degrees since quite early in the game and it was there before meteor became so popular. However ZOS have removed or reduced some of those causes either with code changes or with changes to make some skills less useful and thus less spammable.
But - If you've been playing recently you can't help but notice that the sound of falling meteors always triggers a rise in latency/lag/ping times whatever you want to call it. I don't claim to be a coder but I speculate it is because it causes a heavy load in multiple ways - it is AOE so multiple damage targets to proc, it adds ulti per target hit so again multiple procs to compute, it causes targets to bounce up and fall back so both extra visual effects to proc plus fall damage to check for and proc, it has a fairly hefty basic visual anyway and so of all the AOEs it had possible the most intensive number of things to process when cast on a large group.
So I don't think it is the sole cause of lag but you'd have to be living in a serious state of delusion to not connect the vastly increased incidence of meteors at least loosely with the increase of lag experienced at the same time.
Hmm...
What exactly has ZoS changed or removed as far as causes of lag? You mean the deer and torchbugs? Or do you mean the note that comes in every other patch note about "fixing X that was causing lag in Cyrodiil." None of these has had any appreciable effect. If an Emperor keep is contested, it's a good bet there will be lag. The only tangible thing ZoS has done was reduce the population caps, but this also has not prevented the lag; merely lowered the amount of instances we suffer from it.
You say "the sound of falling meteors always triggers a rise in latency/lag/ping times." No it doesn't. In fact, most of the time, I'd say 9 times out of 10, when I use meteor or it is used against me, the game runs fine and combat continues rather smoothly. And it does not have an inordinate amount of calculations to strain the server. A DK standard lasts longer, has a synergy that meteor does not that the server has to calculate for everyone eligible, does a healing debuff for all enemies inside that a meteor does not, increases the damage by a DK that a meteor does not, and has a boatload of calculations to perform if someone activates a synergy: damage to all enemies, undaunted passives and champion passives for the user, turning "off" the synergy eligibility for others, etc.
It is when the server is already a lagfest do people notice bright flashes and distinctive sounds of constant meteors not triggering. But no ability or ultimate is being registered by the server even though we see the animation/hear the noise associated with them. I mean:
How have DK standards escaped scrutiny? It is possible that the meteors that people are complaining about are symptoms of the lagfest that is already there?
To be clear, I *wish* I was wrong and meteors were really tanking the server. I really do. But until I see consistent evidence of contested Emperor Keep with 3 factions fighting with no lag and no meteors and the same sort of fight with lag and with meteors, then I am going to keep using that ultimate and keep using the Valkyn Skoria set because a 937 ping is just as miserable as a 951.
"I do solemnly swear,
that I will faithfully execute the Office of Meteor Depute of Cyrodiil,
and will to the best of my Ability, preserve, protect and spam Meteor,
in defense of the great state of Cyrodiil."
eventide03b14a_ESO wrote: »I used to be skeptical about meteor, but I have come to believe that it does play a large part in the lag. I have stopped using it myself, but only because I was sick of it getting reflected. Other classes don't really have a lot of alternatives for ranged AoE ultimates, and I think this is in part why it's so popular.