Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

(Templar) 1.6.3 Blazing Spear

JLB
JLB
✭✭✭✭
It does no AoE stun anymore. It made all the sense in the world to give the class an AoE control skill after the loss of Blinding Flashes.
After all the times the community asked you for an AoE control skill, you had it right, right there, @ZOS.
Now you put the skill back to it's former mediocrity level.

Given how everyone and their moms get long CC immunity, therefore you can't permastun any enemy in PvP or PvE, and how the skill would only shine in PvE - please revert to being an AoE stun and give Templars 1 tool for tanking big pulls.

@ZOS, every new PTS build you come with a new nerf of some kind for Templars, and the funniest thing is you didn't even buffed the class as much as other classes.

This was the only change I really liked from a tank's perspective. Finally, AoE control on Templar as other classes have. Even if it was just good for thrash pulls, it was a little something Templars had now, and it was right. The damage is laughable anyways (yes it is, even with Burning Light passive) and no longer it builds up Ultimate. The skill is nothing special.

The rest of the changes for Templar tanks have been a nerf, actively (through class skill/passives/buffs/costs nerfs) or passively (by buffing other classes in areas where Templars did a bit better in 1.5).

You don't even dare to touch Talons, but having something similar on a Templar needs a nerf? Sorry, this is starting to be too much.
Come on @ZOS, give Templars that AoE stun back before this goes Live.
Edited by JLB on February 18, 2015 1:54PM
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    Blazing Spear never had AoE stun, the notes state it was a glitch that allowed this to occur.

    Comparing any skill to Talons if ridiculous because honestly, a non-ultimate AoE root with a DoT should never, never have been a thing.
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    It was a glitch in 1.6 and was fixed by 1.6.2 afaik.

    You really think in a game where all abilities are spammable, there should be a 25m, ranged AoE stun?

    I do agree that Talons will always be OP. In a game that so relies on movement and positioning, a spammable root that is not affected by CC immunity is plain OP.
  • Islyn
    Islyn
    ✭✭✭✭✭
    You really think in a game where all abilities are spammable, there should be a 25m, ranged AoE stun?
    Why yes, yes I do! :-D
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭
    Not to mention an AoE root with a DoT that has a powerful synergy, doesn't grant CC immunity, and can perma-immobilize you if spammed. It shouldn't have happened, but it did.

    I think OP has a valid point that Spear Shards, or at least one of the morphs should be an AoE stun. Buff to equality, not nerf. The stun grants CC immunity, and the AoE radius isn't so large or the damage so powerful as to be OP.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • cazlonb16_ESO
    cazlonb16_ESO
    ✭✭✭✭✭
    Ranged Aoe stun ? Really ? There's a million reasons this can't happen.

    Changing the Disorient on Luminous Spear to an AoE Snare would be a suitable option though to take care of the PvE tank problem and not be overpowered. Afterall we have that effect in game already with a much larger radius.
  • Sprinkles28
    Sprinkles28
    ✭✭✭
    For those complaining that a Ranged AOE stun cannot happen, fine, just make it PBAoE and stun everything just like Talons. It's absolutely absurd how dungeons have crazy trash pulls in PvE and only DK are capable such control. Each class should have it's own large scale aoe stun.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    So can you block the damage too now? If so, i am of course taking the skill off my bar.

    Really not digging ZOS logic:

    --an AoE root + DoT? Fine, if it is for DKs.
    --an AoE damage plus 1 second stun? Well, if it is for templars, then we better make it useless by making it grant CC immunity.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Cinbri
    Cinbri
    ✭✭✭✭✭
    ✭✭✭✭
    Ofc Spear Shards skill was heavily nerfed (in 1.5 it used mostly for aoe+ult spam builds). However in 1.6 Luminuous Spear morph viable in pvp too.
    Blazing Spear - dot, stun, proc of Valkyn and Burning Light passive on dot but also grants enemy CC immunity
    Luminuous Spear - no dot, no proc of Valkyn and Burning Light on dot but 6 sec desorient that affecting through block and no CC immunity after desorient end.
    So now you have to choose - morph it to CC or to damage buff.
    P.S. Anyway another nerfed ability.
  • Alcast
    Alcast
    Class Representative
    So can you block the damage too now? If so, i am of course taking the skill off my bar.

    Really not digging ZOS logic:

    --an AoE root + DoT? Fine, if it is for DKs.
    --an AoE damage plus 1 second stun? Well, if it is for templars, then we better make it useless by making it grant CC immunity.

    100% Correct.

    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Asgari
    Asgari
    ✭✭✭✭✭
    ✭✭
    Just to be clear.. Does this stun you in roll dodges and make you stand strait up? I /bugged it many times and I'm hoping it is fixed.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Khivas_Carrick
    Khivas_Carrick
    ✭✭✭✭✭
    Ranged AoE Stun = No, bad.

    Ranged AoE Root = Plausible and technically already implemented. Sun Fire's Second Morph Reflective Light hits multiple targets with a snare, and I could see it being changed in the future to be an AoE root and Vampire's Bane can be changed to hit multiple targets with the higher DoT damage, as to keep it an attractive alternative to Reflective Light.


    But yea, that's my idea. Blazing and Luminous Spears can't be changed to AoE Roots or Stuns, just one stun and some damage because of the synergy involved with it, and not just the one players activate to get their resources back (which is huge. Bigger than Talons' damaging one) but from Burning Light and the fact that each tick has a chance to proc it.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Francescolg
    Francescolg
    ✭✭✭✭
    If you want Radiant Aura back and AE-CC that matters, so to say more weightiness, just play DK! ;D They still have a "Radiant Aura". :wink:
  • JLB
    JLB
    ✭✭✭✭
    Ranged AoE Stun = No, bad.
    Blazing and Luminous Spears can't be changed to AoE Roots or Stuns, just one stun and some damage because of the synergy involved with it, and not just the one players activate to get their resources back (which is huge. Bigger than Talons' damaging one) but from Burning Light and the fact that each tick has a chance to proc it.

    I don't agree, it was a good change.
    I've tested AoE version of Blazing Spears and it's nice ONLY in PvE thrash pulls. Forget about the rest. The AoE component doesn't mean a thing in PvP, because Zergballs are going to be something from the past and because for the damage you can do out of that 1 seconds stun before they Break Free or get CC immunity is laughable. You are basically granting the enemies CC immunity for a very low damage cost in PvP.

    So the only part where AoE was good, is PvE thrash pulls. Sorry, but I don't buy this was a bug. It was asked many times in the Templar Developer forum, and they sneak it in and then panic thinking they gave Templars a godmode, which is far from the truth.

    It was a good change, and if you tested it you should know it gave Templars a semi-Talons effect (since it granted CC immunity to mobs, it wasn't as good as Talons anyways). That's all. A semi-Talons skill.
    Of course, you can't give Templar half of what a DK gets, that's the weird rule of ZOS since launch and that's what pisses me off.
  • madangrypally
    madangrypally
    ✭✭✭✭

    I generally have no issue with Talons. I would like charge skills to remove roots though.

    IE: I get rooted I can charge to remove it instead of dodge rolling.

    Not sure how viable this actually is though.
  • glak
    glak
    ✭✭✭
    Change luminous shards to AoE root and remove enemy roots, instead of disorient.

    Support would benefit from using it to temporarily lock down melee targets from afar and it has no dot.
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    I generally have no issue with Talons. I would like charge skills to remove roots though.

    IE: I get rooted I can charge to remove it instead of dodge rolling.

    Not sure how viable this actually is though.
    That would make roots absolutely meaningless, most everyone has a gap closer on their bar.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
Sign In or Register to comment.