It's been one full year since the servers opened. I remember how exciting everything was at the beginning, even though the game was plagued with bugs, most noticeably in quests. I used to listen to every dialogue and marvel at the landscapes I encountered along the way. I also remember watching the
Quakecon conference with a great feeling of excitement when it showed Spellcrafting, Imperial City, Wrothgar and Murkmire footage. It seemed like everything was possible and we had a huge amount of content to look forward to. That was July 2014.
Today when I open ESO I have to repel the urge to close it halfway through checking my hirelings. Each quest is a new chain of skipped dialogues, waypoints to follow and meaningless fights, until the final reward: a useless item that I'll vendor as soon as I get back to town. Ten minutes in I'm already switching tabs to browse the Internet because killing spiders, bandits, ghosts or atronachs leaves the same dull feeling of repetition. Even with great company, redoing a veteran dungeon or a trial for the 100th time is just not fun anymore.
The reason behind all this is quite simple: the "regular and significant updates" that the subscription model was supposed to guarantee simply didn't happen. Craglorn is but one zone, while ESO already had sixteen PVE zones of similar size "ready" at launch. The addition of the equivalent of less than 10% of the original content in 365 days of development is far from significant in my opinion.
Armor Dyes, Undaunted quests and the ability to steal items provided some new activities, but they didn't add much to the world in terms of content. In the meantime, players still cannot change their appearance, get a house, explore underwater, or craft any kind of unique item. The Skyrim Modding Community was able to accomplish considerably more.
I'm very disappointed in ESO.

- Gyudan.
[Moderator Note: Edited title]
Edited by ZOS_UlyssesW on March 30, 2015 8:03PM