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Am I asking for too much? Dragonknights

  • Ryuho
    Ryuho
    ✭✭✭✭
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    So true !

    Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..

    Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..
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  • Juraigr
    Juraigr
    ✭✭✭✭
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    So true !

    Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..

    Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..

    Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?
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  • Etaniel
    Etaniel
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    ✭✭
    Juraigr wrote: »
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    So true !

    Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..

    Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..

    Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?

    I thought you said you were as good as in 1.5? change of mind? :P
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  • Isbilen
    Isbilen
    ✭✭✭✭✭
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop..

    Stupid people was the reason DKs seemed so overpowered to onlookers. Stupid people who didn't heal debuff, stupid people who sniped themselves to death. In fact, even one Templar with a 1h/shield could immideatly shut down a DK vampire emperor regardless of how many Devouring Swarms, GDB or Scales he was spamming.

    Sorcerers however... Can't debuff their shields, and often you can't keep up with their BOL spam. BOL absorbs all my ranged spells even if I'm looking away from it, whilst being cheaper than DK scales and without the 4-projectile limit.
    Edited by Isbilen on April 13, 2015 10:30AM
  • Cogo
    Cogo
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    I was just wondering, how many people would agree if I said us DKs should have these 2 things?

    1) A Gap Closer
    2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)

    I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.

    Actually you are not asking for to much. Seams to ask for just about right. Not OP. Not more or less useless skills now.
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  • Cogo
    Cogo
    ✭✭✭✭✭
    Kelleton wrote: »
    Kaghei wrote: »
    chains is and never will be a gap closer because of so many reason, if you played dk you would know why.

    Block....

    It is silly but starting to be quite funny how many players forget about the most powerful skill in game :-p

    Heard this one? "-I'm not stamina build and don't have a shield"
    *facepalm*
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    -Voltaire

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  • Cogo
    Cogo
    ✭✭✭✭✭
    You guys are funny. *cough sig* check my signature lol. I am far away from having no idea about DK and the game in general.

    OP asked simple question without any details given. So he got simple answers in the sme way he asked :p I dont count in bugs etc. And chains is a gap closer. If you dont think it is, you should learn the class skills a bit more ;)

    He also didn't say if he uses magicka or stamina builds. There where no details given by the OP.

    Actually what kind of gap closer do u want? Getting pulled to the enemy.. Thats what every other gap closer in this game does. It gets you to the enemy. Works the same as charge in this case. I dont know what to say to you guys. You dont make any sense. I am sorry.

    You do answer quite nicely lol!

    Molten weapons need some...addition. Or how do you make a short duration Heavy attacks boosted, to be worth anything? (Or a slot?)

    .....Will be similar to Sorcerers Overload.......heeeeeeyyyy!
    Gotta go test molten weapons, BAI!

    (It is possible to learn things here. Not only yell)
    Edited by Cogo on April 13, 2015 10:36AM
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Soulac
    Soulac
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    Nb op.
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
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    - Meow -
  • xMovingTarget
    xMovingTarget
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    ✭✭
    Cogo wrote: »
    You guys are funny. *cough sig* check my signature lol. I am far away from having no idea about DK and the game in general.

    OP asked simple question without any details given. So he got simple answers in the sme way he asked :p I dont count in bugs etc. And chains is a gap closer. If you dont think it is, you should learn the class skills a bit more ;)

    He also didn't say if he uses magicka or stamina builds. There where no details given by the OP.

    Actually what kind of gap closer do u want? Getting pulled to the enemy.. Thats what every other gap closer in this game does. It gets you to the enemy. Works the same as charge in this case. I dont know what to say to you guys. You dont make any sense. I am sorry.

    You do answer quite nicely lol!

    Molten weapons need some...addition. Or how do you make a short duration Heavy attacks boosted, to be worth anything? (Or a slot?)

    .....Will be similar to Sorcerers Overload.......heeeeeeyyyy!
    Gotta go test molten weapons, BAI!

    (It is possible to learn things here. Not only yell)

    Well, one of my guildmates (Teh Magnus) plays magicka DK in pvp. And he almost one shots ppl with heavy + molten. So yea. Buff duration could be longer, i wouldnt mind. But its okay as is.

    http://tamrielfoundry.com/topic/2-0pvp-one-shot-wonder-dk-build/
    Edited by xMovingTarget on April 13, 2015 10:55AM
  • Cinbri
    Cinbri
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    Chains are good enough for gap closer. But personally my dk teammate stoped use it coz i tired that he stealing my enemies.
    ZOS inspiration of DKs:Scorpion.%28Mortal.Kombat%29.full.1409961.jpg
    Edited by Cinbri on April 13, 2015 11:44AM
  • Gorthax
    Gorthax
    ✭✭✭✭✭
    I was just wondering, how many people would agree if I said us DKs should have these 2 things?

    1) A Gap Closer
    2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)

    I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.
    OdinForge wrote: »
    I find it strange that stamina based DK doesn't have whip.

    But even without whip, even without wrecking blow spam. A decent or good DK can still hit pretty hard, and be hard to put down at the same time. So i think those two things are too much to ask, and maybe re-roll a class like NB that has more to offer in terms of outright damage based attacks.

    yea.....you guys have them.......play the game and find out >_<

    Also it is important to note that most people find a weapon that makes up for what their class lacks when it comes to executes and gap closers(those two being the example of the topic). sword and board offers a gap closer, 2handers offer a gap closer AND an execute. Plus you can join everyone with their WB spam. Should you choose to not utilize that to your advantage then make the best of what you have.

    I bolded the last part because it is important! My class lacks a lot of stuff, and I have to make up for it all the time. I dont choose to play the cookie cutter stuff like everyone wants to do. I make up for it every day. What it has taught me is how to be better. People expect to see a certain type of play style, but when you are not fitting that mold their entire game breaks down. Rather hilarious. Though some people over come and adapt and then the battle between both parties is just all out balls to the wall struggle. Rather fun
    Edited by Gorthax on April 13, 2015 1:06PM
  • vortexman11
    vortexman11
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    Galalin wrote: »
    ToRelax wrote: »
    I've used chains in pvp.. a Gap Closer it is not.

    An ability that might put the target near me half the time and the other time somewhere else cause of lag...it is.

    It still closes a gap. Charges and leaps also suffer from lag. Ergo there are no gap closers at all? (except bolt)

    I know you being a bit sarcastic ;) so I tried to be too :D

    Chains are pretty much unusable in most situations in PvP when you need a gap closer. And if there is one skill that suffers from lag it is Bolt Escape. And don't tell me to look at your signature, please, nothing there indicates you have any clue of PvP.

    PvE or PvP. Our skills are exactly the same.

    What???? Where is the lol button

    DK SCRUB OUT

    You deserve a lol. Skills don't change when u enter cyro. They exactly stay the same. But why do I wonder. This came from the same person who wants healing springs being removed. :D

    The ransack one was stupid. Even tho it's not even a DK skill. And thats what this thread is about. Some ppl need to use their brain more often..

    You obviously misunderstood what I was getting at. The tooltip doesn't change, sure, but the usefulness of the skill does. Just like you wouldn't ask a tank to taunt people in PvP or a sorc to drop a negate in PvE DKs cannot use chains effectively as a gap closer in PvP. A skill that's used simply to pull adds closer to you so your group can AoE them down is pretty damn useless in PvP. Like I said previously, sure it's gap closer but it far to unpredictable not to mention the fact that the terrain in Cyrodiil makes it barely usable 80% of the time.
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  • HeroOfNone
    HeroOfNone
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    Molten armaments + corrosive armor + weapon attack canceling is a pretty powerful combo, issue is the timing. You need to stay alive to lay on DOTs, wait for the damage to stack and then lay in. Only issue though is sorcs will have run away by then Nightblades stealthed away, and Templars heal, at least as soon as they see the trick 1 time. The chains is better than a gap closer a lot of the time because it can pull folks out of their line of sight advantage tree or some other area, but it doesn't pull folks out of stealth, it targets the sorc Blink ball, and does nothing if an enemy blocks. They so need to work on some better DK abilities for PVP, including an escape, but not sure what they'd give
    Edited by HeroOfNone on April 13, 2015 1:04PM
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  • Armitas
    Armitas
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    I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.
    Retired.
    Nord mDK
  • Oughash
    Oughash
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    Armitas wrote: »
    I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.

    Agreed that base range should be 24m. Agreed that one morph should be a teleport w/ chain animation (for PvP) and one morph should be a pull (for PvE). This is a simple change!

    Final note: once they make it a teleport, fix the damn height checks b/c they are buggy.

    EDIT: the teleport to player morph should NOT give CC immunity. Both morphs should get the "Empower" buff.
    Edited by Oughash on April 13, 2015 2:10PM
  • Juraigr
    Juraigr
    ✭✭✭✭
    Etaniel wrote: »
    Juraigr wrote: »
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    So true !

    Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..

    Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..

    Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?

    I thought you said you were as good as in 1.5? change of mind? :P

    You make no sense :neutral:
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    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

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  • Galalin
    Galalin
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    Ishammael wrote: »
    Armitas wrote: »
    I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.

    Agreed that base range should be 24m. Agreed that one morph should be a teleport w/ chain animation (for PvP) and one morph should be a pull (for PvE). This is a simple change!

    Final note: once they make it a teleport, fix the damn height checks b/c they are buggy.

    EDIT: the teleport to player morph should NOT give CC immunity. Both morphs should get the "Empower" buff.

    A+

    DK SCRUB OUT
  • Soris
    Soris
    ✭✭✭✭✭
    Derra wrote: »
    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    Arrg this is so much true and valuable these days. Admiring..
    1430724.jpg
    Edited by Soris on April 13, 2015 10:29PM
    Welkynd [Templar/AD/EU]
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    If DKs get an extra gap closer, then I want a insta heal ability for my sorc.

    Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    If DKs get an extra gap closer, then I want a insta heal ability for my sorc.

    Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!

    lol
    2013

    rip decibel
  • Xsorus
    Xsorus
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    Ishammael wrote: »
    Armitas wrote: »
    I think the reduce cost increase distance should come on the base chains to be competitive with melee gap closers. Make one morph a pull for pve and the other a teleport with chain animation for pvp. As a teleport it would work without complication and would not be any more exploitable than the nb teleport.

    Agreed that base range should be 24m. Agreed that one morph should be a teleport w/ chain animation (for PvP) and one morph should be a pull (for PvE). This is a simple change!

    Final note: once they make it a teleport, fix the damn height checks b/c they are buggy.

    EDIT: the teleport to player morph should NOT give CC immunity. Both morphs should get the "Empower" buff.

    This, a teleport morph and a pull morph, I'd make the teleport morph stamina based as well since its most likely going to be used by dual wielders
  • Galalin
    Galalin
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    If DKs get an extra gap closer, then I want a insta heal ability for my sorc.

    Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!

    Who let the dirty sorc in the DK thread?

    Don't you have a game of jenga to play with ur shields or something?

    Nothing peraonal... just a sorc thing i have :wink:

    DK SCRUB OUT
  • Derra
    Derra
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    Juraigr wrote: »
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    So true !

    Till now I'ven't seen a sorc in 1 vs 6 situation, standing inside them and just nuking.. It's impossible to tank 6 opponents or even 3 sometimes as sorcerer, even if you shield stack as crazy, won't help you.. Lethal/Fear/Wrecklin, you die to easy.. Ofc vs bad players evrything is possible.. Only way sorcerer is strong now is becasue of kiting, imo sorc is a kiting king atm.. Blink near zerg, spam few crystals, lure 6 ppls and kite kite kite.. And voilà! We have socerer 1 vs 6 who won easly, soo OP, please nerf! First of all, maybe stop chasing.. If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop.. DK in 1.5 was king of 1 vs x, stand still, pop up wings, banner from the sky and pew pew pew.. I know that, used to do it myself.. Just stop crying you cant 1 vs x in 1.6/2.x, try to adjust, and understand sorc is able to 1 vs x only in kiting situation/ or when ppls are realy bad..

    Ofc 1 vs 1, sorc imo is a king.. But even king might be easly dethroned..

    Doesn't make sense what you've wrote so a DK whose class is built to tank isn't allowed to 1vX cos they tank the X and kill them, but a sorc can cos it can kite the X and kill em which is what its built for?

    Tanking is fine - doing so while having nearly the same dps output as someone built for singletarget and killing everything - not so much.

    Galalin wrote: »
    If DKs get an extra gap closer, then I want a insta heal ability for my sorc.

    Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!

    Who let the dirty sorc in the DK thread?

    Don't you have a game of jenga to play with ur shields or something?

    Nothing peraonal... just a sorc thing i have :wink:

    DK SCRUB OUT

    Thats working vice versa. Only half decent DKs still remain unkillable for the "normal" sorc setup bc of reflect. I know the feeling of being neutered by one button press.
    Edited by Derra on April 14, 2015 5:52AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • RensDG
    RensDG
    ✭✭✭
    If DKs get an extra gap closer, then I want a insta heal ability for my sorc.

    Chains is much more useful now since if you don't pull the enemy, you get pulled to them..... that wasn't how it worked before. Theres still invasion, and critical rush for ya. If you don't want the enemy escaping more you can always talon or stonefist them. L2P!!


    Correct me if im wrong. But chains pulled you towards your enemy before too.
    That is the reason why chains got "fixed"
    It wasn't just dk's pulling up enemy's on walls. It was also Dk's who got pulled up by blocking people.

    Anyway chains isn't a reliable gap closer. i stopped using it when ZOS fixed it.. or actually broke it in my eyes.
    it was so much fun pulling people from keep walls to their deaths.

    Now you can not pull people from walls anymore, by this fix i also can't pull people who stand on higher ground.. so if someone if stanidng on a rock near some resorce just some hill.. i can't pull them.

    it's a waste of magica if you try to use it and it fails.. yes im a stanima DK and i have been a Stanima DK since i first joined cyrodiil. Don't know the exact date. But it was during the first Auriels bow 3 month campaign, so im not exacly new.

    The problem is also, I use dual wield. Dual wield has no gap closer. DK's by my vision have no reliable gap closer. Even worse as a stanima DK.

    So why don't i just go magica?.. Im not a sheep, i play how i like to play my class and game.

    When was the last time you used chains in pvp or when was it used on you?
    I play cyrodill on an average of 1 hour a day. I can't remember the last time ive seen a DK use chains, and im on thornblade EU. The server that always has a 150 queue. not like im on an empty campaign


    PS: if i want talons to work i first have to get to my enemy, asuming he doesn't run away from me and spams the **** out of ranged ability's.


    Edited by RensDG on April 14, 2015 7:11AM
    Ebonheart pact,
    Grizon, Redguard Dragonknight.
    Grizzi, Dunmer Dragonknight
    Gri'jo, Khajiit Nightblade
    Gison, Dunmer Sorcerer

    "The object of war is not to die for your country but to make the other *** die for his"-
    -George Patton
  • kewl
    kewl
    ✭✭✭✭✭
    corx3 wrote: »
    I have no clue why Lava Whip does not have a stamina morph. I'm not sure if that was an oversight or not.

    Who's the skills and abilities dev again? Someone tag him lol.

    This guy.

    5DclIcM.png

    Memes by @PBpsy

  • Etaniel
    Etaniel
    ✭✭✭✭✭
    ✭✭
    Isbilen wrote: »
    Ryuho wrote: »
    Derra wrote: »
    hamon wrote: »
    Etaniel wrote: »
    DKs have both those things already.

    Chains will close gaps, but you will give your target cc immunity.

    Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.

    Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.

    DK being the most OP... That poll was complete BS and anyone who still votes for DK being the most OP clearly hasn't logged in since 1.6.

    agreed, either that or almost every sorc decided it was best way to deflect from the fact they quite obviously are where dk's were when everybody knew they were op.

    While i agree that sorcs might not be in line with templar and DK at the moment - i also have to admit that the comparison to 1.5 DK is absolute garbage. I have yet to see a sorc charge in 6+ ppl and come out victorious.
    Also Sorc´s can be shut down relatively easy once ppl get an understanding of the classes mechanics - some classes have it easier than others.

    Sorc and NB are the kings of 1v1 atm and both classes enable you to some extend (sorc far more so) to draw out every fight into and 1v1 encounter (if the enemys are stupid enough).

    If you are so stupid to chase good sorc in 99% you will die..

    Comparison to DK in 1.5.. please stop..

    Stupid people was the reason DKs seemed so overpowered to onlookers. Stupid people who didn't heal debuff, stupid people who sniped themselves to death. In fact, even one Templar with a 1h/shield could immideatly shut down a DK vampire emperor regardless of how many Devouring Swarms, GDB or Scales he was spamming.

    this X 10000000
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Skafsgaard
    Skafsgaard
    ✭✭✭✭
    As a stamina DK - what is your main attacking high dmg move? There are no class moves that does high damage in the 4-6k area, is there? I feel i have to rely on WB although it is a bit boring skill to keep spamming, it's what I could find that does good single target dmg. But would be nice with a DK stamina attack skill, not a dot or a debuff (these are nice to put in the mix for sure) but a a dot will hardly kill someone on its own.

    Is there a heavy attack build with molten weapons for heavy attacks? Would executioner (15% dmg passive) work with this? I also think the stamina DK needs something else, but I must say it does feel like a strong PvP class, so probably shouldnt be too heavy/good, just something to replace WB once in a while :pensive:
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    I'm gonna wade into the DK debate here. The class is largely fine, but it does need a tweak or two.

    The chains are a problem, they are extremely unpredictable. Sometimes you pull, sometimes you get pulled, it's out of your control. If one morph was a target pull while the other morph was pulling you towards the target, then things would be clearer.

    I understand why the CC immunity is given (you would keep pulling people under your Standard again and again) but it kinda renders it useless in PvP because you give the target a free CC immunity. I believe the current skill would still be a nice PvE morph to pull mobs under your standard. The other morph that would pull you to the target would not grant CC immunity of course and it would be very very useful to magicka DKs in Cyro. The only fully melee class not having a reliable magicka-based gap closer is a bit of a travesty.

    I also think the Standard cost increase was too much. I believe given the current ult gen system a 200 ult cost would be perfect. i kinda feel the same about Templar Nova to be honest. None of these abilities are that much better than Meteor in my opinion, so the higher cost is not justified. Reducing these costs would also reduce the Meteor Spam, which is much needed in PvP. The fact so many people are stamina now has made Negate less common which means these ground ulties like Nova or Standard can be awesome if cast at the right spot.

    As for people asking for a stamina change to Flame Whip, I'm gonna say I'm against that. Because one morph is great for PvP while the other is great for PvE interms of Magicka DPS. I think the less popular morph of Uppercut is what needs a change. Instead of the current Dizzying Swing you could have a "Rapid Swing" which is insta-cast but has no CC element and the base damage is reduced to the same damage levels of Surprise Attack for example.

    The above change would give stamina DKs an option for instant damage in the 5-6k (non-crit) territory which they lack. Same goes for stamina Sorcs and Templars in fact. And it will lead to less spam of that horrendously bugged Wrecking Blow CC. Still, people would have a choice. They can go for WB for higher burst damage and CC but at the cost of a 1" cast time which would lead to less DPS eventually.

    Finally I think Molten Weapons base duration of 7"-8" is a bit too low. Make that 20" and it'd be very good.

    Edited by Maulkin on April 14, 2015 1:23PM
    EU | PC | AD
  • Oughash
    Oughash
    ✭✭✭✭
    I'm gonna wade into the DK debate here. The class is largely fine, but it does need a tweak or two.

    The chains are a problem, they are extremely unpredictable. Sometimes you pull, sometimes you get pulled, it's out of your control. If one morph was a target pull while the other morph was pulling you towards the target then things would be clearer.

    I understand why the CC immunity is given (you would keep pulling people under your Standard again and again) but it kinda renders it useless in PvP because you give the target a free CC immunity. I believe that would still be a nice PvE morph to pull mobs under your standard. The other morph that would pull you to the target would not grant CC immunity of course and it would be very very useful to magicka DKs in Cyro. The only fully melee class not having a reliable gap closer is a bit of a travesty.

    I also think the Standard cost increase was too much. I believe given the current ult gen system a 200 ult cost would be perfect.

    As for people asking for a change to Flame Whip, I'm gonna say I'm against that. Because one morph is great for PvP while the other is great for PvE. I think the less popular morph of Uppercut is what needs a change. Instead of the current Dizzying Swing you could have a "Rapid Swing" which is insta-cast but has no CC element and the base damage is reduced to the same damage levels of Surprise Attack for example.

    The above change would give stamina DKs an option for instant damage in the 5-6k (non-crit) territory which they lack. Same goes for stamina Sorcs and Templars in fact. And it will lead to less spam of that horrendously bugged Wrecking Blow CC. Still people would have a choice. They can go for WB for higher damage and CC but at the cost of a 1" cast time which would lead to less DPS eventually.

    Finally I think Igneous Weapons duration of 8" is a bit too low. Make that 20" and it'd be very good.

    Good post. I really think the lack of a magicka gap closer for DK is the only real glaring weakness. The reason it hasn't been an issue up till now is that stamp costs have skyrocketed in 1.6+ while stam pools have dropped. Hence the DK reliance in invasion is not really sustainable in the current meta
  • xMovingTarget
    xMovingTarget
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    ✭✭
    kewl wrote: »
    corx3 wrote: »
    I have no clue why Lava Whip does not have a stamina morph. I'm not sure if that was an oversight or not.

    Who's the skills and abilities dev again? Someone tag him lol.

    This guy.

    5DclIcM.png

    Memes by @PBpsy

    Dank memes!!
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