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So I heard we were getting XP for achievements

  • Slurg
    Slurg
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    Is this thread about XP being awarded for achievements in 1.6 that did not reward XP in 1.5 and before? Or is it about achievements that have always awarded XP?

    If the statement is that XP will be awarded starting in 1.6 for achievements that did not previously award XP, can someone provide a source?
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  • Helluin
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    I am unaware of how much of what is being discussed here is accurate, but the notion of providing XP, CP, or AP for achievements seems to be a simple matter to me. If it is going to be done, this is definitely the one place that I believe the devs absolutely need to back-credit the rewards for already-earned achievements. Not only would the loss of these rewards be unfair to someone who had already earned a large number of achievement points, this is just about the only time that back-dating the rewards would be definitively simple for the devs... there's an existing number already tracked to tell you precisely how many achievement points have already been earned. So, unlike (for example) the situation in which I had to begin working on a new achievement from scratch because there was no way to determine, say, how many materials I've already deconstructed in the past, this is an easily referenced fixed number.

    If this reward is a plan, please back-date the rewards. Thank you.

    I agree with you and many of the posts above.
    Like you and many others, I really would like to have back the exp of the achievements earned during VR but realistically devs had to decide something to avoid an huge difference in CP.

    If devs don't want to change this approach, let's try to put aside this, even if it can be tracked, and propose some solutions.

    Some ideas that can solve this and avoid to make alting the best way to gain CP and avoid to penalize players with many achievements on one or more characters:
    1. some achievements could unlock repeteable quests
    2. track achievements account wide

    The first idea gives the chance to players without achievements to earn those but it also gives the chance to players with those achievements already earned to have a way to gain exp and do not be penalized.
    For example completing an area for exploration, Dark Anchors, delves or a dungeon could unlock repeteable quests.
    This can offer a content to every playstile: PvP, PvE, group, solo, crafting, gathering, fishing, etc.

    The second idea is an easy one and ensure a limit.
    It will give also more dyes unlocked for alts, etc.
    Edited by Helluin on February 26, 2015 2:24PM
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Dekkameron
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    If they back-credited the achievements as soon as 1.6 hit then many people (including me) would be pretty annoyed as we're already capped on champion points and would be a waste.
    - Veteran Combat Librarian -
  • pppontus
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    Slurg wrote: »
    Is this thread about XP being awarded for achievements in 1.6 that did not reward XP in 1.5 and before? Or is it about achievements that have always awarded XP?

    If the statement is that XP will be awarded starting in 1.6 for achievements that did not previously award XP, can someone provide a source?

    Same achievements as those who give XP in 1.5.
    Dekkameron wrote: »
    If they back-credited the achievements as soon as 1.6 hit then many people (including me) would be pretty annoyed as we're already capped on champion points and would be a waste.

    There is nothing to back-credit as you've already receieved this XP when you unlocked the achievement, because it's always been that way and hasn't changed in 1.6.
  • Slurg
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    Thanks for clarifying, pppontus!

    If this is one of the few things that actually is not changing in 1.6, and everyone who has the applicable achievements already received whatever points they were supposed to receive in 1.5 or before, it would seem everything is working as it should. Or is the problem people have with this more along the lines of the complaints about not being able to repeat the achievements again to receive additional points, since they are one and done like the veteran zone quests?
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • derpsticks
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    Since it has been in the game and wasn't added in 1.6 then I am assuming it will stay but will be severely reduced. I just hope they let it be since these achievements give players a decent reward for their hard efforts. I see how completing hard dungeons should by definition make a character more a champion than a character who has not.

    If anything I would love to know what else awards xp. I think nearly all craglorn/trials/vet dungeons/pvp ranks/master crafting/completionish type achievements should as well. For instance, I can see how getting the dolmen generals achievement and the destroy 250 dolmen might reward a player while the first few steps of each would not.

    I think new players should be awarded their first champion point immediately upon reaching vet1 just so they can be introduced to the system and it would encourage them to continue leveling in vr zones.

    In conclusion, zos, please keep achievement xp at its current level and consider building more ways to earn xp into many of the hard earned achievements.
  • pppontus
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    derpsticks wrote: »
    Since it has been in the game and wasn't added in 1.6 then I am assuming it will stay but will be severely reduced. I just hope they let it be since these achievements give players a decent reward for their hard efforts. I see how completing hard dungeons should by definition make a character more a champion than a character who has not.

    If anything I would love to know what else awards xp. I think nearly all craglorn/trials/vet dungeons/pvp ranks/master crafting/completionish type achievements should as well. For instance, I can see how getting the dolmen generals achievement and the destroy 250 dolmen might reward a player while the first few steps of each would not.

    I think new players should be awarded their first champion point immediately upon reaching vet1 just so they can be introduced to the system and it would encourage them to continue leveling in vr zones.

    In conclusion, zos, please keep achievement xp at its current level and consider building more ways to earn xp into many of the hard earned achievements.

    Imo, the best ways to get XP should be the things that you want to do at endgame anyway such as Vet Dungeons, Trials, PVP and whatnot. It doesn't make much sense that questing is now the no.1 way of getting XP, considering CP will only really matter when you've got those x million XP to V14 and started accumulating some CP.. and then there are no quests left except the few repeatable ones anyway..

    Sure if vet dungeons give a lot of XP people will grind them, but better they at least grind something moderately challenging than just forcing us to grind quests and random overland mobs.
  • Rydik
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    Vet Slayers achives already gives xp on live, 150k per achive, don't know about others.
    And no back credit xp, we are beta testers, they don't care what we doing whole year, all for new console players.
    Edited by Rydik on February 26, 2015 3:50PM
  • actosh
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    Slurg wrote: »
    Is this thread about XP being awarded for achievements in 1.6 that did not reward XP in 1.5 and before? Or is it about achievements that have always awarded XP?

    If the statement is that XP will be awarded starting in 1.6 for achievements that did not previously award XP, can someone provide a source?

    I can just answer for myself and what i wanted to know.

    IF some Achievements give u expierence points towards your characterlevel as they did in 1.5 u just gained expierience for the characterlevel unless u were allready vr14.

    In 1.6 everything u do gives you expierience for your characterlevel AND additional expierience for your Championpointxpgainbar (or whatever u wanna call it ^^).

    Now the comparsion that i been doin.
    Char1: VR14, 13k Achievementpoints.
    Char2: VR1, less then 500Points.

    1: Both start with 70CP since i got one VR14, right?

    2: Wouldnt it be more beneficial to play the VR1 that has a hell of stuff to do to gain more xp towards vr leveling and also more cp points? Or its better to do repeatable quests, pvp and dungeon runs or pvp to gain Cp?

    3: Wich achievements provide xp and how much?

    :-)

  • Bashev
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    Artemiisia wrote: »
    guys, they want you to make a new alt and start over again to earn them, not handing it out, suck it up and start the slow grind that everyone else is going to have, and yes I have around 12k ach as well, so I know how you feel.

    but again, I understand perfectly why they dont back credit it, we would be godlike from day to day, thats not fair either
    But I dont want to play an alt. It will be nice if ZoS reset my achievements and do them again.

    Because I can!
  • actosh
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    Bashev wrote: »
    Artemiisia wrote: »
    guys, they want you to make a new alt and start over again to earn them, not handing it out, suck it up and start the slow grind that everyone else is going to have, and yes I have around 12k ach as well, so I know how you feel.

    but again, I understand perfectly why they dont back credit it, we would be godlike from day to day, thats not fair either
    But I dont want to play an alt. It will be nice if ZoS reset my achievements and do them again.

    At least the ppl who re-roll their class/Race take a benefit out of it ^^.
  • bosmern_ESO
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    If we do, you will probably get no credit for the achievements you unlocked.

    same as it was for people who had every undaunted achievement then they increased the level
    ~Thallen~
  • derpsticks
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    pppontus wrote: »

    Imo, the best ways to get XP should be the things that you want to do at endgame anyway such as Vet Dungeons, Trials, PVP and whatnot. It doesn't make much sense that questing is now the no.1 way of getting XP, considering CP will only really matter when you've got those x million XP to V14 and started accumulating some CP.. and then there are no quests left except the few repeatable ones anyway..

    Sure if vet dungeons give a lot of XP people will grind them, but better they at least grind something moderately challenging than just forcing us to grind quests and random overland mobs.

    The way I see it the problem really boils down to the fact that xp gain per player cannot be balanced in a traditional sense and without realizing zos went and "balanced" xp anyways.

    Given that certain players are undoubtedly more efficient at gaining xp than others while doing the same "thing" such as pvp, trails, dungeons, crafting, questing, and so on, means each player is already unbalancable because they control their own efficiency. Also, given certain players efficient at one thing may not be efficient at another results in xp balance changes that effectively support the lowest common denominator among each play style. In this way things like trails and dungeons are given reduced xp because efficient dungeoneers were more effective than efficient pvpers. Trying to balance each play style like this is merely an attempt to give each kind of player an equal chance at the same xp gains.

    Then, because certain players have more or less time than others to play (also unbalancable) they have implemented enlightenment. This xp buffer allows players who don't have time to play the opportunity to earn this so called "lost xp" that they couldn't earn due to their absence. However, the xp buffer also works for the players that do have more time to play and thus is largely ineffective at balancing anything. In the end we can generalize enlightenment to all players and simple say that each account is given 1 champion point per day regardless of the kind of player. Therefore, a player with more time to spend in game will always have the chance to each more champion points and no amount of enlightenment will enable time limited players to "catch up". It merely gives those players the ability to step away from the game for 3 days and once back, the opportunity to maintain the same baseline number of points as players who have been online.

    Finally, given the above statements it is apparent that players themselves cannot be balanced nor can the game around them be effectively manipulated without causing undue harm. Furthermore, it is clear that a player's available playtime will dictate their deviation from the baseline of power and no amount of enlightenment will enable a player to catch up without a significant time commitment. As such, an advantageous player should maximize time spend deviating from the baseline, while minimizing their time spend earning the baseline. Therefore, players should find ways to spend their enlightenment as fast as possible, and then spend their remaining time as they normally would. Examples include: Hording quests to turn in until you are enlightened, earning all exploration xp and other one time xp rewards while enlightened, doing dailies while enlightened. This also means avoiding time spent earning "garbage" xp while enlightened.

    Therefore, I propose that players not spend their time grinding while enlightened since it will be less efficient than grinding once you are no longer enlightened (assuming time spend getting rid of enlightenment using what was mentioned above is less than time spent grinding to get rid of enlightenment).
  • starkerealm
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    pppontus wrote: »
    If you have the achievements you have already received that XP. Only certain achievements reward XP but those who do have always done so.

    Yeah, I've noticed loot drop reporting XP for weird stuff in the past. Earning achievements is one of them.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Out of curiosity, where are you guys hearing that XP will be granted for achievements?
    Gina Bruno
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  • Zershar_Vemod
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    I saw a thread earlier asking if one would be getting champion points from completion of achievements (sadly I cannot remember the title). Something tells me that someone misread it and started their own theory which then the domino effect occurred.
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  • ShadowHvo
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    Well it happened for us while doing Spindleclutch, we got the achievement for killing vampire thralls in VR mode. BOOM, and we recieved quite a few champion points. It happened for two of our group members in the run.

    On the PTS, ofc.
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  • yodased
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    Gina hunting them rumor mongers again. Careful shes on the prowl. They don't give credit for things you have already done. Never have. Probably never will.

    They like to make you do things over on different characters when new systems are introduced.

    Exhbit 1: Dyes. Exhibit 2: Undaunted Passives. Exhibit 3: Champion System.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • VileIntent
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    seems to me someone got you hook line and sinker...
  • Sparky617
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    How hard would it be to reward the players that have been here since the beginning with a flat CP per AP earned that would put us in a slightly better position than new players jumping on the F2P bandwagon that will do the same thing?
  • SickDuck
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    Currently Veteran Dungeons achievements that require killing x-and-y amount of mobs of a type give around 140-150k XP on completion. Haven't noticed on other ones, maybe it's just a sweet bug. That is an instant one-time 1.5 champion points with enlightenment bonus active, if you haven't done it already.
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  • Snit
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    Don't we get large chunks of experience for Dolmens, Delves, and World Boss achievements in Veteran Zones in the Live game?

    It's been a while since I leveled, but I recall completing all of these before touching the Cadwell quests, as each achievement for first time completions granted a huge chunk of experience. Unless this has changed (or my memory has gone completely loopy), the ideal CP farmer is probably a fresh VR1, with nothing done in any of their Silver or Gold zones.
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  • actosh
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    Snit wrote: »
    Unless this has changed (or my memory has gone completely loopy), the ideal CP farmer is probably a fresh VR1, with nothing done in any of their Silver or Gold zones.

    True and a good reason to push a Char pretty fast to Vr1 and enjoy the xtra xp if this is not a bug or something. More Clarification on this pls @ZOS_GinaBruno Thanks :)

  • Darlgon
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    No idea what happened to the other thread on this topic. I cant even find my post on it.
    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    Just a follow up on that MIA thread. I just tested.. getting the Slaughterfish Acheivement DOES NOT give you XP on live.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Attorneyatlawl
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    yodased wrote: »
    Gina hunting them rumor mongers again. Careful shes on the prowl. They don't give credit for things you have already done. Never have. Probably never will.

    They like to make you do things over on different characters when new systems are introduced.

    Exhbit 1: Dyes. Exhibit 2: Undaunted Passives. Exhibit 3: Champion System.

    Actually, dyes were granted retroactively for the bulk of the achievements and then applied account-wide, not requiring repeating on an alt. The champion system is only back-crediting one vr14's worth though, but that also is account wide, not requiring you to repeat.

    The undaunted passives just plain weren't back-credited for achievements past the existing cap whatsoever, which really hurt people trying to level past level 5 which we'd already capped out long ago, leaving us with almost no further achievements to help level it on a given character. My main had all but a couple of the "kill X number of Y in veteran dungeons" completed (and almost had finished those few just from running them in general), so all that's left for him to level undaunted with is the dailies etc which aren't exactly great leveling for that skill line. Adding insult to injury it is not shared account wide, so that character is just stuck grinding it out slowly :( while my alts (and anyone who hadn't accomplished the achievements in general game-wide) will be able to zoom through those exact same levels.
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  • rfennell_ESO
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    Same place we are hearing "save your AP for 1.6" and the host of other "secrets" you thought your elite confidants would keep quiet on when you people told them in your secret cabals.
  • Attorneyatlawl
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    Snit wrote: »
    Don't we get large chunks of experience for Dolmens, Delves, and World Boss achievements in Veteran Zones in the Live game?

    It's been a while since I leveled, but I recall completing all of these before touching the Cadwell quests, as each achievement for first time completions granted a huge chunk of experience. Unless this has changed (or my memory has gone completely loopy), the ideal CP farmer is probably a fresh VR1, with nothing done in any of their Silver or Gold zones.

    Yep. Finishing an area of quests (filling it out on the map), world bosses, dolmens, and public dungeons all give a nice chunk of xp for the first time on live. So does finishing many of the achievements that are end-game oriented, though not all (vet dungeon ones almost all do, as do the things like death or speed challenges there), and a select few other random ones that are tougher to complete easily. It's a large part of how most people helped level themselves through to vet 10, then vet 12 once it came out, and then vet 14 once it came out (plus grinding at that point in craglorn), including on alts :p.

    Personally, I've got a vet 3 alternate-race dragonknight ready to zip up, a vr7 sorc alt, and will leave a Templar at vr1 by the time the patch hits as well, all ready to run through and gain champ XP. If they leave achievements granting champ XP too instead of just normal skill xp and vet xp, that'll just be a bonus ;).
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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  • Mantic0r3
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    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    they allready do on live, atleast some of them :)
  • Menelaos
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    FlVJ5p2.jpg
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  • Enodoc
    Enodoc
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    Mantic0r3 wrote: »
    Out of curiosity, where are you guys hearing that XP will be granted for achievements?

    they allready do on live, atleast some of them :)

    Are you guys sure the XP is coming from the achievements, and not from the same activity that awarded the achievement? If Gina doesn't know about it, it seems like it's something that doesn't (shouldn't) happen?
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