Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.Steam wrote:
Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.Steam wrote:
Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.Steam wrote:
marcel.hirschb16_ESO wrote: »Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)
Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.
anyone have recent statistics on population? I am curious how it is trending coming into the console launch.
marcel.hirschb16_ESO wrote: »Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)
Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.
That's the issue: in the last days. It won't last for the same reasons it didn't last after launch and that's sad.
Attorneyatlawl wrote: »The game's changed a lot, for the better, since then. I don't see that happening this time.
Attorneyatlawl wrote: »The game's changed a lot, for the better, since then. I don't see that happening this time.
The game improved and it feels better now but there are still two major issues... no content and VR. And the lags are even worse than at release...
Attorneyatlawl wrote: »VR isn't an issue at all and never has been, even back in beta when it was actually a bit of effort to kill everything in solo like the world bosses, dolmens, and some of the specific quest bosses. It was nerfed before launch into a weak but reasonable state, and then nerfed again to be just as simple as the normal level zones in difficulty. The EXP needed was additionally chopped to somewhere around 1/4 of what it used to be, to boot. Functionally, all they act as now is finishing up your leveling. Instead of level 50, the level max is 63 (level 50 = vr1 internally, so you're going through 49 normal dings from 1-50(vr1), then 13 more to get to vr14 aka level 63).
whooooot?. 1 year ago. 2133 rotfl /random 1-4000Darkintellect wrote: »With a full value of 2133 people per alliance per lock,.
To post on these forums you mean? Uh, no, you don't. you just needed to have played the game before. I played the game back in beta, never bought it. and here I am, posting on these forums.IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
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To post on these forums you mean? Uh, no, you don't. you just needed to have played the game before. I played the game back in beta, never bought it. and here I am, posting on these forums.IcyDeadPeople wrote: »If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
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Feels over populated, when I see eight people sitting out front of quests I'm doing. The immersion is gone completely.