Every serious gamer I have ever discussed ESO with is waiting for Imperial City. Small scale PVP done right will be the money maker for this game.
It's not without reason that Dota and Counter Strike are so high up, and that Fifa is so popular. People enjoy fair, quick and easy to get in/out games.
They need kill counters, leaderboards and leagues. Yes, leagues. In an MMO like ESO meta gaming and player skill result in huge power divides. With PVP leagues everyone can play competitively at their skill level.
If they don't release Imperial City or some other kind of Arena type PVP content, this game will never be as popular as they hoped.
marcel.hirschb16_ESO wrote: »Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)
Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.
IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
Zershar_Vemod wrote: »Allegedly there were "Around 1 million subscribers" before TU launched.
RainfeatherUK wrote: »Some of you game bashers are awfully negative, the numbers are nowhere near that bad. The game is actually doing well atm infact! Alot of people hyped for console and many anxious redditors/forums and console gamers waiting to go.
IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
No, Beta accounts. Beta had 5 million players. Release game didn't even reached more than 1 million. Funny, isn't it?Zershar_Vemod wrote: »Allegedly there were "Around 1 million subscribers" before TU launched.
That's just daydreaming. Get serious. Before TU there were less than 15k players playing Cyrodiil, there were nearly no campaigns on maximum players.RainfeatherUK wrote: »Some of you game bashers are awfully negative, the numbers are nowhere near that bad. The game is actually doing well atm infact! Alot of people hyped for console and many anxious redditors/forums and console gamers waiting to go.
That's just wrong.
Look at some websites selling the console version, the preorders are nearly non existing. It's rank +50 on presales on PS4 / XOne on most Amazon websites right now. That makes it one of the least popular games on those consoles.
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As already mentioned, it was obvious that the first weeks of TU are filled with new players and returning players. The issue here is they won't stay.
This really is telling. Beta accounts went over 4 mln, the newest accounts (March 24th) are at 4.9 mln. But honestly, I think it's a pretty good score considering that almost all of us playing at launch joined during beta - and many people who bought the game later also still had their old beta accounts.IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
No, Beta accounts. Beta had 5 million players. Release game didn't even reached more than 1 million. Funny, isn't it?
amber_picchiottino_ESO wrote: »IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
No, Beta accounts. Beta had 5 million players. Release game didn't even reached more than 1 million. Funny, isn't it?Zershar_Vemod wrote: »Allegedly there were "Around 1 million subscribers" before TU launched.
That's just daydreaming. Get serious. Before TU there were less than 15k players playing Cyrodiil, there were nearly no campaigns on maximum players.RainfeatherUK wrote: »Some of you game bashers are awfully negative, the numbers are nowhere near that bad. The game is actually doing well atm infact! Alot of people hyped for console and many anxious redditors/forums and console gamers waiting to go.
That's just wrong.
Look at some websites selling the console version, the preorders are nearly non existing. It's rank +50 on presales on PS4 / XOne on most Amazon websites right now. That makes it one of the least popular games on those consoles.
______
As already mentioned, it was obvious that the first weeks of TU are filled with new players and returning players. The issue here is they won't stay.
All of this times ten. It's superficial inflation. There's nowhere near the amount of people in the starting zones as there was at launch, but there are considerably more then say, a month or two ago. But it won't last as there isn't enough incentive to make them stay. The Crown Store will have to start going towards p2w because of financial need. Which in that case, people should just wait for Black Desert. It has everything you want and more from an mmo, and due to the Korean nature of the game, it will likely have a p2w cash shop as well.
ZOS only ever said they had had 5m APPLICANTS, they never said as far as I know 5m actually got into the test, I seriously doubt they could have done otherwise the horrible server load problems that happened on launch day and in the weeks after would've crippled the beta test sessions entirely.IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
No, Beta accounts. Beta had 5 million players..
Amazingly, the world's largest MMO with a mix of PVP and PVE is largely centred around 'arenas'. YOU may not like them but "is what kills mmorpgs" is clearly laughable. WOW's player numbers even at the levels they are now are way higher than ZOS can ever dream of.Every serious gamer I have ever discussed ESO with is waiting for Imperial City. Small scale PVP done right will be the money maker for this game.
It's not without reason that Dota and Counter Strike are so high up, and that Fifa is so popular. People enjoy fair, quick and easy to get in/out games.
They need kill counters, leaderboards and leagues. Yes, leagues. In an MMO like ESO meta gaming and player skill result in huge power divides. With PVP leagues everyone can play competitively at their skill level.
If they don't release Imperial City or some other kind of Arena type PVP content, this game will never be as popular as they hoped.
[...]
RainfeatherUK wrote: »God I hate everything you said soooo much I would like to punch a kitten right now.
Arenas ans Smallscale-BS is what kills mmorpgs. They are incredibly dull an boring and only promote the newage-McDonaldscrowd of Shooterkiddies and other Losers.
....
I´m sorry if that was too rough, its just I hate Arenas and planned PvP in mmorpgs with a burning passion. I´m so happy that *** isnt in ESO.
fromtesonlineb16_ESO wrote: »Amazingly, the world's largest MMO with a mix of PVP and PVE is largely centred around 'arenas'. YOU may not like them but "is what kills mmorpgs" is clearly laughable. WOW's player numbers even at the levels they are now are way higher than ZOS can ever dream of.Every serious gamer I have ever discussed ESO with is waiting for Imperial City. Small scale PVP done right will be the money maker for this game.
It's not without reason that Dota and Counter Strike are so high up, and that Fifa is so popular. People enjoy fair, quick and easy to get in/out games.
They need kill counters, leaderboards and leagues. Yes, leagues. In an MMO like ESO meta gaming and player skill result in huge power divides. With PVP leagues everyone can play competitively at their skill level.
If they don't release Imperial City or some other kind of Arena type PVP content, this game will never be as popular as they hoped.
God I hate everything you said soooo much I would like to punch a kitten right now.
Arenas ans Smallscale-BS is what kills mmorpgs. They are incredibly dull an boring and only promote the newage-McDonaldscrowd of Shooterkiddies and other Losers.
....
I´m sorry if that was too rough, its just I hate Arenas and planned PvP in mmorpgs with a burning passion. I´m so happy that *** isnt in ESO.
Whether a large number of players actually prefer large-scale PVP is a debate worth having, however ZOS have proved entirely incapable of delivering server tech. capable of supporting it so we'll have to wait for some other MMORPG to see.
EVE shows massive online battles are possible but of course the tech that does that kills FPS and other aspects which while not being a massive problem in the kind of battles in that game would make PVP in games like ESO impossible.
Every serious gamer I have ever discussed ESO with is waiting for Imperial City. Small scale PVP done right will be the money maker for this game.
It's not without reason that Dota and Counter Strike are so high up, and that Fifa is so popular. People enjoy fair, quick and easy to get in/out games.
They need kill counters, leaderboards and leagues. Yes, leagues. In an MMO like ESO meta gaming and player skill result in huge power divides. With PVP leagues everyone can play competitively at their skill level.
If they don't release Imperial City or some other kind of Arena type PVP content, this game will never be as popular as they hoped.
Attorneyatlawl wrote: »
Lag has been improved vastly as of the 2.0 patch and improved upon in the incremental ones since.
1-50(vr1), then 13 more to get to vr14 aka level 63).
Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.Steam wrote:
The way I look at it is..
Who cares lol
If your having fun does it really matter what the population is?
If I personally cared about the population of a MMO I would go play WoW lol
Sit back and enjoy it man!
Look at account numbers. I joined in February and I'm 3 mln, last beta accounts are above the 4 mln mark, but it's hard to say who was in beta and who in early access because exact join dates aren't showed.fromtesonlineb16_ESO wrote: »ZOS only ever said they had had 5m APPLICANTS, they never said as far as I know 5m actually got into the test, I seriously doubt they could have done otherwise the horrible server load problems that happened on launch day and in the weeks after would've crippled the beta test sessions entirely.IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
.
No, Beta accounts. Beta had 5 million players..