krseb17_ESO wrote: »Who cares really, PVP will still be balanced as all three sides have equal amounts of grinders and casuals, PVE is still easy enough to at current CP levels. Yes it gives good passives and stat increases, but the fact that someone else have it and you don't wont interfere with your game at any way outside doing 1v1 duels and no other players come around, i think i can count the times this has happened on one hand.
And for PVE i think "In the future some groups might not want to invite players with less CP" isn't really a good reason enough to start changing thing. Lets deal with it if it happens.
oRioNoTime wrote: »At the moment I don't have much free time and I can play 2-3 hours per day.
The options are two:
- Doing what is funny in this game and gain 1 CP (the enlightened one!)
- Farm mobs in circle with a friend and gain 3-4 CPs
3. Do what's fun and gain no CP at all.oRioNoTime wrote: »
The options are two:
- Doing what is funny in this game and gain 1 CP (the enlightened one!)
- Farm mobs in circle with a friend and gain 3-4 CPs
I spent the last week leveling alts. Next thing on my list when I log in with one of my veterans is doing a pledge, then I'll go fishing. So much XP from the fishies.
I don't think it'll take years if those data-mined XP boost potions that also boost CP make it into the game, but I think you have a good point here. If the CP based power differential in end game content that many are predicting comes true, ZOS will be backed into a corner by the angry masses and will probably end up nerfing the CP passives because it's the easiest solution. That could get ugly.Fleshreaper wrote: »It's going to take a few years even for those grinding to get maxed CPs. Once more than the initial 5 -10% get maxed CP, they will nerf the passives so that beginning players will still have a chase. Because if they don't there will be no new players and the old player will burn out from the grind for no reason. So, hours upon endless hours of grinding are going to be wasted, hehe (incoming flood of crying, good thing I can swim). So, just enjoy the game and let them waste their time.
oRioNoTime wrote: »I already hit 90cp for the insane bonus so I don't need to farm anymore, I can spoil my spot.... For 500k gold :VDivad Zarn wrote: »3-4 CP in 2-3 hours without enlight? show me such grind spot, i'll pay and/or i'll become your friend lol
Divad Zarn wrote: »oRioNoTime wrote: »I already hit 90cp for the insane bonus so I don't need to farm anymore, I can spoil my spot.... For 500k gold :VDivad Zarn wrote: »3-4 CP in 2-3 hours without enlight? show me such grind spot, i'll pay and/or i'll become your friend lol
500k is my daily donation for newbie players to help them start game with passion
This is not a fault with the CP system. It's your own problem. Do what's fun and don't get hung up on CP gains, that's it's intended function. They simply happen passively as you play. You're not supposed to grind it and I promise you nobody will ever max it out barring some sort of major bug/exploit. ZOS will assuredly extend the system indefinitely anytime people start to get remotely close to maxing it out.
apneidlingerub17_ESO wrote: »I would say to view CP as more of a minor buff thing. I honestly don't think it will ever matter too much, its just a simple system that makes xp useful no matter what level you are. I don't think it will ever have a huge impact, in my opinion anyways.
fromtesonlineb16_ESO wrote: »Completely agree with @Vahrokh .. the CP system itself is fine, and those saying "it's not supposed to be a grind" right .. well, I'll say they are if we ignore what I consider ZOS cynical implementation of a system they KNOW WILL be considered a grind.
The problem, as often happens in MMOs, is the PLAYERS, or the section of the players who infest the end-game with their elitism and demands.
It starts not with the bleeding-edge guilds who generally are so highly skilled individually and as teams that they clear content well below BiS.
No, the problem starts with the bleeding-edge wannabes who don't have such high skills but use the information coming out of the 'tier 1' guilds and create the REQUIRED BUILD LIST which @Vahrokh alludes to.
Those that come after are often by definition the more 'casual' .. SOLELY in terms of time available to play, nothing to do with skill! .. who are also often aren't yet in the 'raiding' guilds. These players quickly find the only way that can get into such guilds (which usually are the only place you can find the coordinated groups needed for end-game raiding in systems which are like WOW where raids are tiered for several difficulty levels) is to conform to the demands if they want to join.
And this is where the elitists are. They're the gate-keepers of who is and who isn't acceptable to join.
Which is fine, it's their guild, however their diktats leech out into the wider community and so you then get PUG leaders making the same DEMANDS and the rest of the player base feels the full impact of the min/maxer elitists in the second tier raiding guilds.
It is there, in the second tier guilds and PUGland that the negative effects of CPs will be seen, it already starts and will only get worse, it always does.
CP can be an issue for new players but how one can tell I have X amount of CP?
For example, I want to join a trial run, I have let's say 360 points. RL tells me - you need at least 700 to join us. So how can he tell I have 700 or more? I can just lie, no?
There are achievements for CPs, but it's for 1 then 360(?) or smth and finally 1200...
By the time they realize I have less than 700 we would finish the trial, no?
Can someone explain me this? I am just curious, that's it.
The only advice I have for players struggling with the CP is to just ignore it. I did ignore the VR´s on release and I do so with CPs.
If I get them fine, but I wont rush it or feel pushed into doing something I don't enjoy. The situation with AVA is indeed a problem, we can all just hope that ZOS will realize this and open up brackets.CP can be an issue for new players but how one can tell I have X amount of CP?
For example, I want to join a trial run, I have let's say 360 points. RL tells me - you need at least 700 to join us. So how can he tell I have 700 or more? I can just lie, no?
There are achievements for CPs, but it's for 1 then 360(?) or smth and finally 1200...
By the time they realize I have less than 700 we would finish the trial, no?
Can someone explain me this? I am just curious, that's it.
I am afraid there will be addons available that scan your progress. Its been like that since WOTLK of WOW and Blizzard never managed to fix that loophole. Players in dungeons get called out for a wrong socket, for not moving quick enough, for not having touched a button in time ... I know it sounds sad, but there are people who develop such spy tools and players who will abuse them in every possible way.
EinionYrth wrote: »So despite the devs best efforts with diminishing returns etc. It seems that the mentality of MMO players is such that the CP has nevertheless become another system to cap out as soon as possible so that they can come and whinge on the forums about how everything in the game is now too easy. I despair, I really do.