I wish they overhauled all racial passives.
Or make the last racial passive optional, as in you can choose it over a list. (im aware this is pretty lore breaking)
I would just like khajiit to feel strong for all playstyles like every other race.
But how many races are strong for all playstyles? I only know one, the Imperial race, due to overly generous attribute bonuses.
Other races are pigonhol'ed or less strong if you go for "wrong" playstyles, or they're not really best at anything lol. What about a Breton or Altmer that wants to play stamina dps, current fotm on PTS/1.6. They have 0 passives supporting a stamina build (besides Breton's spell resistance).
I'm not fond of it, how much impact race has. Getting(or not having) roughly 10-20% extra resources on your main attributes, is a pretty big deal without softcaps. It's not even a case of min/max, it's actual imbalance in some cases.
It's also not as simple as "stick with your choices, they should matter blah-blah" because in many cases ones initial choice and plan was shattered, due to ZoS constantly changing effectiveness of builds, combat and skill-lines. Also considering how long it takes to re-roll and grind all levels and passives back to max
Played my fair share of MMO's and race was never a big deal. I could pick freely based on lore I liked, RP possibilities, starter- or unique quests and of course appearance I fancied. But class abilities and bonuses, never affected playstyle or role effectiveness that awfully much. I prefer that.
I like the current passives, especially the 6% crit!
ThatHappyCat wrote: »IMO Carnage could be changed to something like "Feline Grace", giving 4% weapon and spell crit and reducing fall damage by 50%.
ThatHappyCat wrote: »IMO Carnage could be changed to something like "Feline Grace", giving 4% weapon and spell crit and reducing fall damage by 50%.
Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.PlagueMonk wrote: »You have GOT to be kidding me. You are QQing about one of the more decent races while Argonian were the worst and then had the only decent racial NERFED.
Please go away and be thankful for the racials you have.
Fire damage is not useless for stamina DK. The banner is fire damage, so is the valkyn skoria meteor.Or do you want to change the fire damage increase of the dunmer aswell because it is useless for a non dk stamina build?
Wood elf is a better magicka NB than Khajiit. This is because stam regen is crucial to pvp, and many skilled magicka NBs use stam regen glyphs.I am a wood elf NB using a magicka build and it is devastating and will be even more so in 1.6.
Argonians have had their heyday tho. The potion racial of Argonians effectively gave them +3% crit (magicka or stamina, your pick), and +5 damage (spell or weapon, your pick), because the top dps builds all used 3x potion cooldown glyphs.
Yes, but one decent racial, is better than none.PlagueMonk wrote: »
lol, you can actually say that with a straight face? That was THE ONLY decent racial passive we had and now its gone. I would suggest you actually look at all the racials before commenting further because you obviously have zero idea who has what.
Yes, but one decent racial, is better than none.
How about Redguard Templar healer? Zero racial passives. So your Argonian was never the worst.
PlagueMonk wrote: »
lol, you can actually say that with a straight face? That was THE ONLY decent racial passive we had and now its gone. I would suggest you actually look at all the racials before commenting further because you obviously have zero idea who has what.
Which part of "non dk stamina build" (non dk = sorc, nb, templar) didn't you get?Fire damage is not useless for stamina DK. The banner is fire damage, so is the valkyn skoria meteor.