3. Do what's fun and gain no CP at all.oRioNoTime wrote: »
The options are two:
- Doing what is funny in this game and gain 1 CP (the enlightened one!)
- Farm mobs in circle with a friend and gain 3-4 CPs
oRioNoTime wrote: »At the moment I don't have much free time and I can play 2-3 hours per day.
there is no dimnishing returns once you have spend 25 points into one star.EinionYrth wrote: »So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
EinionYrth wrote: »So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.
To be real the only passives necessary are the crit bonuses for spell and weap, anything else is just extra and mostly affect pvp gameplay.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Did you even read my post?This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
I already hit 90cp for the insane bonus so I don't need to farm anymore, I can spoil my spot.... For 500k gold :VDivad Zarn wrote: »3-4 CP in 2-3 hours without enlight? show me such grind spot, i'll pay and/or i'll become your friend lol
Knootewoot wrote: »I also get 1 per day. I also was worried about the gap. Maybe it will be noticeable between 500 and 3600. So far I can still kill people in PvP. I have 91 now I think or 92. I killed people who claimed to have 250.
oRioNoTime wrote: »At the moment I don't have much free time and I can play 2-3 hours per day.
The options are two:
- Doing what is funny in this game and gain 1 CP (the enlightened one!)
- Farm mobs in circle with a friend and gain 3-4 CPs
If the CP have an "end" I would be fine with the brainless grinding, it's not boring for me while on TS with some friends. I restarted 2 weeks ago and the levelling from vr12 to 14 was very simple, around 6 hours of grinding without any problem.
Instead framing CPs (after the 90th, 12% bonus crit wtf is that?) is pointless because few CPs are not make any difference and I don't see an end to the grinding.
In my opinion the most important thing in the game right now is the CP system, equip in this game is very cheap and easy to obtain.
Right now very few are seeing the difference about characters with more or less CPs but in 2-3 months the player who can play a lot of time or the player willing to grind everyday will have a HUGE buff, near to OP.
It is right that the players who play more time have an advantage, they play more, they achieve more, they theorycraft more, if they don't have any advantage it would be wrong.
But let's say in 3 month a character who played 10 hours per day with 700 cps would be INVINCIBLE vs a player with around 150 CPs.
Don't tell me CPs are scaling badly after 15-20 points, there are so many useful CP for PvP that it will matters a lot, at least until 1500 CPs.
From while I restarted 2 weeks ago I'm enjoying the game very much but the CP system is really pushing me away from ESO.
There is no option to catch up and the gap between players will be bigger and bigger.
I don't see any solution to fix the CPs, the system is in the game and it will remain for a while, the only "fix" will be in the crown store and it is not a good thing.
Anyone else feel the same?
*sorry for my bad english, I hope everything is understandable.
I am awaiting for a debacle since CP have been announced. It's just a matter of time. But hey, since Closed Beta I foretold about almost every issue ESO would have, every time I got ignored... and voilà we are B2P now. And still failing to see the next abyss despite being told so. Again. Who won't learn from their mistakes, are doomed to repeat them.This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
My "what's fun" is trials. Wait a couple of months, and "CP walls" shall be made (maybe vet arena too, why not).
When trials got implemented, nobody could show the obligatory achievement link. So we had guilds only accepting certain races and classes and of course, stamina builds were forbidden.
Then the situation evolved and now they usually ask for achievement link. If you don't have it, no run. Newcomers feel free to screw off or join one of the "level up" guilds that once a month try 1-2 AA bosses.
Come the future, they'll require a minimum CP as well or get out. After all, a guy with the resists, health and magicka / stamina actives and passives SHALL survive much easier (Sanctum poisons, Warrior "comets" etc.) and SHALL deal some 20% DPS more at a minimum.
Demand everybody to be decent and to be able to perform 20% better thanks to CPs: you instantly have the potential for a very smooth and quick run and automatic leaderboard presence.
Only randoms won't have a CP wall.
Is it noticeable? Of course it is. Is it as big of a deal as you're making it out to be? Lolno.oRioNoTime wrote: »Did you even read my post?This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
The problem is not maxing out CPs but the huge difference there will be between people with 100-200 CPs and 600+.
People saying the buff given is not noticeable don't really know what they are talking about.