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CP System is pushing me away from ESO

oRioNoTime
oRioNoTime
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At the moment I don't have much free time and I can play 2-3 hours per day.

The options are two:
- Doing what is funny in this game and gain 1 CP (the enlightened one!)
- Farm mobs in circle with a friend and gain 3-4 CPs

If the CP have an "end" I would be fine with the brainless grinding, it's not boring for me while on TS with some friends. I restarted 2 weeks ago and the levelling from vr12 to 14 was very simple, around 6 hours of grinding without any problem.

Instead framing CPs (after the 90th, 12% bonus crit wtf is that?) is pointless because few CPs are not make any difference and I don't see an end to the grinding.

In my opinion the most important thing in the game right now is the CP system, equip in this game is very cheap and easy to obtain.

Right now very few are seeing the difference about characters with more or less CPs but in 2-3 months the player who can play a lot of time or the player willing to grind everyday will have a HUGE buff, near to OP.

It is right that the players who play more time have an advantage, they play more, they achieve more, they theorycraft more, if they don't have any advantage it would be wrong.
But let's say in 3 month a character who played 10 hours per day with 700 cps would be INVINCIBLE vs a player with around 150 CPs.

Don't tell me CPs are scaling badly after 15-20 points, there are so many useful CP for PvP that it will matters a lot, at least until 1500 CPs.

From while I restarted 2 weeks ago I'm enjoying the game very much but the CP system is really pushing me away from ESO.
There is no option to catch up and the gap between players will be bigger and bigger.

I don't see any solution to fix the CPs, the system is in the game and it will remain for a while, the only "fix" will be in the crown store and it is not a good thing.

Anyone else feel the same?

*sorry for my bad english, I hope everything is understandable.

Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • Ryuho
    Ryuho
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    Yes, this1 agrees with u!

    PvP will be "funny" till ppls stay, lets say "balanced" in terms of CP. Atm most of the players have similar CP amount, but as u wrote in several months we will see ppls with 500 - 600 CP or more, and it will be serious problem in balance. Especially for new players whos will die instantly in pvp.

    But it's not only problem from PvP perspective, I am pretty sure, that in futre groups will invite to dungeons/trials only ppls with demanded CP amount like 500 or so.. PvE raids that way will be closed for new players, or ppls whos CP amount is not enough.. Ofc we can lie about our CP amount, for now at least..

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    RETIRED

    CU - next mmo
  • Hexyl
    Hexyl
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    Totally agree with you. CP system will make me leave Eso if it's stay like that.
  • Rosveen
    Rosveen
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    ✭✭✭✭
    oRioNoTime wrote: »

    The options are two:
    - Doing what is funny in this game and gain 1 CP (the enlightened one!)
    - Farm mobs in circle with a friend and gain 3-4 CPs
    3. Do what's fun and gain no CP at all.

    I spent the last week leveling alts. Next thing on my list when I log in with one of my veterans is doing a pledge, then I'll go fishing. So much XP from the fishies. :D
  • grillepainman
    grillepainman
    ✭✭
    oRioNoTime wrote: »
    At the moment I don't have much free time and I can play 2-3 hours per day.

    Lol! 2 or 3 HOURS per day? You and I don't have the same defintion of '' I don't have much free time ''
  • Tabbycat
    Tabbycat
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    ✭✭✭
    If you've reached a point where the CP no longer seem to make any noticeable difference, why are you still collecting them?
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • EinionYrth
    EinionYrth
    ✭✭✭✭
    So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.
  • Xithian
    Xithian
    ✭✭✭
    I was a fan of the AA system in EverQuest, and I'm looking forward to the CP system here in ESO. I personally don't worry about people getting an edge in PvP as I'm just not that competitive. Half of PvP is who gets the drop on who anyway. (Just my opinion, take it as you will.) As to people setting requirements for PvE, I just won't play with those people. I don't play with groups shouting for minimum DPS or gearscores in other games either, whether I fit their criteria or not.

    In short, I agree with your perceived drawbacks, however I enjoy the carrot-on-a-stick enough to dismiss them.
  • Rustyfaw
    Rustyfaw
    Its not about coming to the forums and whine. It's about having an end in sight. No one likes to do something when they can't see a finish line. 3600 CP is daunting, it's discouraging, and the separation of those who've had the time and those who haven't will be increasingly noticeable.

    Our look into the crystal ball of how CP will become the requirement to get into dungeon runs and trials are from years of experiencing that same mentality within other online games where a form of measure was your ticket in. The platform and game may be different but the gamer attitude is not.
  • Tankqull
    Tankqull
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    EinionYrth wrote: »
    So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.
    there is no dimnishing returns once you have spend 25 points into one star.
    the problem is the CPsystem is to powerfull - having a 10-15% efficiency advantage by having 200 points more than someone else is simply to much. and this leads to people grinding the crap out of the system.
    if all 3600 points would only give a 10% advantage with 5% delivered by the first 100points the system would work like intended by ZOS but giving a 25% increase on every star + 55% increased stats + horribly powerfull passive abilities this system is way to much. the power gap between a v1 and v14 is significant but the gap between a cp100 and a cp 3600 chars is 8-10x higher than that. and this steepness in power gain is what makes peaople grind like mad.
    Edited by Tankqull on March 26, 2015 10:51AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Rune_Relic
    Rune_Relic
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    EinionYrth wrote: »
    So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.

    They could have tied ti to time.. they could have tied it to XP.
    They tied it to XP...it got farmed.
    No surprise there.
    At upto 25% power increase in all stats CS is powerful and anything that gives people a power advantage [IWIN button] is going to be coveted.
    Only people with power rule.

    If they were actives instead of passives there would have been no issue.
    Passives have 100% effect 100% of time.
    Actives only work when slotted.

    At some point PVP will be so unbalanced only those with massice CP will play there as everyone else will be sick of being farmed.....again..and again....and again....no matter what they do or how skilled they are.

    In PVE the content is too easy whining has already started.
    Edited by Rune_Relic on March 26, 2015 11:10AM
    Anything that can be exploited will be exploited
  • Rustyfaw
    Rustyfaw
    Just another note as well, this system came too late. Anyone who's been here since launch to, I'd say, 3 months prior, have had the time, and more often than not, has completed adequate content that would have added to CP gain. This, consequently, has given rise to very few avenues to gain CP well. PvP, farming vet dungeons, trials, leveling alts, or flash mob farming. Not everyone fits into each niche and each of those niches dont fulfill enjoyment to everyone.

    So you're left with a separation of community that has found PvP is a great way to farm for CP, which has also led to developers to claim massive farming groups are hurting Cyrodiil which they plan to change.

    You had people farm the first few pulls in trials which has now begun a rethinking of how to award exp in trials which will have a greater impact on groups that still struggle to complete them.

    Mob farming in Craglorn and Reapers March has led to massive reduction in exp gain from mobs.

    People are finding faster ways to level new toons and utilizing that method to gain CP, then delete the toon after. They're reaching their allotted deletion of toons before they come available and now want that feature removed.

    Other like to fish, farm mats and make crafted items. Where's the exp gain for those folks? That's a normal day of play for them.

    CP gain has become to focal point of this game now and a percentage of the initial 700,000 subscribers are at a somewhat disadvantage because they played early on.
  • Suru
    Suru
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    To be real the only passives necessary are the crit bonuses for spell and weap, anything else is just extra and mostly affect pvp gameplay.


    Suru
  • Tankqull
    Tankqull
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    Suru wrote: »
    To be real the only passives necessary are the crit bonuses for spell and weap, anything else is just extra and mostly affect pvp gameplay.

    there are a lot of powerfull passives for pve,
    roll dodge stunning attackers,
    nearly 2k heals per sec by bashing for tanks,
    shield expert giving a shield as much defensive stats as 3 main pieces of heavy armor,
    gaining a 2k shield when blocking,

    do i need to go on?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Divad Zarn
    Divad Zarn
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    3-4 CP in 2-3 hours without enlight? show me such grind spot, i'll pay and/or i'll become your friend lol
  • olsborg
    olsborg
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    ✭✭✭✭✭
    I have found a place that gives roughly 1 cp per (slightly under 1 hour) without enlightenment. And no stress, just regular cozy enemy pulling and grinding. With the occational ambush from other players (a welcome change)

    This is in cyrodiil btw if that wasnt clear.

    PC EU
    PvP only
  • LtCrunch
    LtCrunch
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    This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
    Edited by LtCrunch on March 26, 2015 11:50AM
    NerdSauce Gaming
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  • xMovingTarget
    xMovingTarget
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    ✭✭
    olsborg wrote: »
    I have found a place that gives roughly 1 cp per (slightly under 1 hour) without enlightenment. And no stress, just regular cozy enemy pulling and grinding. With the occational ambush from other players (a welcome change)

    This is in cyrodiil btw if that wasnt clear.

    Inb4 nerf
  • Knootewoot
    Knootewoot
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    I also get 1 per day. I also was worried about the gap. Maybe it will be noticeable between 500 and 3600. So far I can still kill people in PvP. I have 91 now I think or 92. I killed people who claimed to have 250.

    I am only afraid of the last passives in a tree which require 270 cp (i think) in one tree. So to achieve that one must have at least 810 CP or something since you have to distribute it per group.
    ٩(͡๏̯͡๏)۶
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  • Lifsteinn
    Lifsteinn
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    Yes AGAIN!

    CP system now is a grind, grind is bad, hear me ZOS? GRIND IS BAD!!!
    You made some AWESOME game that I enjoy so much and LOVE this game, please encourage people to play it as they should, not grinding!!

    Questing, PvP, Dolmen, Dungeons, Trials >>>>> grind
  • oRioNoTime
    oRioNoTime
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    Brandalf wrote: »
    This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
    Did you even read my post?
    The problem is not maxing out CPs but the huge difference there will be between people with 100-200 CPs and 600+.

    People saying the buff given is not noticeable don't really know what they are talking about.


    Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • Vahrokh
    Vahrokh
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    ✭✭✭
    I am awaiting for a debacle since CP have been announced. It's just a matter of time. But hey, since Closed Beta I foretold about almost every issue ESO would have, every time I got ignored... and voilà we are B2P now. And still failing to see the next abyss despite being told so. Again. Who won't learn from their mistakes, are doomed to repeat them.
    Brandalf wrote: »
    This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.

    My "what's fun" is trials. Wait a couple of months, and "CP walls" shall be made (maybe vet arena too, why not).

    When trials got implemented, nobody could show the obligatory achievement link. So we had guilds only accepting certain races and classes and of course, stamina builds were forbidden.

    Then the situation evolved and now they usually ask for achievement link. If you don't have it, no run. Newcomers feel free to screw off or join one of the "level up" guilds that once a month try 1-2 AA bosses.

    Come the future, they'll require a minimum CP as well or get out. After all, a guy with the resists, health and magicka / stamina actives and passives SHALL survive much easier (Sanctum poisons, Warrior "comets" etc.) and SHALL deal some 20% DPS more at a minimum.
    Demand everybody to be decent and to be able to perform 20% better thanks to CPs: you instantly have the potential for a very smooth and quick run and automatic leaderboard presence.

    Only randoms won't have a CP wall.
    Edited by Vahrokh on March 26, 2015 1:23PM
  • oRioNoTime
    oRioNoTime
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    Divad Zarn wrote: »
    3-4 CP in 2-3 hours without enlight? show me such grind spot, i'll pay and/or i'll become your friend lol
    I already hit 90cp for the insane bonus so I don't need to farm anymore, I can spoil my spot.... For 500k gold :V

    Orio N - Nightblade Caster - DC EU - First Ruler of Auriel's Bow
  • Lord Xanhorn
    Lord Xanhorn
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    As stated many times, the CP system is not a system designed for grinding. It is a system that rewards you playing a vet level character with very minor rewards. If you are grinding CPs to the point where you are not having fun then frankly you aren't very bright. Now if you just love grinding then horray for you cause you get CPs for doing what you like to do which is what its intended.
    I'm kind of a small deal!
  • Olysja
    Olysja
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    i'm just sad that each day i must think about : 1) go grind hours and hours the same tard spot 2)rerolling an alt without any sense except CP quests. 3) having fun in pvp or end game contents without gaining more than 1 cp each 4hours or so.

    really, this game is atm for grinders/botters/rerollers.
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  • BlackEar
    BlackEar
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    Knootewoot wrote: »
    I also get 1 per day. I also was worried about the gap. Maybe it will be noticeable between 500 and 3600. So far I can still kill people in PvP. I have 91 now I think or 92. I killed people who claimed to have 250.

    None has that many.
    Edited by BlackEar on March 26, 2015 1:37PM
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  • ArconSeptim
    ArconSeptim
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    oRioNoTime wrote: »
    At the moment I don't have much free time and I can play 2-3 hours per day.

    The options are two:
    - Doing what is funny in this game and gain 1 CP (the enlightened one!)
    - Farm mobs in circle with a friend and gain 3-4 CPs

    If the CP have an "end" I would be fine with the brainless grinding, it's not boring for me while on TS with some friends. I restarted 2 weeks ago and the levelling from vr12 to 14 was very simple, around 6 hours of grinding without any problem.

    Instead framing CPs (after the 90th, 12% bonus crit wtf is that?) is pointless because few CPs are not make any difference and I don't see an end to the grinding.

    In my opinion the most important thing in the game right now is the CP system, equip in this game is very cheap and easy to obtain.

    Right now very few are seeing the difference about characters with more or less CPs but in 2-3 months the player who can play a lot of time or the player willing to grind everyday will have a HUGE buff, near to OP.

    It is right that the players who play more time have an advantage, they play more, they achieve more, they theorycraft more, if they don't have any advantage it would be wrong.
    But let's say in 3 month a character who played 10 hours per day with 700 cps would be INVINCIBLE vs a player with around 150 CPs.

    Don't tell me CPs are scaling badly after 15-20 points, there are so many useful CP for PvP that it will matters a lot, at least until 1500 CPs.

    From while I restarted 2 weeks ago I'm enjoying the game very much but the CP system is really pushing me away from ESO.
    There is no option to catch up and the gap between players will be bigger and bigger.

    I don't see any solution to fix the CPs, the system is in the game and it will remain for a while, the only "fix" will be in the crown store and it is not a good thing.

    Anyone else feel the same?

    *sorry for my bad english, I hope everything is understandable.

    You my friend are a bit too late to whine about champion system, when I was talking about its bad future for the game 2 months ago nobody wanted to even think about it...
  • Hortator Mopa
    Hortator Mopa
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    1. They want it to be a grind
    2. They want to add in convenience items
    3. They want to bleed people for every cent they have
    4. If you want to stay top tier you will have to go broke
    5. Gg

    Give it a few more weeks or months. They have the exp potions coming, not long before the "increased enlightenment time potion".
    Edited by Hortator Mopa on March 26, 2015 2:09PM
  • LtCrunch
    LtCrunch
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    Vahrokh wrote: »
    I am awaiting for a debacle since CP have been announced. It's just a matter of time. But hey, since Closed Beta I foretold about almost every issue ESO would have, every time I got ignored... and voilà we are B2P now. And still failing to see the next abyss despite being told so. Again. Who won't learn from their mistakes, are doomed to repeat them.
    Brandalf wrote: »
    This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.

    My "what's fun" is trials. Wait a couple of months, and "CP walls" shall be made (maybe vet arena too, why not).

    When trials got implemented, nobody could show the obligatory achievement link. So we had guilds only accepting certain races and classes and of course, stamina builds were forbidden.

    Then the situation evolved and now they usually ask for achievement link. If you don't have it, no run. Newcomers feel free to screw off or join one of the "level up" guilds that once a month try 1-2 AA bosses.

    Come the future, they'll require a minimum CP as well or get out. After all, a guy with the resists, health and magicka / stamina actives and passives SHALL survive much easier (Sanctum poisons, Warrior "comets" etc.) and SHALL deal some 20% DPS more at a minimum.
    Demand everybody to be decent and to be able to perform 20% better thanks to CPs: you instantly have the potential for a very smooth and quick run and automatic leaderboard presence.

    Only randoms won't have a CP wall.

    So basically you're saying the CS will change nothing, elitist who want to compete for top trials times will be elitist and others that just want to run through a trial and have no interest in the leaderboards won't. The CS changes nothing in this regard.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LtCrunch
    LtCrunch
    ✭✭✭✭✭
    oRioNoTime wrote: »
    Brandalf wrote: »
    This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
    Did you even read my post?
    The problem is not maxing out CPs but the huge difference there will be between people with 100-200 CPs and 600+.

    People saying the buff given is not noticeable don't really know what they are talking about.

    Is it noticeable? Of course it is. Is it as big of a deal as you're making it out to be? Lolno.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • LameoveR
    LameoveR
    ✭✭✭✭
    Can i have your stuff then?
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