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population

Armethius
Armethius
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anyone have recent statistics on population? I am curious how it is trending coming into the console launch.
  • vovus69
    vovus69
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    roughly the same based on what I saw in init areas.
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  • cronius77b14_ESO
    cronius77b14_ESO
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    no one knows but ZOS everything will appear busy due to servers being phased into a megaserver etc. Even if they had 500 population it would appear busy to us since the server flow consolidates. The last rough estimation was anywhere between 750k to 1.3 mil but being a private company they will probably never release actual numbers.
  • EliteZ
    EliteZ
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    Nobody knows the population as they have never been released. Plus, as already mentioned, you can't judge population based upon the number of people you see running around in the same zone as you as you have different phases of the same area so that they are not over crowded.

    However, I have been keeping my eye on the steam stats page for ESO since the transition over to B2P and from what I can remember of before it'd get 1-2k, now as of writing this it's peaked today at 5k+. Granted that's not a lot more, it's still slight progress and this is only counting the players that are playing the game through steam, which I suspect is nothing compared to total players.
  • 1mirg
    1mirg
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    Steam wrote:
    CURRENT PLAYERS
    3,772

    PEAK TODAY
    5,117
    Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.
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  • Drathco
    Drathco
    Soul Shriven
    Feels over populated, when I see eight people sitting out front of quests I'm doing. The immersion is gone completely.
  • lordspyder
    lordspyder
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    1mirg wrote: »
    Steam wrote:
    CURRENT PLAYERS
    3,772

    PEAK TODAY
    5,117
    Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.

    Most people don't play on Steam, a lot of us got the game before the steam version was available, also boxed copies and DL's bought other places aren't compatible with steam.
  • Darkintellect
    Darkintellect
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    Steam is probably 5% of their base. If that. Last numbers from two months ago showed 682k, but with the influx of people due to B2P it's easily over the 1 million mark if not more. PvP numbers have increased by 280%, so who's to know honestly.

    I don't want too many people in this game, but I don't mind at maximum, a million.
    Edited by Darkintellect on March 23, 2015 6:22PM
  • Naor_Sarethi
    Naor_Sarethi
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    If the lagspikes are related to march 17th, it seems they did have a huge influx of players, but that may be people returning rather than people buying a new copy, which basically isn't going to make them money.
    The console release can either flop or actually attract a lot of newcomers but only if between now and then the game has better content to offer than now.
    But as far as i've heard there won't be any dlc until after the console launch.
  • theweakminded
    theweakminded
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    1mirg wrote: »
    Steam wrote:
    CURRENT PLAYERS
    3,772

    PEAK TODAY
    5,117
    Based on that, the game isn't doing so well. I been keeping track on the current player count and they lost quite alot of active player after the first month of launch.

    http://forums.elderscrollsonline.com/en/discussion/comment/1660285#Comment_1660285

    Combine the two and you have a sample, not a population count, but its an interesting wait to see it. For those who do not wish to view the poll: Non-steam/non-steam launch - 92%/132 votes. Steam/steam launch 6%/10 votes.

    Cheap, junky math (aint my strong suit)... using the peak, if 6 votes is representative of that peak the votes on that poll would represent roughly .0012% of the population of steam users. taking 132 as about the same, would mean the sample is roughly 77,000 non-steam users. Limits being that there are more than 5117 regular steam users as this is just the peak on at one point in time and the math is both speculative and poor.

    Edit: Those numbers are from the poll are at my time of my doing the math, it may change more later.
    Edited by theweakminded on March 23, 2015 6:33PM
  • spoqster
    spoqster
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    Every serious gamer I have ever discussed ESO with is waiting for Imperial City. Small scale PVP done right will be the money maker for this game.

    It's not without reason that Dota and Counter Strike are so high up, and that Fifa is so popular. People enjoy fair, quick and easy to get in/out games.

    They need kill counters, leaderboards and leagues. Yes, leagues. In an MMO like ESO meta gaming and player skill result in huge power divides. With PVP leagues everyone can play competitively at their skill level.

    If they don't release Imperial City or some other kind of Arena type PVP content, this game will never be as popular as they hoped.
  • WhimsyDragon
    WhimsyDragon
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    This will be a better question to ask in a few weeks when the upswing in new and returning players fans out among different areas and/or moves onto the next game.
  • Danikat
    Danikat
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    I don't have any actual numbers but I have noticed a lot more people in Daggerfall since it went buy-to-play and based on the conversations in zone chat the majority of them are either new players or returning players who have been away so long they forgot even the most basic things about the game.

    Although I have seen the odd senche mount around. And of course the inevitable stop and stare, "OMG how do I get a tiger?" reactions.
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  • Troneon
    Troneon
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    I doubt it's even hitting 10,000-30,000 players active at same time.

    Probably more like 5,000-8,000 active players. If that.

    Probably dropping like a stone with all the performance and lag issues in PVP.
    Edited by Troneon on March 24, 2015 12:14PM
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  • Generic_08_15
    Generic_08_15
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    Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
    Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)

    Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.
    Edited by Generic_08_15 on March 24, 2015 12:30PM
  • Seraphyel
    Seraphyel
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    Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
    Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)

    Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.

    That's the issue: in the last days. It won't last for the same reasons it didn't last after launch and that's sad.
  • Attorneyatlawl
    Attorneyatlawl
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    Armethius wrote: »
    anyone have recent statistics on population? I am curious how it is trending coming into the console launch.

    Much, much higher. I don't have inside info on this, but it's extremely easy to judge by activity levels in guilds, game chats, forum posting frequency, reddit activity, and how many apps from new players are coming in to major guilds suddenly ;).
    Seraphyel wrote: »
    Well, the game is in the steam Top10 sellers for 8 days now. And is the only game besides GTA5 which is full priced and without a sale-offer in this list. Steam population got up from approx. 1,5k to about 5k and is growing daily.
    Steam reviews have been overwhelmingly positive since the start of TU (63% positive before; 88% after TU)

    Make up your own mind, but the game is more than healthy, I would even say crowded, in the last days when you look at the cyrodiil queues and the population in the pve areas.

    That's the issue: in the last days. It won't last for the same reasons it didn't last after launch and that's sad.

    The game's changed a lot, for the better, since then. I don't see that happening this time.
    Edited by Attorneyatlawl on March 24, 2015 6:23PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Seraphyel
    Seraphyel
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    The game's changed a lot, for the better, since then. I don't see that happening this time.

    The game improved and it feels better now but there are still two major issues... no content and VR. And the lags are even worse than at release...
  • Attorneyatlawl
    Attorneyatlawl
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    Seraphyel wrote: »
    The game's changed a lot, for the better, since then. I don't see that happening this time.

    The game improved and it feels better now but there are still two major issues... no content and VR. And the lags are even worse than at release...

    Lag has been improved vastly as of the 2.0 patch and improved upon in the incremental ones since. There's a known exploit out and about that some people are abusing to lag out the zone by spamming certain abilities and make it easy for them to take objectives, but by and large it's a very smooth experience even in the very large fights otherwise as far as network latency/lag goes. FPS is your computer, as with any game.

    VR isn't an issue at all and never has been, even back in beta when it was actually a bit of effort to kill everything in solo like the world bosses, dolmens, and some of the specific quest bosses. It was nerfed before launch into a weak but reasonable state, and then nerfed again to be just as simple as the normal level zones in difficulty. The EXP needed was additionally chopped to somewhere around 1/4 of what it used to be, to boot. Functionally, all they act as now is finishing up your leveling. Instead of level 50, the level max is 63 (level 50 = vr1 internally, so you're going through 49 normal dings from 1-50(vr1), then 13 more to get to vr14 aka level 63).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Seraphyel
    Seraphyel
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    VR isn't an issue at all and never has been, even back in beta when it was actually a bit of effort to kill everything in solo like the world bosses, dolmens, and some of the specific quest bosses. It was nerfed before launch into a weak but reasonable state, and then nerfed again to be just as simple as the normal level zones in difficulty. The EXP needed was additionally chopped to somewhere around 1/4 of what it used to be, to boot. Functionally, all they act as now is finishing up your leveling. Instead of level 50, the level max is 63 (level 50 = vr1 internally, so you're going through 49 normal dings from 1-50(vr1), then 13 more to get to vr14 aka level 63).

    VR has always been an issue. It's most likely the main reason for people to stop playing ESO after they reached level 50 and that would make it the main reason why players abandoned ESO in the end.

    And it's not only about the VR progression, it's about the whole approach of copy & paste content that only has been scaled to be a pita.
    Edited by Seraphyel on March 24, 2015 6:39PM
  • Makkir
    Makkir
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    this thread is full of chicken little.

    Game is packed right now. I play at off hours...like 4am EST. Daggerfall was a cluster of players. The Unlimited Release has been a nice boost for players like me who have trouble finding groups during off hours.
  • LameoveR
    LameoveR
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    Steam statistic is nothing.
    Most bought a non-steam version.
  • Darkintellect
    Darkintellect
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    I think Seraphyel is by far the most jaded and pessimistic person I have ever encountered. I'd be afraid to see how happy you are in life.

    Yeah, the game has issues, but not compared to the last 20+ MMO's I've played. Yeah, the game doesn't have 4-10 million people (I don't even want 1 million due to phasing issues and overpopulation), but it's nowhere near the less than 100k mark.

    Cyrodiil accounts for 7-12% of the population as of the figures from September til February. Take the numbers on the PVP servers currently. Three are full, the rest are half full. With a full value of 2133 people per alliance per lock, that's 6399 X 3 of the locked realms which is 18k, and the 8-10k from the other PVP realms. That's 26-28k at peak time. Now taken as a full coverage time, you average at an additional 35%, 35-38k.

    Now, if you base it on the most promising figure and that value is 12% of the population, you then have 316k with 542k at the stated figure.

    I personally don't want too many people on the server for player experience reasons, but that number is within margin of what I'm comfortable with. Let the revenue come from the console crowd and we can enjoy proper content and population.
    Edited by Darkintellect on March 24, 2015 9:08PM
  • Olysja
    Olysja
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    With a full value of 2133 people per alliance per lock,.
    whooooot?. 1 year ago. 2133 rotfl /random 1-4000

    Edited by Olysja on March 24, 2015 9:12PM
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  • IcyDeadPeople
    IcyDeadPeople
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    Lots of new and returning players! Cyrodiil as well as the PVE areas seem a lot more populated during the past week.

    If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
    .
    Edited by IcyDeadPeople on March 24, 2015 9:21PM
  • 1mirg
    1mirg
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    If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
    .
    To post on these forums you mean? Uh, no, you don't. you just needed to have played the game before. I played the game back in beta, never bought it. and here I am, posting on these forums.

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  • IcyDeadPeople
    IcyDeadPeople
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    1mirg wrote: »
    If the profile pages are sequential, it appears there are at least ~4.9 million accounts for this forum. Not entirely sure, but I believe you need a copy of the game for that.
    .
    To post on these forums you mean? Uh, no, you don't. you just needed to have played the game before. I played the game back in beta, never bought it. and here I am, posting on these forums.

    Well in that case, welcome back! :p
  • Zershar_Vemod
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    Drathco wrote: »
    Feels over populated, when I see eight people sitting out front of quests I'm doing. The immersion is gone completely.

    Guessing you are not vet level yet?

    For silver and gold 99% of the time I was the only one on the map it seemed.
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  • Zhoyzu
    Zhoyzu
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    What the hell is with people "steam this!" and "steam that!"

    STEAM SUCKS, there is no reason to use it for eso. people act like the steam numbers are some sort of religious hand writing that needs to be followed as such. dont make me laugh.
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  • Zershar_Vemod
    Zershar_Vemod
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    Allegedly there were "Around 1 million subscribers" before TU launched.
    House Nyssara (NA)
    Black Market Traders
    Order of the Lamp Post
    Thorn Brigade
    VR15 Nightblade Vampire
  • RainfeatherUK
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    You really dont need to worry, lol. I cant source how I know unfortunately, but they are a bit higher than anything mentioned in this thread.

    Some of you game bashers are awfully negative, the numbers are nowhere near that bad. The game is actually doing well atm infact! Alot of people hyped for console and many anxious redditors/forums and console gamers waiting to go. Spoken to a good lot of them recently :) couldnt even get a word in at times lol.

    I can already tell half of you will be super excited to see murkmire ^_^ despite your grumpy pessimistic ways.

    People seem to have no idea how long the zones take to design in this game. Or how long it takes to code. The script would make most people cry. Ofcourse thats not great when you are stood around bored I know, but the industry is moving forward - the complexity is greater - and now the budget is less >_< thnx B2P.

    I hope you wait around to see it. Going to be fun :thumbsup:

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