Lightning staff heavy cant be reflected. Very good for pvp
Yeh, it had always been conventional wisdom that Sorc (disintegration, all the lightning related passives) would synergize with a Lightning staff
I regret completely switching to one. The only reason I havent switched back is because I keep forgetting to.
They most cerainly are not! Who told you this? With what skills? Show me your testing.Joy_Division wrote: »I never made any claim with light attacks because light attacks themselves are a loss of DPS and a significant one at that.
So what should a LA Crushing Shock/Force Pulse DPS look like?
They most cerainly are not! Who told you this? With what skills? Show me your testing.Joy_Division wrote: »I never made any claim with light attacks because light attacks themselves are a loss of DPS and a significant one at that.
LA Crushing Shock weaving is a significant increase in DPS over Crushing Shock alone. Now youre just spreading misinformation.
That is your heavy attack weave. Thats nowhere near what a proper light attack weave will do.
Is this a l2p issue?
You said light attack weaving was a dps loss
I pointed out that it's not
you havent proven otherwise or even posted anything relevant in that context.
Your crushing shock crit rates are skewed
When you weave with heavy attacks, you're not casting Crushing Shock as much as you are with light attacks.
a LA Crushing Shock/Force Pulse DPS most certainly does not do any less than a heavy attack weave.
Stop spreading misinformation.
Joy_Division wrote: »
Joy_Division wrote: »If you insist on embarrassing yourself, I will oblige.You said light attack weaving was a dps loss
No I didn't.I pointed out that it's not
No you didn't. You think you did because you set up a strawman.you havent proven otherwise or even posted anything relevant in that context.
I didn't claim to have proven anything. I did, however, post actual data linked from an independent source with respect to lightning staffs, inferno staffs, light attacks, heavy attacks, and weaving, which is the very topic the thread is discussing. You need to look up this word relevant .Your crushing shock crit rates are skewed
They do not matter as what was being commented on and contrasted was the weaved attack. What I posted, which every other poster saw but you, clearly showed Inferno "medium" weaves in-themselves are significantly greater DPS than Lightning light weaves.When you weave with heavy attacks, you're not casting Crushing Shock as much as you are with light attacks.
Wrong. No matter what type of weave you use, the Global Cooldowns between skills does not change.a LA Crushing Shock/Force Pulse DPS most certainly does not do any less than a heavy attack weave.
@P3ZZL3 - He is wrong. Zeven is the only person on these forums who believes that. He says (wrongly) that I have no provided any data to back up my argument and yet has have not posed ANYTHING other than stuff typed after light attacking a critter [!]. He said my posted heavy attack weave does "nowhere near what a proper light attack weave will do" - yet where is his evidence?
Here's more data: This is from a sorcerer - who has bonus damage with lightning attacks.- with the same stats, same set bonuses, same spellpower, same magicka (actually, the lightning test had more bc/ of a master's staff), Vs. the same target, same everything except her weapons.
- Yes, my so-called "Master's Weapon"
Anyone who know anything about 1.6 DPS knows this, though I do not think people realize the extent of how disadvantageous lightning staves are (which is why I made this thread to begin with).Stop spreading misinformation.
Pretty much this. The weapon damage, crit rate and enchants are set up to favor the heavy attacking inferno staff. If you equalized those numbers the light attacking lightning staff would win every time. Im also not convinced this dude can even weave properly enough.Joy_Division wrote: »
You underlined the DPS of light attacks. But that is only part of the picture, and thus potentially misleading.
Thanks to light attacks being faster, the crushing shock in the second image has higher DPS than in the first, and that is despite the crushing shocks in the second image having less than half the crit rate.
Only if you normalize the crushing shock DPS in the two pictures to eliminate the effect of two different crit rates will we get the complete picture of which of the two does more DPS overall.
You said light attack weaving was a dps loss, I pointed out that it's not, and you havent proven otherwise or even posted anything relevant in that context. Stop spreading misinformation. The rest of your thread I quite frankly dont care about because your ”testing" is garbage. Your crushing shock crit rates are skewed, which is a monumental derp, especially when testing on such low hit points with so few crushing shocks.
You have no idea how to conduct a proper test.
You said light attack weaving was a dps loss, I pointed out that it's not, and you havent proven otherwise or even posted anything relevant in that context. Stop spreading misinformation. The rest of your thread I quite frankly dont care about because your ”testing" is garbage. Your crushing shock crit rates are skewed, which is a monumental derp, especially when testing on such low hit points with so few crushing shocks.
You have no idea how to conduct a proper test.
Excuse me ? You really should stop talking like that. His research is correct. Okay, he has some wrong informations, for example bosses being not able to proc desintgration (they do) lightning staff heavy attack bolt being reflectable (it's not) and lightning heavy attacks restoring more Magicka (they don't anymore)
But using an inferno staff with heavy attack weaving DOES more damage and everyone knows it. I as well wish to view lightning staff as better, but it's not and not even the additional Sorcerer shock damage can compensate this.
See, I suspect I'm largely the minority here, but I actually prefer lightning. It does less damage, sure, but with wall of elements and channeled attacks I can end up stunlocking most mobs and bad players -- the channeled attack quickly causes concussion and the wall of elements turns the concussion to off balance, and then the completed channel causes knockdown on the final burst. Just by cycling those two skills with encase, I can generally keep things in the kill zone long enough to get them in execute range.
Obviously this is less useful against players who CC break and get the immunity, but there's definitely a place for lightning staves in my opinion.
eventide03b14a_ESO wrote: »The elements should function like they did in traditional TES games:
- Fire- Damage plus DoT
- Lighting- Damage plus magicka drain
- Frost- Damage plus stamina drain
No idea why they abandoned that model.