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Am I asking for too much? Dragonknights

  • michaelarryn
    michaelarryn
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    I'm gonna wade into the DK debate here. The class is largely fine, but it does need a tweak or two.

    The chains are a problem, they are extremely unpredictable. Sometimes you pull, sometimes you get pulled, it's out of your control. If one morph was a target pull while the other morph was pulling you towards the target, then things would be clearer.

    I understand why the CC immunity is given (you would keep pulling people under your Standard again and again) but it kinda renders it useless in PvP because you give the target a free CC immunity. I believe the current skill would still be a nice PvE morph to pull mobs under your standard. The other morph that would pull you to the target would not grant CC immunity of course and it would be very very useful to magicka DKs in Cyro. The only fully melee class not having a reliable magicka-based gap closer is a bit of a travesty.

    I also think the Standard cost increase was too much. I believe given the current ult gen system a 200 ult cost would be perfect. i kinda feel the same about Templar Nova to be honest. None of these abilities are that much better than Meteor in my opinion, so the higher cost is not justified. Reducing these costs would also reduce the Meteor Spam, which is much needed in PvP. The fact so many people are stamina now has made Negate less common which means these ground ulties like Nova or Standard can be awesome if cast at the right spot.

    As for people asking for a stamina change to Flame Whip, I'm gonna say I'm against that. Because one morph is great for PvP while the other is great for PvE interms of Magicka DPS. I think the less popular morph of Uppercut is what needs a change. Instead of the current Dizzying Swing you could have a "Rapid Swing" which is insta-cast but has no CC element and the base damage is reduced to the same damage levels of Surprise Attack for example.

    The above change would give stamina DKs an option for instant damage in the 5-6k (non-crit) territory which they lack. Same goes for stamina Sorcs and Templars in fact. And it will lead to less spam of that horrendously bugged Wrecking Blow CC. Still, people would have a choice. They can go for WB for higher burst damage and CC but at the cost of a 1" cast time which would lead to less DPS eventually.

    Finally I think Molten Weapons base duration of 7"-8" is a bit too low. Make that 20" and it'd be very good.

    Very great post and this dug deep into the core of what I was getting at. I appreciate someone understanding what I meant in the op.
  • Draxys
    Draxys
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    I disagree with the whole "we need stamina morphs of certain skills" thing. I think it's a poor answer to the stamina based skill issue. The only way I'd be ok with it is if they made certain skills scale off of your higher mag/stam stat or spell/wpn dmg. Right now, they're just stealing good morphs (I'm looking at you, Ambush) from magicka builds, which is not a good solution.
    Edited by Draxys on April 14, 2015 3:59PM
    2013

    rip decibel
  • Maulkin
    Maulkin
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    Draxys wrote: »
    I disagree with the whole "we need stamina morphs of certain skills" thing. I think it's a poor answer to the stamina based skill issue. The only way I'd be ok with it is if they made certain skills scale off of your higher mag/stam stat or spell/wpn dmg. Right now, they're just stealing good morphs (I'm looking at you, Ambush) from magicka builds, which is not a good solution.

    While that would be ideal, I don't think their current system supports that, so we might have to make do with the current system.

    I also disagree with making a flame whip stamina morph for that reason. I believe altering a completely underused morph of an existing ability, like Dizzying Swing (morph of Uppercut) is the best option.

    The Ambush change was a terrible change for magicka NBs. I play my NB with Teleport Strike unmorphed which tells you what I think of Lotus Fan. In fact I don't know of any PvP-focused magicka NB that has morphed the skill.
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  • xMovingTarget
    xMovingTarget
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    Draxys wrote: »
    I disagree with the whole "we need stamina morphs of certain skills" thing. I think it's a poor answer to the stamina based skill issue. The only way I'd be ok with it is if they made certain skills scale off of your higher mag/stam stat or spell/wpn dmg. Right now, they're just stealing good morphs (I'm looking at you, Ambush) from magicka builds, which is not a good solution.

    Unstable flame :cry:
  • Draxys
    Draxys
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    Draxys wrote: »
    I disagree with the whole "we need stamina morphs of certain skills" thing. I think it's a poor answer to the stamina based skill issue. The only way I'd be ok with it is if they made certain skills scale off of your higher mag/stam stat or spell/wpn dmg. Right now, they're just stealing good morphs (I'm looking at you, Ambush) from magicka builds, which is not a good solution.

    While that would be ideal, I don't think their current system supports that, so we might have to make do with the current system.

    I also disagree with making a flame whip stamina morph for that reason. I believe altering a completely underused morph of an existing ability, like Dizzying Swing (morph of Uppercut) is the best option.

    The Ambush change was a terrible change for magicka NBs. I play my NB with Teleport Strike unmorphed which tells you what I think of Lotus Fan. In fact I don't know of any PvP-focused magicka NB that has morphed the skill.

    Well lotus has its uses for group builds, but yea generally most mag NBs just don't morph it.
    2013

    rip decibel
  • Oughash
    Oughash
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    Unstable flame :cry:

    R.I.P. :'(
  • Brettoel
    Brettoel
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    i love chains, best gap closer ever, especially in pvp

    they need to fix the skill though, there are lots of instances where the guy is right in my face and i still cant use chains because of "target too high or too low" bs, even in pve , its a thing with hills, or even bumps ,

    PVE example: elden hollow the 2 pathways leading to the final room (boss before last one in vet EH) the mobs that summon there i cannot pull in, and its annoying ,

    i dont use molten arms much since im a tank and dont DPS much but from the little time i used it i have to say its a big drawback since it counts heavy attacks, now it will hit hard but sometimes you need speed over force when trying to do a finisher in PvP, but it does hit like a truck so you may just need 2 heavy attacks instead of 4 execute skills from other class , i was gonna say each execution has its pro and con but DK execution has a bigger drawback due to the heavy attack requirement and that makes you vulnerable in pvp abit, but if you are a 2handed DK you dont even need molten arms
    Edited by Brettoel on April 14, 2015 8:38PM
  • vortexman11
    vortexman11
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    Isbilen wrote: »
    Stupid people was the reason DKs seemed so overpowered to onlookers. Stupid people who didn't heal debuff, stupid people who sniped themselves to death. In fact, even one Templar with a 1h/shield could immideatly shut down a DK vampire emperor regardless of how many Devouring Swarms, GDB or Scales he was spamming.


    "Hey! Look! A guy with giant wings that will reflect everything I toss at him! Let me snipe him, die to my own snipe, then complain about it!"

    "Hey look! A guy spamming talons to gain insane amounts of ultimate! Let me stand right by him so he can gain even more ultimate! And then let me stand in his standard and die!"

    Two dark flares and any DK that doesn't run purge is dead.

    Its funny, even now that reflect has been nerfed people STILL complain about it....its like...its like hitting a postern wall door with a fire ballista....useless yet people will do it and then complain about it not working anyways.

    But we're not allowed to complain, we're DKs.

    Anyways, is it that hard to keep the look of chains and give it the same mechanics as Invasion/Shielded Assault? If that was done then it would be a completely viable gap closer, its literally the only class ability I haven't maxed out yet simply because it rarely works
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  • Valencer
    Valencer
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    I think the ultimate gain changes alone were enough to bring DKs down to where they needed to be. For a class that relies on ultimates so much for sustain, that change was already a big nerf.

    Scales reflecting 4 projectiles max, Standard costing more, etc... all that stuff is just extra, really.
    Edited by Valencer on April 16, 2015 10:28AM
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