IxSTALKERxI wrote: »I agree 10,000%!
I got dethroned on thornblade last year because of this. I was on the back flag of my final emp keep with 30 red, another 30 on the front. It wasn't until after they flipped the keep with their zerg and took away my emp powers that they were able to get close to killing my tank build.
If it wasn't for this stupid flag mechanic I'd still be emperor alive on that back flag today. #nightblade op
AvA balance was at its BEST when purge was "broken" aka there was actually a way to counter it using ground aoe
ps... RIP ground oil
IxSTALKERxI wrote: »I agree 10,000%!
I got dethroned on thornblade last year because of this. I was on the back flag of my final emp keep with 30 red, another 30 on the front. It wasn't until after they flipped the keep with their zerg and took away my emp powers that they were able to get close to killing my tank build.
If it wasn't for this stupid flag mechanic I'd still be emperor alive on that back flag today. #nightblade op
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do this
IxSTALKERxI wrote: »I agree 10,000%!
I got dethroned on thornblade last year because of this. I was on the back flag of my final emp keep with 30 red, another 30 on the front. It wasn't until after they flipped the keep with their zerg and took away my emp powers that they were able to get close to killing my tank build.
If it wasn't for this stupid flag mechanic I'd still be emperor alive on that back flag today. #nightblade op
Similar thing happened to Zazeer last week on Chill. 50+ AD swarmed the final keep vs us and even with ALL OF US ALIVE and fighting on the flag, it flipped and deposed him. The group wiped like 3 minutes after deposition. Someone even posted a vid of it.
hows that for backwards awesomeness
hows that for backwards awesomeness
suggestion for more backwards awesomeness: AoE damage should amplify based on targets hit
example: hit 1 guy with a ballista? only 1k dmg... but hit 10 guys with a ballista shot? 10k dmg each
imagine the cool stuff organized groups would come up with if blobbing was punished, as opposed to remaining the "optimal" strategy for capping keeps
Over this last week I've already seen some very good guilds eat wipes due to proper siege placement and them failing to disperse/recognize what was going on quickly enough.
flags should take the same amount of time to flip whether it's 1 person or 100 people on them, and they shouldn't flip at all if there's even a single defender within the radius
thanks to purge negating siege damage, all you need to do is outnumber the defending force and you have a 100% chance of flipping the keep through attrition, it will not matter how well the defending force plays, the flags flip so quickly simply from throwing waves of zergling meat shields at them
AvA balance was at its BEST when purge was "broken" aka there was actually a way to counter it using ground aoe
ps... RIP ground oil
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do this
https://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.
Knootewoot wrote: »Another solution could be:
Player collision. Then you cannot stack together so much again.
Proposal:
- Players cannot walk through enemy players
- Players can walk through friendly players if they keep running into them for more then 3 seconds after collision (like what Ryzom did).
At a time of chaos and turmoil, children from all across tamriel have been taken by an evil Argonian Thieves guild. They were raised in captivity, forced to learn their captors evil ways and endured the harsh environment of Black Marsh. The intentions of the evil guild is still unknown till this day.
Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.
Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.
They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do this
https://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.
Thank you for ruining our server with lag... BTW they can't fix it with out seriously handicaping PVE... Its no so much the code as it is mechanics BTW...
. Its not much skill or tactics to ball up and spam... BTW if you are stacking up intentionally to start the lag you should be banned... I'm all for people playing the way they want.... But if one style of play interferes with the performance of the game something should be done......
Knootewoot wrote: »Another solution could be:
Player collision. Then you cannot stack together so much again.
Proposal:
- Players cannot walk through enemy players
- Players can walk through friendly players if they keep running into them for more then 3 seconds after collision (like what Ryzom did).
vortexman11 wrote: »Knootewoot wrote: »Another solution could be:
Player collision. Then you cannot stack together so much again.
Proposal:
- Players cannot walk through enemy players
- Players can walk through friendly players if they keep running into them for more then 3 seconds after collision (like what Ryzom did).
Ah, this is one of the things I've wanted from the beginning of this game, the ability to form shield walls to physically block people from entering, the ability for tanks to form defensive lines infront of the squishy ranged DPS behind them, if they put this in game successfully, I'd love them forever.
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do this
https://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.
Thank you for ruining our server with lag... BTW they can't fix it with out seriously handicaping PVE... Its no so much the code as it is mechanics BTW...
. Its not much skill or tactics to ball up and spam... BTW if you are stacking up intentionally to start the lag you should be banned... I'm all for people playing the way they want.... But if one style of play interferes with the performance of the game something should be done......
Are you really that ignorant? You think we enjoy lag AND intentionally create it?
It's definitely skill and even more so tactics to stack up.
Game Mechanics are written in Coding BTW.
playing on chillrend NA tonight, it's apparent the organized group metagame remains the same as it always has... blob on crown, spam heal purge CC, you can't be damaged by siege and anyone that comes near you to defend the flags gets instantly stun-locked... groups on all factions do this
https://www.youtube.com/watch?v=l1ARHLXW0iA
Damn right we stack on crown and heal. If they don't want so many people in one spot fighting for legit objectives, they should think smaller scale . Because they've clearly stated it's not a hardware issue, yet they've had over a year to fine-tune the code.
Why bother getting good at a game and it's tactics if the dev's discourage it?
I was with GoS when Zazeer was being deposed, and that was a load of cow-dung. I agree with you that it shouldn't be able to flip if there's a friendly Player Character within flag radius.