Thanks for the update, Chris. Much appreciated.chris.dillman wrote: »This will be tuned more in the future.
This "should" not be effecting Textures loading but we will check on it.
so this happens with almost every building I enter, does that mean every building i enter is going to have a load screen when u fix it?chris.dillman wrote: »Hi All
Small update.
We were able to get the texture loading issue to show up on a number of Macs
including a new Mac Pro ( fast SSD, RAM, CPU etc where load times are generally almost instant ).
With the launch of the ESO 2.0 patch there were some restructuring of the Threading task system
to help distribute tasks better across more cores.
You may have noticed that ESO now feels smoother even at lower frame rates.
ESO is supposed to put up a loading screen if an area seems like it will take longer to load.
That loading screen is not happening with the current build.
I was under the impression that OS X core utilization was already running circles around that of Windows. So this was a change to mainly help Windows get into gear, perhaps?chris.dillman wrote: »With the launch of the ESO 2.0 patch there were some restructuring of the Threading task system
to help distribute tasks better across more cores.
adarkartist wrote: »so this happens with almost every building I enter, does that mean every building i enter is going to have a load screen when u fix it?chris.dillman wrote: »Hi All
Small update.
We were able to get the texture loading issue to show up on a number of Macs
including a new Mac Pro ( fast SSD, RAM, CPU etc where load times are generally almost instant ).
With the launch of the ESO 2.0 patch there were some restructuring of the Threading task system
to help distribute tasks better across more cores.
You may have noticed that ESO now feels smoother even at lower frame rates.
ESO is supposed to put up a loading screen if an area seems like it will take longer to load.
That loading screen is not happening with the current build.
KhajitFurTrader wrote: »Thanks for the update, Chris!I was under the impression that OS X core utilization was already running circles around that of Windows. So this was a change to mainly help Windows get into gear, perhaps?chris.dillman wrote: »With the launch of the ESO 2.0 patch there were some restructuring of the Threading task system
to help distribute tasks better across more cores.
chris.dillman wrote: »It might.adarkartist wrote: »so this happens with almost every building I enter, does that mean every building i enter is going to have a load screen when u fix it?
Depends on what kind of solution we come up with.
chris.dillman wrote: »Xbox One and PS4 are basically cheap PCs with a bunch of slow cores (8?)
KhajitFurTrader wrote: »
Been running around the busy cities of Daggerfall and Wayrest tonight, now that I have 2.0.2.
Outside of town I noticed that the shadowing of objects crept slowly before me in the direction I was moving. Reminded me a bit of the light on Diskworld, which "slows down when moving through a strong magic field".
KhajitFurTrader wrote: »Edit: and yes, I still saw the delayed texture loading in some, but not all larger buildings. Cloudy Dregs Inn in Wayrest was fine however, no matter what I did.
Close game and launcher.
Go to your Documents\Elder Scrolls Online\live folder
open usersettings.txt file
find there line SET GraphicsDriver.7 "D3D9"
change it to
SET GraphicsDriver.7 "D3D11"
Restart game and take a look at texture loading.