Rook_Master wrote: »Apparently, enough people cried about being 'stunlocked' by Templars, and how it was sooo OP, that now Jabs and Blazing Spear both automatically apply CC immunity when stunning the enemy.
That's right, Jabs, a channelled melee skill with a single-target knockback at the end, had its CC nerfed. I guess it was just too much to have to dodge, use Immovable, or apply break-free on the knockback, or maybe BLOCK? I mean seriously, who actually thinks this was a problem? Maybe if you just stood there and repeatedly took the four hits to the face you would get 'stunlocked'.
All I'm asking for is some way to counter this ability, please. Right now, the only way is to spam cleanse and spam roll-dodge to get away. That's just absurd.
EDIT: Spelling
Are you serious right now? You are aware that it was a BUG and NOT intentional....see this is what happens when lazy developers let stuff like this go on for too long. People ASSUME it is how it is meant to be then when it gets taken away to be how it is SUPPOSE to be, they get angry lol
Knockback is a cc with a stun. How does it make any sense to hard cc someone permanently? hard cc ='s cc immunity, soft cc does not.
Are you serious right now? You are aware that it was a BUG and NOT intentional....see this is what happens when lazy developers let stuff like this go on for too long. People ASSUME it is how it is meant to be then when it gets taken away to be how it is SUPPOSE to be, they get angry lol
Knockback is a cc with a stun. How does it make any sense to hard cc someone permanently? hard cc ='s cc immunity, soft cc does not. All form of knock back applies CC immunity, because they are HARD CC! To have a knockback in the game NOT follow the rules of the other ones makes zero sense and was unintentional. You had to be aware of that right? Or are you seriously gonna push the anger on the people who complained that it didnt fall in line with the other rules?
Your argument is 100% invalid because you are trying to compare hard cc to soft cc. Clearly you do not understand the difference between the two OP. Not trying to sound mean so PLEASE dont read this that way. I am just pointing out the glaring flaw in everything you are complaining about
Rook_Master wrote: »Apparently, enough people cried about being 'stunlocked' by Templars, and how it was sooo OP, that now Jabs and Blazing Spear both automatically apply CC immunity when stunning the enemy.
That's right, Jabs, a channelled melee skill with a single-target knockback at the end, had its CC nerfed. I guess it was just too much to have to dodge, use Immovable, or apply break-free on the knockback, or maybe BLOCK? I mean seriously, who actually thinks this was a problem? Maybe if you just stood there and repeatedly took the four hits to the face you would get 'stunlocked'.
All I'm asking for is some way to counter this ability, please. Right now, the only way is to spam cleanse and spam roll-dodge to get away. That's just absurd.
EDIT: Spelling
Destroyed by your own complaining. You really did that didnt you lol told people to dodge your move, but then say it is absurd that YOU have to roll dodge OUT of a soft cc lol this community I swear.
Care to comment @Rook_Master would love to hear the response to what I pointed out
EDIT: I made the parts I am referring to in this post BOLD so you can clearly see it lol this is just so damn funny!!!!
@DeLindsay check this out lol
Rook_Master wrote: »All I'm asking for is some way to counter this ability, please. Right now, the only way is to spam cleanse and spam roll-dodge to get away. That's just absurd.
Are you serious right now? You are aware that it was a BUG and NOT intentional....see this is what happens when lazy developers let stuff like this go on for too long. People ASSUME it is how it is meant to be then when it gets taken away to be how it is SUPPOSE to be, they get angry lol
Knockback is a cc with a stun. How does it make any sense to hard cc someone permanently? hard cc ='s cc immunity, soft cc does not. All form of knock back applies CC immunity, because they are HARD CC! To have a knockback in the game NOT follow the rules of the other ones makes zero sense and was unintentional. You had to be aware of that right? Or are you seriously gonna push the anger on the people who complained that it didnt fall in line with the other rules?
Your argument is 100% invalid because you are trying to compare hard cc to soft cc. Clearly you do not understand the difference between the two OP. Not trying to sound mean so PLEASE dont read this that way. I am just pointing out the glaring flaw in everything you are complaining about
Rook_Master wrote: »Are you serious right now? You are aware that it was a BUG and NOT intentional....see this is what happens when lazy developers let stuff like this go on for too long. People ASSUME it is how it is meant to be then when it gets taken away to be how it is SUPPOSE to be, they get angry lol
Knockback is a cc with a stun. How does it make any sense to hard cc someone permanently? hard cc ='s cc immunity, soft cc does not.Are you serious right now? You are aware that it was a BUG and NOT intentional....see this is what happens when lazy developers let stuff like this go on for too long. People ASSUME it is how it is meant to be then when it gets taken away to be how it is SUPPOSE to be, they get angry lol
Knockback is a cc with a stun. How does it make any sense to hard cc someone permanently? hard cc ='s cc immunity, soft cc does not. All form of knock back applies CC immunity, because they are HARD CC! To have a knockback in the game NOT follow the rules of the other ones makes zero sense and was unintentional. You had to be aware of that right? Or are you seriously gonna push the anger on the people who complained that it didnt fall in line with the other rules?
Your argument is 100% invalid because you are trying to compare hard cc to soft cc. Clearly you do not understand the difference between the two OP. Not trying to sound mean so PLEASE dont read this that way. I am just pointing out the glaring flaw in everything you are complaining about
Oh, you must be referring to the secret revamp to the CC system that was implemented way back.
http://forums.elderscrollsonline.com/en/discussion/94527/new-cc-immunity-system/p1
Yes, I guess Jabs didn't conform to these secret new rules that were implemented.
Nowhere is soft or hard CC mentioned in any of the tooltips or official literature. To ignore the reality of what is happening in Cyrodiil regarding Talons because it counts as 'soft CC' is ludicrous.
Is it not a bug then that Talons roots people that are dodging?
Princess_Asgari wrote: »In talons if you run out of stamina you can still stand there and defend yourself or use purge and remove the talons. However the cc from biting jabs if you have low stamina becomes a perma cc you couldn't break free from and obviously purge so you would go from full health to dead while regenerating stamina and still not be able to cc break.
It didn't happen too often but I am sure those it happened too weren't happy.
Rook_Master wrote: »
kokoandshinb14a_ESO wrote: »Princess_Asgari wrote: »In talons if you run out of stamina you can still stand there and defend yourself or use purge and remove the talons. However the cc from biting jabs if you have low stamina becomes a perma cc you couldn't break free from and obviously purge so you would go from full health to dead while regenerating stamina and still not be able to cc break.
It didn't happen too often but I am sure those it happened too weren't happy.
that's really an easy fix for the devs to help the Templar
make the jabs line ROOT like talons with no stun and KB.
This would allow the victim to still stand there and defend yourself or use purge and remove the root.
this is the perfect fix that would satiate the Templars and make the jabs line usefull.
IN ref to JABS-- I also think that the other affects of the morphed versoins should heal for the magika base, and stam heal for the stam morph.
just my 2 cents
Rook_Master wrote: »
Jeez, I'm sure they all used burning talons so they could kill the Mantikora faster? How is this contributing to the discussion here?
Rook_Master wrote: »
Jeez, I'm sure they all used burning talons so they could kill the Mantikora faster? How is this contributing to the discussion here?
Rook_Master wrote: »
Templar are supposed to be healers so I don't understand why you speak of them 8). I mean you don't see DKs or NBs crying about the fact they don't have OP skills like Breath of Life or Combat Prayer .
We could actually do that and prolly even better with 12 Nightblades if they where all pulling same DPS as Enclaver .[q
Jeez, I'm sure they all used burning talons so they could kill the Mantikora faster? How is this contributing to the discussion here?
No sane DK DPS will use talons, but this *8DKs group getting under 7min time* picture seems to have become the new official QQ "DKs are too op, make us more OP" weapon.
Worst part is that Templars are pulling as much and maybe even more (doubt so , sory @Alcast) DPS than DKs in 1.6, but people will still find ways to QQ.
Rook_Master wrote: »Rook_Master wrote: »
Templar are supposed to be healers so I don't understand why you speak of them 8). I mean you don't see DKs or NBs crying about the fact they don't have OP skills like Breath of Life or Combat Prayer .
We could actually do that and prolly even better with 12 Nightblades if they where all pulling same DPS as Enclaver .[q
Jeez, I'm sure they all used burning talons so they could kill the Mantikora faster? How is this contributing to the discussion here?
No sane DK DPS will use talons, but this *8DKs group getting under 7min time* picture seems to have become the new official QQ "DKs are too op, make us more OP" weapon.
Worst part is that Templars are pulling as much and maybe even more (doubt so , sory @Alcast) DPS than DKs in 1.6, but people will still find ways to QQ.
You guys are definitely very skilled players, and I do admire what you've accomplished.. And I don't blame you all for choosing to use the most powerful class in the game to achieve this time, it makes perfect sense.
However, this could not be done with 8/12 Nightblades or Sorcerers, and I'm pretty sure you know that, as skilled as your teammate Enclaver might be.
Gil_Galad has made an extremely detailed post about why Sorcerers are going to be bottom of the barrel for Trials in 1.6.
I didn't mean to distract from the conversation about Templars CC being nerfed.
Rook_Master wrote: »Rook_Master wrote: »
Templar are supposed to be healers so I don't understand why you speak of them 8). I mean you don't see DKs or NBs crying about the fact they don't have OP skills like Breath of Life or Combat Prayer .
We could actually do that and prolly even better with 12 Nightblades if they where all pulling same DPS as Enclaver .[q
Jeez, I'm sure they all used burning talons so they could kill the Mantikora faster? How is this contributing to the discussion here?
No sane DK DPS will use talons, but this *8DKs group getting under 7min time* picture seems to have become the new official QQ "DKs are too op, make us more OP" weapon.
Worst part is that Templars are pulling as much and maybe even more (doubt so , sory @Alcast) DPS than DKs in 1.6, but people will still find ways to QQ.
You guys are definitely very skilled players, and I do admire what you've accomplished.. And I don't blame you all for choosing to use the most powerful class in the game to achieve this time, it makes perfect sense.
However, this could not be done with 8/12 Nightblades or Sorcerers, and I'm pretty sure you know that, as skilled as your teammate Enclaver might be.
Gil_Galad has made an extremely detailed post about why Sorcerers are going to be bottom of the barrel for Trials in 1.6.
I didn't mean to distract from the conversation about Templars CC being nerfed.
Well, someone needs to be on the bottom in any case (and yeah it could be done with NBs, Baby Face Bananas was beating our times with almost pure NBs teams before we got the valkyn builds and enough DKs to use them correctly).
With 12 NBs you don't need healer because they heal each other passively and you get almost instant execution below 25% with a DPS loss for the other 75% that is only of a couple hundred DPS below a DK's but you don't need a healer so that extra player balances the DPS. Most of us have Nightblade Alts but I don't know anyone who can do as much DPS as Enclaver (and he's usually really close to our DKs i most instances).
To put back the conversation on track, DK talons aren't as OP as you portray them, the animation will still appear but once you've roll-dodged out of them (you can't break out of them), you'll have CC immunity and you only keep seeing the animation appear because of the damage.
The few times I go PVP and use the usual Invasion + talons, I always see people running without being stopped or rooted by my talons. That being said, I didn't have any difficulty with templars's CC but must admit that the only class where the fight was difficult vs my DK was the stamina Templars (so I guess good stamina templars where obliterating sorcs & Nbs and thus they getting nerfed a bit on the CC side).
Rook_Master wrote: »