DK's could definitely use some love, but nothing crazy. Molten is a decent skill, I dont run it because I lead, but other wise I would.
Forestd16b14_ESO wrote: »burning breath it's stamina base and what it does is snares cause fire damage and reduce enemys armor so it's good skill but is close range why i reccomend useing exstending chains to close the gap that and cinder storm to snare for 70% speed yea 70% snare effect.
xMovingTarget wrote: »1.) extended chains
2.) molten armaments/molten whip
Tadaaa, problems solved yada yada, period.
chains is and never will be a gap closer because of so many reason, if you played dk you would know why.
michaelarryn wrote: »I was just wondering, how many people would agree if I said us DKs should have these 2 things?
1) A Gap Closer
2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)
I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.
DK's could definitely use some love, but nothing crazy. Molten is a decent skill, I dont run it because I lead, but other wise I would.

xMovingTarget wrote: »
Sry, I dont play DK and have no idea about the class either and I am new to the game too *cough sig*
He wasnt asking about stuff that cant be countered. He asked about DK class abilities for certain situations. And for that my answers are pretty damn the right thing.
xMovingTarget wrote: »chains is and never will be a gap closer because of so many reason, if you played dk you would know why.
Sry, I dont play DK and have no idea about the class either and I am new to the game too *cough sig*
He wasnt asking about stuff that cant be countered. He asked about DK class abilities for certain situations. And for that my answers are pretty damn the right thing.
xsorusb14_ESO wrote: »I've used chains in pvp.. a Gap Closer it is not.
An ability that might put the target near me half the time and the other time somewhere else cause of lag...it is.
AhPook_Is_Here wrote: »DKs have both those things already.
Chains will close gaps, but you will give your target cc immunity.
Molten Armaments is an execute but requires fully charged heavy attacks which may or may not work to your advantage depending on your opponents skill and champion points setup.
Finally nobody is going to support your ideas; fair or not, DKs are still voted the most OP class in PVP according to a very recent survey. Additionally every other class would never want to give another class a buff, each class lobbies only for their own class, and declares all other classes OP. That is the forum meta.
michaelarryn wrote: »I was just wondering, how many people would agree if I said us DKs should have these 2 things?
1) A Gap Closer
2) An Execute/Heavy hitter (like Concealed Weapon/Biting Jabs/two thirds of sorc moves)
I know what you guys are gonna say- its viable and plenty of people have been successful with DK builds and DKs were at one point OP, yada yada. I would just like more DK skills to use, period.
xMovingTarget wrote: »You guys are funny. *cough sig* check my signature lol. I am far away from having no idea about DK and the game in general.
OP asked simple question without any details given. So he got simple answers in the sme way he askedI dont count in bugs etc. And chains is a gap closer. If you dont think it is, you should learn the class skills a bit more
He also didn't say if he uses magicka or stamina builds. There where no details given by the OP.
Actually what kind of gap closer do u want? Getting pulled to the enemy.. Thats what every other gap closer in this game does. It gets you to the enemy. Works the same as charge in this case. I dont know what to say to you guys. You dont make any sense. I am sorry.