Answer is simple as Chlamydomonas nivalis - most of templars are PvE players. While templar was weak in 1.5, in 1.6 he became really strong dd; by the cost of heavily nerfed of pvp templars.timidobserver wrote: »I dont get the whole Templar are OP in 1.6 thing that the vocal minority has decided to push. We pretty much had one major buff in the patch notes 1.6-1.6.4. That being the addition of an execute, which was promptly nerfed. The rest was pretty much nerfs or minor tweaks. ALL of our CCs were nerfed. Blinding light removed. Biting jabs gives immunity now. Blazing spear gives immunity. Our healing was nerfed. Our resource management nerfed.
If a particular game mechanic is part of your build then I recommend testing it yourself to verify it works like the info sites says it does. Also do not take most game mechanics at face value. lol.
Most of the players who do the most damage and rock in PvP are taking advantage of the actual mechanics and not the perceived mechanics that are wrong.
Well, that's not quite how I intended to play this game. The sole fact that you can't trust what the game tells you actually tells me to stay away from it entirely. How you can spend 5 years developing a game and still fail on adding a few lines of text to skills is beyond me. Having hidden and unclear mechanics in stat based games is so stupid I'm at a loss for words whenever I see it. The possibility of spending months on building a character only to find out it isn't going to work as you planned because a dev didn't find it important enough to clarify how stuff works is offensive and insulting. It's a huge turnoff.
10k without ult,potions,not all armour enchanted...10k DPS normal.
it's in 1.6.4.Make video today
because this execute do more dmg over other skills already on 45%-40%it's in 1.6.4.Make video today
Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
because this execute do more dmg over other skills already on 45%-40%it's in 1.6.4.Make video today
Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
with right gear your dps should up to 15-16kbecause this execute do more dmg over other skills already on 45%-40%it's in 1.6.4.Make video today
Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
Any class can get this dps > This is template char with noobish Template gear. Same HP as your boss. Also no ulti.
http://youtu.be/5OA50Tadmzk
with right gear your dps should up to 15-16kbecause this execute do more dmg over other skills already on 45%-40%it's in 1.6.4.Make video today
Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
Any class can get this dps > This is template char with noobish Template gear. Same HP as your boss. Also no ulti.
http://youtu.be/5OA50Tadmzk
You can't compare magicka dps vs stamina 2h.Because 2h have more weapon dmg,more weapon +% buffs--->more dps overall.
Francescolg wrote: »Nothing is op, Templar has been nurfed in this patch. This is the truth, nothing else.
What they "took away" was stronger than what they gave us in 1.6: Blinding Flashes, 30% heal crit passive, Radiant Aura, etc. etc. etc.
it's in 1.6.4.Make video today
Why do you start execute at 50%? Radiant opression starts at 30%. Also, this is very short fight, it doenst rly say anything about dps.
ThatHappyCat wrote: »The AoE Blazing Spear stun was nice while it lasted.
ThatHappyCat wrote: »Binding Javelin (why the hell was the skill turned into stamina-based?) would be nice if it applied a root instead of a stun. Makes sense in the skill name too.
Francescolg wrote: »Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).
NOW, they even nurf the way a Resto-Staff works together with our heals.
Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.
I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:
AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE
This would be a start!
Nerf please, how is it fair Templars are the best healers in the game, on par tanks with DKs (even better in some circumstances) and they are now top DPS as well?
Nerf them I say!
Francescolg wrote: »Do not forget, that most of our class skills STILL don't synergize with the weapon skills. We've as good as nothing for melee weapons and no bonuses for Destro-Staff... (no lightining, fire, ice dmg ++bonus whatever).
NOW, they even nurf the way a Resto-Staff works together with our heals.
Other classes have synergies, as the DK with +% fire damage, as the mage with..., as the NB with etc.
I bet, if s.o. would do the work, he would find many more "synergies" of other classes, that the Templar class is simply missing. The +% crit on heals was what made us real healers, now we just are crappy healers with some heal-spells, other classes would like to have, that basically DO NOT compensate for the lack in damage and synergies:
AGAIN: please give us POSSIBILITIES to have our class skills work together with the weapon skills, as other classes:
CHANGE MAGIC DAMAGE (and all relative skills) to LIGHTNING/FIRE/COLD DAMAGE
This would be a start!