Another Sorc nerf, ZOS please confirm

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  • olemanwinter
    olemanwinter
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    Momentum is a self heal.

    Is that a joke? Momentum isn't a NB ability. You can use it as a Sorc too. DERP.
  • lathbury
    lathbury
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    Nb can do 55k stambushes on vamps with a eh proc. but I'm guessing your sorc fix is the same place the nb cloak fix we've been waiting for since luanch is.
  • OtarTheMad
    OtarTheMad
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    So there goes another Sorc self heal lol. At least I didn't have time to enjoy that one.
  • Grao
    Grao
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    McDoogs wrote: »
    Surge

    Reduced the healing cooldown to 0.25 seconds from 1 second.



    Not all nerfs, jeez you sorcerers are wicked whiny. Also 1.3 seconds is not that long for a 35% heal...

    Critical Surge's heal was only truly optimal in AoE situations when you are hitting several enemies, therefore getting several crits and a lot of health back. This cool down, any cool down means you are only getting healed for one hit at a time, making the ability pointless as Entropy heals far more, has a ridiculous low cost and is also a DoT.

    Edit: I corrected your typos as they were bothering me.
  • Grao
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    The added cast time for Unstable Familiar was intended, and all morphs actually share the same cast time. That said, we are looking at potentially increasing the power of the Unstable Familiar to help even out the newly-added cast time.

    Please Gina, look into giving the pets abilities we can control. One per pet would be great!

    Give the Twilight Matriarch a heal that targets allies not just the summoner. Or maybe even a AoE Heal.
    Give the Restoring Twilight a Magicka Fountain that returns x Magicka and Stamina to those around it and costs x Health from the Sorcerer.

    Give the Clannfear a strike down (the charge) that taunts on command!
    Give the other morph a controllable AoE that doesn't demand exploding the pet.

    Each of those abilities could cost Magicka or Stamina and make so toggles are so heavy on the sorcerer's build, not to mention, having the clannfear taunt on command would make sorcerer tanks not only viable, but extremely interesting. Giving Matriarch a AoE heal would be amazing and make sorc healers an actual possibility. To make it balanced you can make so the pets are stunned for a few seconds after using their abilities.

    On top of that, please make Daedric Prey a pet command attack. The current command attack is horrible as it can't be activated out of combat and is really clunky.
  • SexyVette07
    SexyVette07
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    I have to be honest here, I refuse to reroll because of the amount of time it takes to get to VR14, so if Sorcerers keep taking nerf after nerf, I'm just going to quit. The game is going f2p anyway, i'll just come back (maybe) when they figure out what the heck theyre doing.

    Theres a reason why this game is known as "Dragon Knights Online". Should have just rolled DK in the first place when the game launched....
  • Kingdinguhling
    Kingdinguhling
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    The added cast time for Unstable Familiar was intended, and all morphs actually share the same cast time. That said, we are looking at potentially increasing the power of the Unstable Familiar to help even out the newly-added cast time.

    I really don't care about pets at all I want a Light armor DPS Magicka Caster that bombs people ESPECIALLY if we are gonna be paper thin .......


    I hope there is something hidden in there that im not seeing because I played PTS and Sorcerer just wasn't user friendly.

    Every other class you can jump right on VR14 and slap together a build and go out and be somewhat viable if you though things through. Sorcerer is just paper thin, has insufficient DPS, and no room for error in rotation at all.

    P.S. - and every Spell cost ridiculous amounts of magicka with attributes to not having any room for error.
    Edited by Kingdinguhling on March 4, 2015 12:39AM
  • Imryll
    Imryll
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    How much thought did you give to leveling sorcerers when you added a cast time to the familiar and clannfear? Making the pets all have the same cast time may sound tidy, but they serve different purposes at the levels at which they've been commonly in use. There's a reason the familiar is the first summoning ability available to new characters, and you need more points in summoning to access the twilight. End-game balance is important, but so is having the tools you need to explore the game's earlier zones. A cast time makes your questing buddy much less useful. Perhaps his survivability has been improved enough that this won't be the issue I anticipate, but I'm definitely concerned.

    If a cast time (on top of needing to be on both bars and the changes to rebate) is absolutely needed for balance, maybe size of heal and cast time could increase with the level of your clannfear, and level 1 pets could still be insta-cast with a smaller heal?
  • LtCrunch
    LtCrunch
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    Ikarus wrote: »
    Stop whining. Nightblade has NO selfheal and NO shield. Are u seeing whining Nightblades in the forums?
    Aren't you the guy that made a thread complaining about Nightblades not having those things?
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Reykice
    Reykice
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    This coupled with the rebate nerf makes this by far the most expensive heal in the game. With a cast time...

    Also, this was the tank pet you could resummon fast, useful in PVE.

    So now the heal is worthless, we can't resummon our tank pet and we lost most of the magicka given by rebate.

    I sure wish they would fire the moron who keeps balancing sorcerers... he is just bad at his job.

    Edit: Also, to heal yourself you dismiss your tank pet... makes a lot of sense right? Another masterpiece from the *** balancing this class.
    Edited by Reykice on March 4, 2015 1:04AM
  • Xendyn
    Xendyn
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    I really don't care about pets at all I want a Light armor DPS Magicka Caster that bombs people ESPECIALLY if we are gonna be paper thin .......


    I hope there is something hidden in there that im not seeing because I played PTS and Sorcerer just wasn't user friendly.

    Every other class you can jump right on VR14 and slap together a build and go out and be somewhat viable if you though things through. Sorcerer is just paper thin, has insufficient DPS, and no room for error in rotation at all.

    P.S. - and every Spell cost ridiculous amounts of magicka with attributes to not having any room for error.

    This.
    The pets can be stuffed and mounted for all I care, I came to play a CASTER DPS!
    Out of over 200 responses on the poll I created 70% of players that created sorcs did so for that reason.
    The glass part is fine, I can dance well enough. Just give me the damn cannon pls and thank you.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Reykice
    Reykice
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    Xendyn wrote: »

    This.
    The pets can be stuffed and mounted for all I care, I came to play a CASTER DPS!
    Out of over 200 responses on the poll I created 70% of players that created sorcs did so for that reason.
    The glass part is fine, I can dance well enough. Just give me the damn cannon pls and thank you.

    With the way light armor has no protection now... you need pets to take the hits for you...

    They wanted to give us a heal but ended up making it worthless and managed to nerf the entire class in the process... they need to start playing the class before they change it.
  • Xsorus
    Xsorus
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    Taonnor wrote: »
    And what is with Dragon Blood of DK's? Why this not nerfed? Its the same amount of heal?!

    1. Dks don't have an escape option nor a massive shield like hardened ward that scales off out dps stay. Be grateful you got a heal at all.
    2. They're not the same type of heal, ours is based on how much health we are missing, yours consistently heals for the same amount
  • ZOS_ShannonM
    ZOS_ShannonM
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    Hello folks,
    We see that there is a lot of feedback on sorcerers so we are closing this thread so that we can consolidate all the feedback in one place. Please visit this threadfor any feedback on sorcerers. This will allow the feedback to reach the devs in a single place. As always we appreciate all feedback, good and bad, but ask that you keep your posts civil, constructive, and on topic.
    Thank you for understanding.
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