playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do thishttps://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.
Thank you for ruining our server with lag... BTW they can't fix it with out seriously handicaping PVE... Its no so much the code as it is mechanics BTW...
. Its not much skill or tactics to ball up and spam... BTW if you are stacking up intentionally to start the lag you should be banned... I'm all for people playing the way they want.... But if one style of play interferes with the performance of the game something should be done......
DC just flipped kings on chillrend while at least a dozen EP defenders were still alive fighting
let's face it, zergblobbing is the optimal strategy for winning in eso pvp, until zos changes sad mechanics like the flags, it will remain that way
DC just flipped kings on chillrend while at least a dozen EP defenders were still alive fighting
let's face it, zergblobbing is the optimal strategy for winning in eso pvp, until zos changes sad mechanics like the flags, it will remain that way
Not only that but looks like people started taking days off at work to be able to flip the map during the day since they cannot compete during primetime. DC max pop against EP 2bars. Funny thing, we never see that same group of players during the evening and no they aren't aussies. Oh the shame lol
DC just flipped kings on chillrend while at least a dozen EP defenders were still alive fighting
let's face it, zergblobbing is the optimal strategy for winning in eso pvp, until zos changes sad mechanics like the flags, it will remain that way
Not only that but looks like people started taking days off at work to be able to flip the map during the day since they cannot compete during primetime. DC max pop against EP 2bars. Funny thing, we never see that same group of players during the evening and no they aren't aussies. Oh the shame lol
Chillrend primetime has been plenty competitive. Go epeen somewhere else.
cozmon3c_ESO wrote: »i think the less people on the flag the faster it should flip, that way if your small group, or solo are skilled enough to own everyone you shouldnt be punished by how long it takes for a damn flag to flip and end up getting zerged. this will cause zergs to try and spread out on flags a bit (maybe, but they are mindless peons) the more people on the flags the slower it flips.
hows that for backwards awesomeness. i guess you can see im sick of getting zerged after fighting through 20 enemies and npcs everywhere just to have a zerg roll up behind our 3 man group to not have the damn thing flip for 10 damn minutes.
hows that for backwards awesomeness
suggestion for more backwards awesomeness: AoE damage should amplify based on targets hit
example: hit 1 guy with a ballista? only 1k dmg... but hit 10 guys with a ballista shot? 10k dmg each
imagine the cool stuff organized groups would come up with if blobbing was punished, as opposed to remaining the "optimal" strategy for capping keeps
DC just flipped kings on chillrend while at least a dozen EP defenders were still alive fighting
let's face it, zergblobbing is the optimal strategy for winning in eso pvp, until zos changes sad mechanics like the flags, it will remain that way
Not only that but looks like people started taking days off at work to be able to flip the map during the day since they cannot compete during primetime. DC max pop against EP 2bars. Funny thing, we never see that same group of players during the evening and no they aren't aussies. Oh the shame lol
Chillrend primetime has been plenty competitive. Go epeen somewhere else.
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do thishttps://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.
Thank you for ruining our server with lag... BTW they can't fix it with out seriously handicaping PVE... Its no so much the code as it is mechanics BTW...
. Its not much skill or tactics to ball up and spam... BTW if you are stacking up intentionally to start the lag you should be banned... I'm all for people playing the way they want.... But if one style of play interferes with the performance of the game something should be done......
Are you really that ignorant? You think we enjoy lag AND intentionally create it?
It's definitely skill and even more so tactics to stack up.
Game Mechanics are written in Coding BTW.
cozmon3c_ESO wrote: »i think the less people on the flag the faster it should flip, that way if your small group, or solo are skilled enough to own everyone you shouldnt be punished by how long it takes for a damn flag to flip and end up getting zerged. this will cause zergs to try and spread out on flags a bit (maybe, but they are mindless peons) the more people on the flags the slower it flips.
hows that for backwards awesomeness. i guess you can see im sick of getting zerged after fighting through 20 enemies and npcs everywhere just to have a zerg roll up behind our 3 man group to not have the damn thing flip for 10 damn minutes.
^^^^ Good idea
Instead of zergballing the flag to flip it while fighting, this would force you to clear the keep, then move off the flag to flip. Forcing the ACTUAL objective (taking over the keep) instead of just zerging the flag.hows that for backwards awesomeness
suggestion for more backwards awesomeness: AoE damage should amplify based on targets hit
example: hit 1 guy with a ballista? only 1k dmg... but hit 10 guys with a ballista shot? 10k dmg each
imagine the cool stuff organized groups would come up with if blobbing was punished, as opposed to remaining the "optimal" strategy for capping keeps
^^^^THIS
Discourage Zerg balls through game mechanics. Instead of making AOE have diminishing returns (in PVP only), have it amplify the more targets you hit.