I feel like anytime I read a post with someone even remotely defending the Argonian racials that math and gameplay strategy has been thrown out the window.
All races have some sort of main stat or regen bonus and now that softcaps have been removed even regen can make a huge difference and open up new playstyles. Argonians have none. 3% more HP tacked on to some obscure resistances is so negligible I can't even understand why it is there in the first place.
Now, I assume that there is a formula the devs use to evaluate the weight of the racials but all Argonian racials must have a unique value, due to the nature of the passives, and no matter how I forcibly bash my face into a calculator do not seem to come near to any other race in power.
Amphibious
This racial might be confusing at first and even give the illusion of some sort of power but let's look at it in detail. Swim speed=flavor and it's fine.
The potion aspect has been discussed at length and largely ignored, even in patch notes, and it is terrible. 6% stam, mag, and hp back per potion use. So, what do we have?
Example using achievable stats at end game:
27,000 Magicka = 1620 magicka back from potion use = 72 magicka regen/2 seconds if potion is used on cooldown
20,000 Health = 1200 health back from potion use = 53 health regen/2 seconds if potion is used on cooldown
13,000 Stamina = 780 stamina back from potion use = ~34 stamina regen/2 seconds if potion is used on cooldown
Now, if we assume that an Argonian player is also a guild store tycoon and can bank roll a potion every 45 seconds, that is still pretty pitiful. If the Argonian is let's say, a "casual player" who does anything besides farm gold or potion mats and spam Q all day every 45 seconds, then it's less than pitiful. We should describe this as ultra pitiful.
Argonian Resistance
3% max health and some poison and disease resistance. Everything about this racial is almost negligible. Could be applied to managing werewolf weakness and basically lethal arrow in pvp and some fights like Engine Guardian in pve but even then you might not even notice.
Using the same health value as above for example:
20,000 Health = 600 more health from passive
Quick to Mend
This racial might even appear to have some value as well so let's dig in.
6% more healing received sounds alright. I mean, that's 2% more than some 3 or 4 set bonus slots that have 4%.
Let's be generous and say that I'm rocking a 2,000 health per 2 second heal over time spell.
2,000 health per 2 = 120 more health every 2 seconds = 0.6% of health pool with 20,000 health or as a tank with 30,000 health 0.4%.
It is also the ONLY racial that is nerfed just by entering cyrodiil.
For reference, Imperials get 10% chance to heal in melee for 1,200 health with the same 20,000 health pool plus the other stat bonuses I won't even argue here.
But I won't just complain about how good imperials are because they are a special race and it's fine with me. They should get those bonuses and be a little better imo. I will however, challenge anyone to prove how any other race even comes close to how bad Argonian racials are.
Edited by cwp303b14_ESO on March 31, 2015 11:21PM