AzraelAcid wrote: »I so empathize with this thread. We so desprately need these changes/fixes/updates. Unfortunately, they really should have been implemented before the 1.6 release. For this reason.
Because they are an Americanized generation.
Now we have an influx of players that we never had before, and a whole new set of management problems comes with them. I really hope ZoS doesn't write us off because of the console release. I'm afraid that if it fails, nothing further will be addressed.
AzraelAcid wrote: »Now we have an influx of players that we never had before, and a whole new set of management problems comes with them. I really hope ZoS doesn't write us off because of the console release. I'm afraid that if it fails, nothing further will be addressed.
Very good list. Hard to pick topmost. Bank features win for me because managing them takes alot of my time. Rank-dependent rights and bugfix to bank timeouts please.
One more wish to guilds: Let players to change the order of guilds. I have numerous times deposited to or retrieved from wrong bank because the guild #1 wasn't my main guild. I had to leave and rejoin to get them into right order.
Kiosks. More would be super. What would be more super, is to be able to cancel your bid and move it elsewhere. Sometimes one officer bids on accident and you're stuck. Unfortunate :-( I actually think one bid is good... but being able to cancel it at least once is a MUST.
ElfFromSpace wrote: »Kiosks. More would be super. What would be more super, is to be able to cancel your bid and move it elsewhere. Sometimes one officer bids on accident and you're stuck. Unfortunate :-( I actually think one bid is good... but being able to cancel it at least once is a MUST.
Yes, and the ability to cancel a bid... I truly appreciate the openness with which some bid mistakes have been handled making it easier for guilds to decide what to do for the best of both parties. But the ever growing list of guilds who have gone without a stall for a week, or with an undesirable stall, all because an officer accidentally bid in the wrong place and was stuck, is a shame!
ElfFromSpace wrote: »Kiosks. More would be super. What would be more super, is to be able to cancel your bid and move it elsewhere. Sometimes one officer bids on accident and you're stuck. Unfortunate :-( I actually think one bid is good... but being able to cancel it at least once is a MUST.
Yes, and the ability to cancel a bid... I truly appreciate the openness with which some bid mistakes have been handled making it easier for guilds to decide what to do for the best of both parties. But the ever growing list of guilds who have gone without a stall for a week, or with an undesirable stall, all because an officer accidentally bid in the wrong place and was stuck, is a shame!
BTW I was the officer who made the mistake that Badarah was talking about. I felt like an idiot.
Something does have to be done my guild lost it's bid for a vendor this week and that sucks. What sucks more though there is a guild that DID win it's bid at the same town, they only had 27 items for sale THAT'S RIGHT 27! Who spends 50,000 or more gold to sell 27 items? They weren't even great items, mostly trash that no one is going to buy. They had white mid level enchants you get from drops, WAY overpriced weapons and armor pieces that don't sell well at market value and a couple of recipes. Something is very wrong with this system. Where a guild that has nothing to offer can win a vendor and guild with 100's of item loses.
It's too late ZOS. Bal-Mart, one of the largest trading guilds in the game recently disbanded and closed their doors. So unless ZOS wakes up and does something about the terrible guild tools and bidding system, it's not a question of if other trading guilds will fold, it's a question of when.
I'd have to assume there is more to the story. BUT. I think we can all agree that it takes a lot of organization, time, and patience to man a guild of any size- let alone a guild the size of Bal-Mart. (I'm going to take this opportunity to just say, that I always thought that was THE BEST NAME ever, cracked me up every time I saw it). SO taking it full circle, back to the OP's grand list of guild master wishes, I'm sure it *MIGHT* have been easier to keep Bal-Mart together if they had better tools to do so. Sure, it takes a slightly type A player to really keep on top of it all to begin with... but shoot. Throw us a bone.
Maybe if they set a guild member (or active guild member) requirement for certain areas. Smaller guilds would qualify for the more "starter" guild zones, and move on up, ect ect. Something.
And yeah, Sunday night bids. I'm not getting up at 4:45 on a Monday morning for a 5am video game bid time. As much as I love you all, I have to draw the line somewhere.
AzraelAcid wrote: »Agreed, and what's more is, it's insulting to assume that we have the time to stay up so late to secure a stall. Just because I work form home, and have the time, doesn't mean that the next guy, who runs his guild, and has an actual job, and real life responsibilites, shouldn't have a fair and reasonable chance at getting a bid in. This system has no balance, and is broken in a lot of ways. You might as well turn it into a free for all player controlled economy, with trading hubs, that have open markets. Where people can list their wares no matter what guild they are in.
It's too late ZOS. Bal-Mart, one of the largest trading guilds in the game recently disbanded and closed their doors. So unless ZOS wakes up and does something about the terrible guild tools and bidding system, it's not a question of if other trading guilds will fold, it's a question of when.
The way I hear it Ball-Mart and Akaviri Imports made a deal to trade the spots in Rawl'kha and Elden Root back and forth between each other. Then Bal-Mart somehow lost the Elden Root bid and didn't survive the lost of the vendor. I'm sure there is more to the story though. I mean Akaviri Imports survived 2 weeks without a vendor it was rough but they survived. There was less people in the guild as people left what they thought was a sinking ship but they are still doing business. I mean disbanding the guild just because you didn't get a vendor seems petty to me. But since I wasn't in the guild I don't really know maybe it was run by petty people.
cozmon3c_ESO wrote: »i would just like to show case my guild name under my name, and see other peoples guilds under theirs. the game lacks guild identity and this is the main reason i think.
I would like to have the option to have a guild name of my choice displayed on my characters. +1 awesome for you.cozmon3c_ESO wrote: »i would just like to show case my guild name under my name, and see other peoples guilds under theirs. the game lacks guild identity and this is the main reason i think.
I really like this idea! I honestly hadn't even thought about it. It would be nice to have a little more guild pride, as much as we love our tabards lol. I mean maybe not ALL FIVE GUILDS need to be listed, but choose, just like your title. I would way rather have "Wrath of Sheogorath" than "master wizard". Womp wooooomp. Plus sometimes if you see a cool player, or meet someone nice along the way, it opens up the door for guild invites and recruiting.
ElfFromSpace wrote: »Having guild mails built into the system would also help the game makers LIMIT how many are sent. 2 mails per guild per day would be plenty for pretty much any guild, but unlike message of the day that most members only bother to even glance at if they're looking for something specific, mails must be at least opened once to be deleted.
It's too late ZOS. Bal-Mart, one of the largest trading guilds in the game recently disbanded and closed their doors. So unless ZOS wakes up and does something about the terrible guild tools and bidding system, it's not a question of if other trading guilds will fold, it's a question of when.
AzraelAcid wrote: »
Several of the large trading guilds are in communications with one other on a daily. I'm in one of the larger ones. Yes is does take an insane amount of effort in and out of game, to run and maintain large guilds, and usually not enough people being available to help manage them. So you end up with a select few willing to devote all their time and energy to do the tasks that need completing, and they burn out fast.
AzraelAcid wrote: »Maybe if they set a guild member (or active guild member) requirement for certain areas. Smaller guilds would qualify for the more "starter" guild zones, and move on up, ect ect. Something.
This. I think that it's a brilliant idea. Too many times we end up with small guilds who have nothing to offer in their stores, yet they bid insane amounts of gold in prime locations because, somehow they think that it makes them worthy competition. No. Just stop it.