AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
So true !
Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..
Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
So true !
Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..
Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..
Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop..
michaelarryn wrote: »I was just wondering, how many people would agree if I said us DKs should have these 2 things?
1) A Gap Closer
2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)
I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.
xMovingTarget wrote: »You guys are funny. *cough sig* check my signature lol. I am far away from having no idea about DK and the game in general.
OP asked simple question without any details given. So he got simple answers in the sme way he askedI dont count in bugs etc. And chains is a gap closer. If you dont think it is, you should learn the class skills a bit more
He also didn't say if he uses magicka or stamina builds. There where no details given by the OP.
Actually what kind of gap closer do u want? Getting pulled to the enemy.. Thats what every other gap closer in this game does. It gets you to the enemy. Works the same as charge in this case. I dont know what to say to you guys. You dont make any sense. I am sorry.
xMovingTarget wrote: »You guys are funny. *cough sig* check my signature lol. I am far away from having no idea about DK and the game in general.
OP asked simple question without any details given. So he got simple answers in the sme way he askedI dont count in bugs etc. And chains is a gap closer. If you dont think it is, you should learn the class skills a bit more
He also didn't say if he uses magicka or stamina builds. There where no details given by the OP.
Actually what kind of gap closer do u want? Getting pulled to the enemy.. Thats what every other gap closer in this game does. It gets you to the enemy. Works the same as charge in this case. I dont know what to say to you guys. You dont make any sense. I am sorry.
You do answer quite nicely lol!
Molten weapons need some...addition. Or how do you make a short duration Heavy attacks boosted, to be worth anything? (Or a slot?)
.....Will be similar to Sorcerers Overload.......heeeeeeyyyy!
Gotta go test molten weapons, BAI!
(It is possible to learn things here. Not only yell)

michaelarryn wrote: »I was just wondering, how many people would agree if I said us DKs should have these 2 things?
1) A Gap Closer
2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)
I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.
I find it strange that stamina based DK doesn't have whip.
But even without whip, even without wrecking blow spam. A decent or good DK can still hit pretty hard, and be hard to put down at the same time. So i think those two things are too much to ask, and maybe re-roll a class like NB that has more to offer in terms of outright damage based attacks.
xMovingTarget wrote: »xMovingTarget wrote: »xMovingTarget wrote: »xsorusb14_ESO wrote: »I've used chains in pvp.. a Gap Closer it is not.
An ability that might put the target near me half the time and the other time somewhere else cause of lag...it is.
It still closes a gap. Charges and leaps also suffer from lag. Ergo there are no gap closers at all? (except bolt)
I know you being a bit sarcasticso I tried to be too
Chains are pretty much unusable in most situations in PvP when you need a gap closer. And if there is one skill that suffers from lag it is Bolt Escape. And don't tell me to look at your signature, please, nothing there indicates you have any clue of PvP.
PvE or PvP. Our skills are exactly the same.
What???? Where is the lol button
DK SCRUB OUT
You deserve a lol. Skills don't change when u enter cyro. They exactly stay the same. But why do I wonder. This came from the same person who wants healing springs being removed.
The ransack one was stupid. Even tho it's not even a DK skill. And thats what this thread is about. Some ppl need to use their brain more often..
I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
So true !
Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..
Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..
Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?
I thought you said you were as good as in 1.5? change of mind? :P
I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.
Agreed that base range should be 24m. Agreed that one morph should be a teleport w/ chain animation (for PvP) and one morph should be a pull (for PvE). This is a simple change!
Final note: once they make it a teleport, fix the damn height checks b/c they are buggy.
EDIT: the teleport to player morph should NOT give CC immunity. Both morphs should get the "Empower" buff.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
PainfulFAFA wrote: »If DKs get an extra gap closer, then I want a insta heal ability for my sorc.
Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!
I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.
Agreed that base range should be 24m. Agreed that one morph should be a teleport w/ chain animation (for PvP) and one morph should be a pull (for PvE). This is a simple change!
Final note: once they make it a teleport, fix the damn height checks b/c they are buggy.
EDIT: the teleport to player morph should NOT give CC immunity. Both morphs should get the "Empower" buff.
PainfulFAFA wrote: »If DKs get an extra gap closer, then I want a insta heal ability for my sorc.
Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
So true !
Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..
Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..
Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?
PainfulFAFA wrote: »If DKs get an extra gap closer, then I want a insta heal ability for my sorc.
Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!
Who let the dirty sorc in the DK thread?
Don't you have a game of jenga to play with ur shields or something?
Nothing peraonal... just a sorc thing i have
DK SCRUB OUT
PainfulFAFA wrote: »If DKs get an extra gap closer, then I want a insta heal ability for my sorc.
Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.
agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.
While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.
Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).
If you are so stupid to chase good sorc in 99% you will die..
Comparison to DK in 1.5.. please stop..
Stupid people was the reason DKs seemed so overpowered to onlookers. Stupid people who didn't heal debuff, stupid people who sniped themselves to death. In fact, even one Templar with a 1h/shield could immideatly shut down a DK vampire emperor regardless of how many Devouring Swarms, GDB or Scales he was spamming.
mike.gaziotisb16_ESO wrote: »I'm gonna wade into the DK debate here. The class is largely fine, but it does need a tweak or two.
The chains are a problem, they are extremely unpredictable. Sometimes you pull, sometimes you get pulled, it's out of your control. If one morph was a target pull while the other morph was pulling you towards the target then things would be clearer.
I understand why the CC immunity is given (you would keep pulling people under your Standard again and again) but it kinda renders it useless in PvP because you give the target a free CC immunity. I believe that would still be a nice PvE morph to pull mobs under your standard. The other morph that would pull you to the target would not grant CC immunity of course and it would be very very useful to magicka DKs in Cyro. The only fully melee class not having a reliable gap closer is a bit of a travesty.
I also think the Standard cost increase was too much. I believe given the current ult gen system a 200 ult cost would be perfect.
As for people asking for a change to Flame Whip, I'm gonna say I'm against that. Because one morph is great for PvP while the other is great for PvE. I think the less popular morph of Uppercut is what needs a change. Instead of the current Dizzying Swing you could have a "Rapid Swing" which is insta-cast but has no CC element and the base damage is reduced to the same damage levels of Surprise Attack for example.
The above change would give stamina DKs an option for instant damage in the 5-6k (non-crit) territory which they lack. Same goes for stamina Sorcs and Templars in fact. And it will lead to less spam of that horrendously bugged Wrecking Blow CC. Still people would have a choice. They can go for WB for higher damage and CC but at the cost of a 1" cast time which would lead to less DPS eventually.
Finally I think Igneous Weapons duration of 8" is a bit too low. Make that 20" and it'd be very good.