whiteshadow711jppreub18_ESO wrote: »ThatHappyCat wrote: »IMO Carnage could be changed to something like "Feline Grace", giving 4% weapon and spell crit and reducing fall damage by 50%.
How about the full 6% crit (spell and weapon) and the 50% reduce in fall damage.. since most of the time, fall damage is OOC (out of combat).
You picked a race that works best for stamina and are now complaining about its effectiveness for magicka DPS roles.
The situation would have been exactly the same if you had been a redguard or a bosmer: their bonuses don't fit your playstyle either but it doesn't mean that they aren't strong when using a setup that fits the race.
6% Weapon crit is probably the strongest passive in the game, especially now that it's harder to reach high crit (items sets reduced from 4 to 3.2%). If you want a perfect caster, play breton or altmer.
Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.PlagueMonk wrote: »You have GOT to be kidding me. You are QQing about one of the more decent races while Argonian were the worst and then had the only decent racial NERFED.
Please go away and be thankful for the racials you have.
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Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.PlagueMonk wrote: »You have GOT to be kidding me. You are QQing about one of the more decent races while Argonian were the worst and then had the only decent racial NERFED.
Please go away and be thankful for the racials you have.
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Wasn't the Khajiit heyday back around Beta and launch when a bunch of people rolled Khajiit just for the bonuses to crit damage and crit rate which were then later nerfed down to just weapon crit in order to balance Khajiit with the other races?
That seems quite similar to the Argonians actually; except, in the "Argonian heyday," they only had one viable build to synergize their passive with, and now they have none.
Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.PlagueMonk wrote: »You have GOT to be kidding me. You are QQing about one of the more decent races while Argonian were the worst and then had the only decent racial NERFED.
Please go away and be thankful for the racials you have.
...
Wasn't the Khajiit heyday back around Beta and launch when a bunch of people rolled Khajiit just for the bonuses to crit damage and crit rate which were then later nerfed down to just weapon crit in order to balance Khajiit with the other races?
That seems quite similar to the Argonians actually; except, in the "Argonian heyday," they only had one viable build to synergize their passive with, and now they have none.
IMO you can't compare BETA and the 'the entirety that the game has been live.' Saying khajit had their heyday in BETA is basically saying that they have never had a heyday.
Cannot remember Argonians being labeled as overpowered or even being considered to excel (except maybe at swimming) at any point; the potion synergy was nice, but it was also basically all they had.
If any Race has cause to appeal for passive changes, it is definitely Argonian.
Cannot remember Argonians being labeled as overpowered or even being considered to excel (except maybe at swimming) at any point; the potion synergy was nice, but it was also basically all they had.
That potion passive was very strong when you break down the numbers. Probably stronger than any one single passive. I'd go as far as to say that if you were willing to spend tons of money on potions that it made argonians the best race in the game.
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...If any Race has cause to appeal for passive changes, it is definitely Argonian.
As of 1.6, I can not say that I disagree with you. Doesn't mean giving khajit spell critical to go along with their weapon critical would make them overpowered compared to other races by a long shot, though.
Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.
Obviously, most people who rerolled chars went to Dunmer DK, rather than anything else. But anyways, my earlier comment that Argonians had they heyday was intentionally provocative (and the key was that this was talking about the past, not the future). But in general I'd agree that Argonians need a boost going into 1.6.It was also the only passive in game that required players to make extra effort (through crafting potions) or spend extra gold (through buying potions) to make use of it at all.
Did not see many people reroll to Argonian due to being the "best race in the game." Niche race for niche build.
IMO Arax is one of the top PVP players on NA server. He's speaking from a lot of experience testing different build concepts.deepseamk20b14_ESO wrote: »L2P, get better gear, think about what skills you use and the passives. If you are seriously depending on racial passives to be "better" than the next player then just wow.....
Obviously, most people who rerolled chars went to Dunmer DK, rather than anything else. But anyways, my earlier comment that Argonians had they heyday was intentionally provocative (and the key was that this was talking about the past, not the future). But in general I'd agree that Argonians need a boost going into 1.6.It was also the only passive in game that required players to make extra effort (through crafting potions) or spend extra gold (through buying potions) to make use of it at all.
Did not see many people reroll to Argonian due to being the "best race in the game." Niche race for niche build.
Just to be clear, the +3% gain in crit (potion gives 20% crit, and 15% more of that is 3%) and +5 gain in weapon/spell damage obviously did NOT make Argonians better dps than Dunmers/Altmers for magicka and Redguards/Imperials for stamina. Just wanted to say that it wasn't a bad passive. Its value was that it "worked" with different builds, and all types of situations (stamina dps, magicka dps, pvp builds (tripots), vet DSA tanks (tripots)).
And the fact remains that there are reasonable (commonly played) builds where racials offer 0 bonus. Khajiit magicka sorc is probably the most common example. In fact, Khajiit magicka sorc is probably the worst overall race-build combination in the game and it's no wonder people have been complaining.
You picked a race that works best for stamina and are now complaining about its effectiveness for magicka DPS roles.
The situation would have been exactly the same if you had been a redguard or a bosmer: their bonuses don't fit your playstyle either but it doesn't mean that they aren't strong when using a setup that fits the race.
6% Weapon crit is probably the strongest passive in the game, especially now that it's harder to reach high crit (items sets reduced from 4 to 3.2%). If you want a perfect caster, play breton or altmer.
deepseamk20b14_ESO wrote: »Mean post first (nice one next):
Wait, so fix it for you but screw over those who actually like it? Tough break dude, suck it up. Have you even looked at other races because your post makes me think no. I am a wood elf NB using a magicka build and it is devastating and will be even more so in 1.6. Wood Elf dude.....WOOD ELF.....have you seen the racial passives for wood elf? NOTHING to do with magicka. I min/max my character like crazy and still realize the racial passives don't make or break you. They are what they are. Nothing game breaking. L2P, get better gear, think about what skills you use and the passives. If you are seriously depending on racial passives to be "better" than the next player then just wow.....
Now that I got my more dickish comment out, here is a more constructive one:
I do not think it should change however do to the nature of the game with all the various skills and skill builds I think there should be an option to change race. Should only be allowed maybe once every 30 days or something. I know some people get all butt hurt about it but after thinking about it....who cares? If you change your race from khajit to altmer guess what? It doesn't affect me. You can redo morphs, skills, and points, so why not race? Would I change my race? No. But I know many people do because they were either misinformed when they started their character or just realized their original plan for the character wasn't working out and they found something better. It's your money not mine, so IMHO let a person change their race. But again, DO NOT CHANGE WHAT IS NOT BROKEN. Khajit is fine.
@Araxleon, given what you know now, if starting from scratch which race would you choose for a magicka NB in 1.6 world?
Saw your take on the racials, just couldn't tell which one you think is best for magicka NB (assume ganker style).
@Araxleon, given what you know now, if starting from scratch which race would you choose for a magicka NB in 1.6 world?
Saw your take on the racials, just couldn't tell which one you think is best for magicka NB (assume ganker style).
I will play my khajiit in 1.6 and it will be a magicka build.
I will try my best to kickass just as I do on live
but worst comes to worst I will either be forced into stam (I hate rerolling) or dust off my old high elf NB.
People may say to me my build is the cookie cutter NB blah blah blah (even though I made my magicka build) but games are about having fun and playing the way you want (even if its small) I play a khajiit because thats what I wanna play.
I have friends that rerolled in the past to make dumner DK and then became bored and made another class.
Sidenote - In 1.6 alot of people left DK, but odly enough the only people staying on DK and keeping it as there main are mostly non dumner.
Why?
Why?
Maybe because he's perfectly happy with the way it is and sees no point in changing it. God knows much of 1.6 fixed that which wasn't broken, this seems to be one that doesn't need fixing either, perhaps.
Brevity is to be commended, why take a paragraph to say what could be said in a few words?
now hear me out.
After lots of testing in 1.6 and softcaps being removed I feel hit hard not my class, but my race
I play a magicka khajiit (yes I was aware of the passives and made this choice from the start but I was aware of softcaps which kept me balanced with others)
but in 1.6 softcaps were removed and I feel weaker compared to other races (I could reroll but I love my magicka khajiit) I know khajiit passives benefit stamina
builds very well but out of all classes it makes khajiit the only race with passives pushing you towards a specific playstyle
(right now I have 0 skill points in weapon crit because well im a caster, where if I was lets say redguard I atleast get stamina recovery)
All I ask is something that works for all playstyles
Current Khajiit Passives
30% Health recovery while in combat (I feel this needs to be changed its good but unlike other races if you arent spec'd into heath recovery its bad.)
Decrease stealth radius by 3.0 meters, Increased damage done while stealthed by 10% (I like this and I feel it works for all playstyles.)
Increase weapon crit by 6% (Its great, if your stamina...Maybe give spell crit also? or change it completely)
I would just like khajiit to feel strong for all playstyles like every other race.
Thanks for reading and good day. (If you disagree please tell me why with reasoning.)
now hear me out.
After lots of testing in 1.6 and softcaps being removed I feel hit hard not my class, but my race
I play a magicka khajiit (yes I was aware of the passives and made this choice from the start but I was aware of softcaps which kept me balanced with others)
but in 1.6 softcaps were removed and I feel weaker compared to other races (I could reroll but I love my magicka khajiit) I know khajiit passives benefit stamina
builds very well but out of all classes it makes khajiit the only race with passives pushing you towards a specific playstyle
(right now I have 0 skill points in weapon crit because well im a caster, where if I was lets say redguard I atleast get stamina recovery)
All I ask is something that works for all playstyles
Current Khajiit Passives
30% Health recovery while in combat (I feel this needs to be changed its good but unlike other races if you arent spec'd into heath recovery its bad.)
Decrease stealth radius by 3.0 meters, Increased damage done while stealthed by 10% (I like this and I feel it works for all playstyles.)
Increase weapon crit by 6% (Its great, if your stamina...Maybe give spell crit also? or change it completely)
I would just like khajiit to feel strong for all playstyles like every other race.
Thanks for reading and good day. (If you disagree please tell me why with reasoning.)
Hi.
I'm an Argonian.