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Are Imperials unbalanced?

  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    Jar_Ek wrote: »
    Compared to other racial passives, Imperials are too strong. However my preference would be for other racial passives to be bought up to the same level, or at least nearly so.

    Also your poll was really badly phrased, and should have had option 3. to bring other races passives in line with Imperial.

    Yes, believe me, that has already been said countless times. Starting to get quite annoyed with people that don't read the thread before they contribute, honestly.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Heruthema
    Heruthema
    ✭✭✭✭
    No, Imperials are fine as is
    I have not played an Imperial yet but after reading some of these posts I think it may be time to try one. :D
  • Panda244
    Panda244
    ✭✭✭✭✭
    No, Imperials are fine as is
    Lionxoft wrote: »
    Panda244 wrote: »
    Lionxoft wrote: »
    12%hp + 10% stam

    Disclaimer: This post may be completely accurate, but it is in no way meant to offend anyone, sarcasm my dear brethren. Sarcasm.

    Okay, okay... I'll play along with you for a moment, let us say the developers at Zenimax decide to "balance" Imperials to be more on par with the other racial passives okay? So we downgrade the +12% Health to +10%, and the +10% Stamina to +9%, then the racial will mimic the Altmer racial in terms of percentages. (+10% Maximum Magicka and +9% Magicka Recovery, for those of you that don't know what the Altmer racials are.) Still with me? Good. Good. Prepare for simple math.


    Imperial with 3,000 Health and 2,000 Stamina.
    Imperial Base Health = 2,640
    Base Health + Racial = 3,000
    Base Health + "Balanced" Racial = 2,904

    Imperial Base Stamina = 1,800
    Base Stamina + Racial = 2,000
    Base Stamina + "Balanced" Racial = 1,962


    Now, as a civilized, logical Human being that you are, you're going to tell me that a ninety-six, and thirty-eight point difference is worth the effort that it would take the developers? It's a joke, this entire thread, is a joke. If you're so worried about Imperials having an extra two or three percent, then bring the other classes on par with them. As I've said before, and will say again, hell I'll probably just add it into my signature, "Don't balance, what isn't unbalanced."

    Now that the math has been provided, I can almost certainly, no I certainly can guarantee you that no skill in this game will cost ninety-six Health or thirty-eight Stamina at maximum rank, I won't do the further math, because it's too much work. But that extra thirty-eight Stamina probably saves the Imperial... Maybe.. Maybe one blocked attack every couple of minutes. Also, now that the math has been provided, you can probably tell Panda is a little irritated, due to being intoxicated and simply mind-blown. Oh and if the amount of sarcasm in this post offends you, I'm terribly sorry, but for once, out of the three hundred comments that I have posted in this forum, for once. I have provided cold, hard, inevitable, fact.

    Fact. That the effort, to balance the Imperial class. Is an enormous waste of every single Elder Scrolls Online player brain cells' energy. Please, for the love of all that is no longer holy in this no longer good Earth, close this thread. Someone. Anyone. The statements have been made, the poll has been voted in, the waffles have been toasted, and the votes are in people. The votes are in, and 78% of us, think otherwise
    Mr. @Lionxoft

    You can argue that this decision to lower the percentages isn't enough of a balance, well to that, I can identify that you my dear sir, or madam, are simply asking for everything and everyone to be nerfed. Also just something I'd thought I'd mention, look at the Imperial passives, then go look at the Bosmer. +21% Stamina Regeneration seems a bit overpowered, we should nerf that too!!! :scream:

    Conclusion:
    1eb1b63935d9768e06081db17bed8534d7080168ccc80dbaaea0307a79c8cc2b.jpg

    So that short essay was just because I pointed out that you forgot the 10% stamina attribute modifier? Sorry but I didn't mean to provoke an emotional and/or sarcastic response. Let me ask you how you feel about Khajiit passives in comparison? Maybe that will lighten your mood a bit.

    Like I've said before. Imperial is the most well rounded race in the game. I personally think it's more powerful than the other races in the game when it comes to pure attributes and the flexibility that they provide. Also, soft caps will be no more in 1.6 as you already know which will shine some more light on how far the gap can become.

    Oh, did I mention to ask how you felt about Khajiits?

    One after thought. Do you play as an Imperial and why did you choose to play as one? Just curious. :)

    My main was an Altmer, because pointy-ear fetish.
    I made my Dragonknight an Imperial for RP purposes, but I never used him for RP.. So...

    As for Khajiit, they have +30% health regeneration in combat, weapon critical, and a sneak buff... Not bad, not awesome. They'll always be the fluffy wuffy kittens that I know and love.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Morshire
    Morshire
    ✭✭✭✭
    No, Imperials are fine as is
    @MorHawk - Okay, so you took a beating here. Let me to "answer" the question as I see it. The Imperial package cost more, so it gave more than simply buying the game. Taking that advantage away, be it through nerf or boosting of the other races would be wrong. IMO, because people paid extra for the advantage. Is it P2W - form your own opinion. Are Imperials better, hope so, cause they cost more. Are they too OP? Nope. For every race, or player, there is one better. I think it should just be left alone. Trying to make everything "equal", we could go to the extreme and say we should all be one race, play one style. Seriously, that would be the only way to be "balanced", and that would still fail cause players make the characters. No way to balance that aspect.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Aneima
    Aneima
    ✭✭✭
    No, Imperials are fine as is
    Those who voted yes(took the blue pill) are a bunch of nerf bullies.


    ....and this thread is stupid.
  • Panda244
    Panda244
    ✭✭✭✭✭
    No, Imperials are fine as is
    Aneima wrote: »
    Those who voted yes(took the blue pill) are a bunch of nerf bullies.


    ....and this thread is stupid.

    Not stupid, insightful, but not stupid... Either way, can we close it now? @ZOS_GinaBruno pweeeeeaaaaaassssseeeeee? :blush:
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
    #FreeGooey
    #FreeAsgari
    #FreeAoE
    #FreeSubtomik
    #FreeMBF

    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    MorHawk wrote: »
    Okay, so I get that the constant 'nerf' threads are a pain, I really should have avoided the N word, but really, is everyone actually okay with one race having double the max stat bonuses in a game with no softcaps? If something does legitimately need nerfing, then what's the issue with calling for it?

    I think you are being alarmist and inaccurate and this entire thread is a riot trying to happen for no good reason. You asked for my opinion, and you got it.

    The "only" race with "double the stat bonus?" How about Redguards? Max Stamina AND Stamina Regen. That's two stats. How about Dark Elf? Max Stamina AND max Magicka. Also, the other racials are hardly trivial. Wood Elves now have a massive advantage in Stamina Regen, which IS a thing as Stamina builds are now much stronger.

    I really think some people just like to cry nerf for the sake of it, whether they have thought through their argument or not.
    Don't...don't do that bud. Don't do the 'have you thought this through' patronizing crap, especially when you haven't read my post properly. I said "double the max stat bonuses". Important word there you clearly missed. Everyone else gets either gets 3-10% to one stat max, or in the case of Dunmer/Orsimer, 6% to two, so 12%. Hence, 22% total is essentially double what anyone else gets.

    Yes, as you say, there are various bonuses to regens that other races get to counter-act this, and honestly I view those as far more valuable. Quite happy for example with my 30% health regen on my Orc, and that 21% stam regen on Bosmer...man, I think I'd swap everything the Orcs get for that bad boy. Point is though, it's quite the finger in the eye of other races that get neither.

    You keep stating Dunmer receive 6% magicka, when that is patently false. Dunmer receive 9% magicka and 6% stamina. Based purely on attribute raises yes they have '15%' and Imperials have '22%'. You know what though? Imperials don't have Flame resistance that could let you sit in a lava flow, or 7% bonus to Flame damage either.

    You seem to be one of those people who have tunnel vision about what attributes 'count' and which ones don't. If everyone starts having massive boosts to their attributes to be brought in line with the Imperial, I certainly hope the Imperial gets something cool to still remain equivalent. I can understand why people would find Khajiit a little underperforming, between a very small weapon critical bonus, a health regen 30% bonus (which is actually a pretty good trait), and a stealth damage radius/damage bonus. The Khajiit has never seemed as good to me as the Bosmer, in large part because I actually highly value the Poison/Disease resistance. I think until people realize that those resistance traits are actually pretty good, they'll keep feeling like their race is weak. I for one actually really like my Argonian for instance. I do think the new improved Bosmer is probably better, but I do like the Argonian, and Argonian is often claimed to be one of the 'worst races'. The Race is something you have to build around yes, but try to be creative, and think of these traits as enchantments. If you look at them like permanent enchantments you might change your mind about how this works. If you feel the Poison/Disease resistance trait, or Flame Resistance Trait, or whatever trait is worthless, then don't use that race if it bothers you so bad.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    Panda244 wrote: »
    Aneima wrote: »
    Those who voted yes(took the blue pill) are a bunch of nerf bullies.


    ....and this thread is stupid.

    Not stupid, insightful, but not stupid... Either way, can we close it now? @ZOS_GinaBruno pweeeeeaaaaaassssseeeeee? :blush:

    Close it because you disagree? Nice attitude. Go sit in a corner and think about why that's wrong. Give it a sec, it'll come to you.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    You keep stating Dunmer receive 6% magicka, when that is patently false. Dunmer receive 9% magicka and 6% stamina. Based purely on attribute raises yes they have '15%' and Imperials have '22%'. You know what though? Imperials don't have Flame resistance that could let you sit in a lava flow, or 7% bonus to Flame damage either.
    I literally just created a template character on PTS to confirm that before I typed it. Perhaps you'd like a screenshot?
    11004096_10153033587805630_748377945_n.jpg?oh=5b7048a38ce0f014adec4c0e04b02eea&oe=54E93F30&__gda__=1424577412_1c05b0ca55a893a3978d33a8987765c6
    You seem to be one of those people who have tunnel vision about what attributes 'count' and which ones don't. If everyone starts having massive boosts to their attributes to be brought in line with the Imperial, I certainly hope the Imperial gets something cool to still remain equivalent. I can understand why people would find Khajiit a little underperforming, between a very small weapon critical bonus, a health regen 30% bonus (which is actually a pretty good trait), and a stealth damage radius/damage bonus. The Khajiit has never seemed as good to me as the Bosmer, in large part because I actually highly value the Poison/Disease resistance. I think until people realize that those resistance traits are actually pretty good, they'll keep feeling like their race is weak. I for one actually really like my Argonian for instance. I do think the new improved Bosmer is probably better, but I do like the Argonian, and Argonian is often claimed to be one of the 'worst races'. The Race is something you have to build around yes, but try to be creative, and think of these traits as enchantments. If you look at them like permanent enchantments you might change your mind about how this works. If you feel the Poison/Disease resistance trait, or Flame Resistance Trait, or whatever trait is worthless, then don't use that race if it bothers you so bad.

    That was a lot of words to say "I want Imperials to stay P2W because I paid money for them".
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • RainfeatherUK
    RainfeatherUK
    ✭✭✭✭
    No, Imperials are fine as is
    Some seem to discount that certain races are good in certain areas because they dont want to play them that way. Not that surprising I suppose.

    That said the fact that the racials actually mean something is key to their survival and worth. I'd hate to see that changed.

    @dodgehopper_ESO therefore has a good point about under appreciated racial aspects. Deltia proves it time and time again with the Argonian NB and Bosmer/Khajiit scenarios.

    Imperial seems to sit in a similar position to PoE's Scion character. I dont see that as bad, nor do I find Imperial optimum for everything. Player metrics will influence changes in racial balance should it be required but everyone should keep their unqique racial flavours, something which fighting against them in PvP I've never really regarded as all that imbalanced.

    PTS has been really fun. So im going to let it breathe a while.
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    Morshire wrote: »
    @MorHawk - Okay, so you took a beating here. Let me to "answer" the question as I see it. The Imperial package cost more, so it gave more than simply buying the game. Taking that advantage away, be it through nerf or boosting of the other races would be wrong. IMO, because people paid extra for the advantage. Is it P2W - form your own opinion. Are Imperials better, hope so, cause they cost more. Are they too OP? Nope. For every race, or player, there is one better. I think it should just be left alone. Trying to make everything "equal", we could go to the extreme and say we should all be one race, play one style. Seriously, that would be the only way to be "balanced", and that would still fail cause players make the characters. No way to balance that aspect.
    Again, justifying P2W because you paid money to have them. I can't speak for ZOS's intentions, but if they really did intentionally sell the Imperial race as better than other races rather than simply as another racial option to choose from, as does seem possible, then that's several kinds of screwed up.
    Edited by MorHawk on February 20, 2015 1:56PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    You keep stating Dunmer receive 6% magicka, when that is patently false. Dunmer receive 9% magicka and 6% stamina. Based purely on attribute raises yes they have '15%' and Imperials have '22%'. You know what though? Imperials don't have Flame resistance that could let you sit in a lava flow, or 7% bonus to Flame damage either.
    I literally just created a template character on PTS to confirm that before I typed it. Perhaps you'd like a screenshot?
    11004096_10153033587805630_748377945_n.jpg?oh=5b7048a38ce0f014adec4c0e04b02eea&oe=54E93F30&__gda__=1424577412_1c05b0ca55a893a3978d33a8987765c6
    You seem to be one of those people who have tunnel vision about what attributes 'count' and which ones don't. If everyone starts having massive boosts to their attributes to be brought in line with the Imperial, I certainly hope the Imperial gets something cool to still remain equivalent. I can understand why people would find Khajiit a little underperforming, between a very small weapon critical bonus, a health regen 30% bonus (which is actually a pretty good trait), and a stealth damage radius/damage bonus. The Khajiit has never seemed as good to me as the Bosmer, in large part because I actually highly value the Poison/Disease resistance. I think until people realize that those resistance traits are actually pretty good, they'll keep feeling like their race is weak. I for one actually really like my Argonian for instance. I do think the new improved Bosmer is probably better, but I do like the Argonian, and Argonian is often claimed to be one of the 'worst races'. The Race is something you have to build around yes, but try to be creative, and think of these traits as enchantments. If you look at them like permanent enchantments you might change your mind about how this works. If you feel the Poison/Disease resistance trait, or Flame Resistance Trait, or whatever trait is worthless, then don't use that race if it bothers you so bad.

    That was a lot of words to say "I want Imperials to stay P2W because I paid money for them".

    I don't know what to say other than you are clearly ignorant or lack in reading comprehension. I'll reiterate my points without going to take a photo of one ability on the list to create some half baked excuse of an argument. I honestly can't tell if you are a troll or just this ignorant, because if you looked one passive down from Dynamic you would have read what 'Resist Flame' does. You could have also read one of my posts in this thread which discussed this previously, but I shall have to reiterate to counteract this nonsense you keep spouting. Here are the passives in order for Dunmer:

    1) Ambidexterity - Gain 15% more exp when using Dual Wield.
    2) Dynamic 3/3 - Increases maximum magicka 6% and stamina 6%.
    3) Resist Flame 3/3 - Increases resistance to Fire damage (Its high, and I'm patching or I'd load up my Dunmer and tell you the exact numbers) and MAXIMUM MAGICKA 3%.
    4) Flame Talent 3/3 - Increases spells power with Fire effects by 7%

    Your screenshot excludes information and I would argue it does so intentionally, because I can't possibly imagine you are unaware of this if you've been paying attention either to your own thread or to the traits themselves. Scroll down to Resist Flame, and read it in entirety. You have 9% Magicka between Dynamic and Resist flame passives. Congratulations, as a Dunmer you are one of the most powerful magical races on Nirn. As a fire mage no one compares to you, and you also have more stamina to block or run with than the average fellow. Oh and by the way you can soak flame like its nothing. My statements are irrefutable in this regard, yours are not.

    I do not want Imperials to be P2W and honestly I didn't want them to be charged for in the first place. If they gave the Imperial Race away for free to everyone tomorrow it would not bother me. You sir are a whiner, and more importantly a liar. I have tried time and again in this thread to illuminate things as they are with regard to the races. You have not taken all my statements into context in your quote of me, and further concealed facts by your careful use of one image of one passive. As I have been stating all along, the package of passives you receive as a whole need to be taken in context. I am beginning to think @Panda244 is right, that this thread should be closed. Particularly given that no one has been voting on the topic, and the thread seems to be mostly about @MorHawk whining about Imperials and taking other people's statements out of context even when faced with irrefutable facts. This thread's debate has become rather circuitous. @MorHawk if you really believe Imperials are the best, I want to know what races you think are the WORST. I actually think this is a more interesting question, and probably where any balancing issues should be looked at.
    Edited by dodgehopper_ESO on February 20, 2015 2:26PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Wish there were a third option. "Unbalanced, leave imperial alone, buff the ones that fall short."
    Retired.
    Nord mDK
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    I honestly can't tell if you are a troll or just this ignorant, because if you looked one passive down from Dynamic you would have read what 'Resist Flame' does.
    Aaah crap, you're right, I missed the extra 3% tucked into Resist Flame. Yeah, sorry, that was dumb. Don't know why they didn't roll that in with Dynamic, but hey ***. Your accusations of trolling are unnecessarily flame-baity though. I just made a daft mistake.
    I do not want Imperials to be P2W and honestly I didn't want them to be charged for in the first place. If they gave the Imperial Race away for free to everyone tomorrow it would not bother me. You sir are a whiner, and more importantly a liar. I have tried time and again in this thread to illuminate things as they are with regard to the races. You have not taken all my statements into context in your quote of me, and further concealed facts by your careful use of one image of one passive. As I have been stating all along, the package of passives you receive as a whole need to be taken in context. I am beginning to think @Panda244 is right, that this thread should be closed. Particularly given that no one has been voting on the topic, and the thread seems to be mostly about @MorHawk whining about Imperials and taking other people's statements out of context even when faced with irrefutable facts. This thread's debate has become rather circuitous. @MorHawk if you really believe Imperials are the best, I want to know what races you think are the WORST. I actually think this is a more interesting question, and probably where any balancing issues should be looked at.

    Oy, a liar? Man, you really are flame-baiting now. Really hard to get past the personal attacks here, but muscle past it I shall.
    In answer to your question, it's probably pretty clear that Argonians got the short end of the stick.

    And again, for the millionth time, yes buffing the weaker races would probably be best. The point here was just to establish that an imbalance exists. Believe me, if I could change the thread retroactively, I would do so quite happily.

    Edit: apparently "h o" is censored. Guess I can understand why.
    Edited by MorHawk on February 20, 2015 3:17PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    I do have to agree, this should probably be nixed at this point, if only for the hostility currently getting hurled around. Everyone's said their piece, all that's left to do now is see where the chips fall after 1.6 lands, and then I'll make another poll to ascertain if racials are perceived as balanced. Except properly this time, with absolutely no mention of the dreaded N word.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Morshire
    Morshire
    ✭✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    Morshire wrote: »
    @MorHawk - Okay, so you took a beating here. Let me to "answer" the question as I see it. The Imperial package cost more, so it gave more than simply buying the game. Taking that advantage away, be it through nerf or boosting of the other races would be wrong. IMO, because people paid extra for the advantage. Is it P2W - form your own opinion. Are Imperials better, hope so, cause they cost more. Are they too OP? Nope. For every race, or player, there is one better. I think it should just be left alone. Trying to make everything "equal", we could go to the extreme and say we should all be one race, play one style. Seriously, that would be the only way to be "balanced", and that would still fail cause players make the characters. No way to balance that aspect.
    Again, justifying P2W because you paid money to have them. I can't speak for ZOS's intentions, but if they really did intentionally sell the Imperial race as better than other races rather than simply as another racial option to choose from, as does seem possible, then that's several kinds of screwed up.

    Whether you declare them P2W or not does not change the fact that they were sold a more expensive copy of the game which included the Imperial. Taking that away will just make you happy and inflame others. That is not a solution as more a child throwing a tantrum. Seriously. I am not trying to debate P2W items, or what is "right" in your eyes. The question was "Are Imperials Unbalanced?" (Not the original question) There has been a resounding "NO" for the majority of people here. If you want what the Imperial has, then roll an Imperial. There is not one post, anywhere that you can point to, that says..."Imperials are OP at X..." Why, because they are not. They have a good base to build from, but after that it is really the player who makes the character. Are you constantly getting ganked every time you encounter an Imperial in PVP? (Not sure how you would even know) Have you been booted from a dungeon to be replaced by an Imperial? Is the only good build for X class an Imperial? No I suspect. So where is the "imbalance" you speak of? Taking something from people who paid for it because you think it is P2W doesn't make it right. You needed to voice that before they rolled them out. I bought the Imperial Package to be able to play in any alliance, and the 1G horse. Traits never where a factor. (Heck, not even sure I know the comparison) Did I P2W? Well I paid, what do I win? I am not on any leaderboard. I have never been Emperor. I do get a decent amount of invites to dungeons and pledges, but not a lot. I actually have been kicked from runs for my class. So where is this "win" you speak of? I would be irate if they changed the Imperial because of this thread. I'd demand a refund. (Right or wrong, I would for sure) And for the record, some people have made some valid points that you are choosing to ignore, but make me want to go roll another race cause they sound better than what I have...an Imperial.

    For the record: I agree with you about P2W items. But for the Imperial Edition you could argue the Rings of Maria. Heck, you could even really argue the 1G horse might be P2W. But seriously need to remove the wool from my eyes if you are going to try and convince me that the Imperial, by itself, is a P2W item. (And then again, show me the "win" part.) And by your logic, you should ask that they take my 1G horse and make me pay full price, since it is P2W in your book.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    No, Imperials are fine as is
    Do racials need balancing? yes
    Do they need nerfing? no
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    Morshire wrote: »
    Whether you declare them P2W or not does not change the fact that they were sold a more expensive copy of the game which included the Imperial. Taking that away will just make you happy and inflame others.
    You keep going back to that. I don't know how many times I have to say "don't nerf, buff the others" before folks move on from my unfortunate phrasing. Just because money changed hands for the race, it doesn't justify said race getting a bigger share of the pie.
    Morshire wrote: »
    That is not a solution as more a child throwing a tantrum. Seriously. I am not trying to debate P2W items, or what is "right" in your eyes. The question was "Are Imperials Unbalanced?" (Not the original question) There has been a resounding "NO" for the majority of people here.

    Again, because I combined the questions "are they unbalanced" and "should they be nerfed". Frack on a biscuit, I wish I could retroactively change that. Whaddaya want people. I will flagellate myself! I'll do it! lol
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    No, Imperials are fine as is
    @MorHawk I know I came off a bit harsh in my last post, but I was fairly upset with how condescending you were toward me when you were both wrong and I had explained myself before. What made it worse is that you were taking what I said out of context and showed what had the face of proof but was in fact not proof. I bear you no ill will, I just think you are misinformed and perhaps passionate though wrong.

    Imperial as I see it is just a good 'all around' type race. In a game where up until very recently magic was king, the Imperial has just been 'good' or 'okay' depending upon what role you took. Admittedly the Stamina bonuses they receive would be good for a stamina build, though other races probably fill this niche better. The health bonus is nice for tanking as well, but when compared to other tanky races I wouldn't assume the Imperial is any better. Consider for a moment that a Nord has 30% Health Regeneration bonus (which is always on), 3% Max health, and 6% Damage Reduction. Damage reduction is a really powerful trait that no one else in the game has. When this trait was armor, it was an admittedly weak trait. Once it became damage reduction I personally feel this really made Nords shine. All three of these traits together really make Nords great tank characters, and you could easily look at the Cold Resistance trait as a 'throwaway'. It is a strong trait though and I think it is a fault of the devs that they have not made Cold Damage more compelling to use in the game. As I have stated in many threads before, they really should have released a class with Cold damage or included it in other skill lines. The only way to do cold damage in the game is via Enchantment or Frost Staff skill lines currently. This is more a flaw in design and not the race itself. As I've stated before, most races have a 'throwaway' or 'fun' trait. Imperial 'fun' trait is Red Diamond, which as someone has stated earlier in this thread is statistically insignificant even if you are fighting purely as a melee fighter.

    Argonians are a pretty interesting race. When all passives are filled, an Argonian receives a strong poison/disease resistance, 3% Maximum Health, 6% bonus to healing received, 15% more effective potions, and a 50% bonus to swim speed. I think this race probably deserves better numbers for the potion effectiveness but that's about it. The bonus swim speed is fluff/fun which most races seem to have one passive for. Bonus healing received is actually pretty strong, and while it might not be as effective for some classes (Like Sorcerer) I wouldn't consider a 6% bonus to healing a waste. Remember this bonus will apply to heals you can apply yourself such as Green Dragon Blood, Crit Surge, Mutagen, Breath of Life, Siphon health, Sap Essence, etc. These heals also include those sent by team members. I have actually known quite a few strong Argonians out there, so I'm not convinced they are so weak.

    What races do I think need fixing? Redguard and Khajiit. I'm honestly not sure what to do about the Khajiit, but I think the change should probably be with their 6% bonus to melee Criticals. Redguard the issue is more than they pile stamina on top of stamina, and honestly the Bosmer ends up more or less equal (now that they receive 21% stamina regen in 1.6). On top of this, the Redguard has always had at the least poison resistance but usually it has had both poison and disease resistance. If I changed one thing about the Redguard, I would give them the Poison/Disease resistance attribute that argonians and bosmer get instead of what is currently titled 'Adrenaline Rush', which would also have the added effect of giving them a +3% bonus to health as well. Unfortunately, I suspect a lot of people have grown to like the stamina return of Adrenaline Rush so this might not be the most popular move, but it is something I've always felt they should make.

    Races like Dunmer, Breton, Altmer are clearly powerful to most people for the magic (and other) roles. Bosmer is also very well rounded for the sneak attack type character. For clarity here, I'm going to put my cards on the table. I play a V14 Imperial Templar Tank, a V14 Argonian Nightblade, a V14 Dunmer Dragonknight, and a V4 Altmer Sorcerer. I also have a Breton Sorc, a Nord Dk, a Dunmer Sorc, and an Orc NB in the 20-30's range. In all of that time the one thing I've noticed is that each character gives you a different direction to build and a different niche to follow. I'm finding all those combinations pretty compelling so far. Though I must admit I was a little crestfallen when I found out that the Ambush skill on my Orc is not considered a charge attack, I simply chose a different skill to charge on enemies with like the 2Hander Crit charge.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • MorHawk
    MorHawk
    ✭✭✭✭✭
    Yes, Imperials need to be nerfed
    @dodgehopper_ESO Wow. That was one heck of an essay, but I won't insult you by using that lame "TL;DR" thing, as a lot of that was very well thought-out.

    That said, you are way too generous to our Saxhleel brethren, and the fact that you and I are looking at the same numbers and having such widely different reactions to them makes me think that debate on this issue is probably quite fruitless. That said, let's give a direct comparison a shot.

    First off, yes it does seem like quite a few races get what I'd call a 'flavour' passive. Frost resist for Nords, swim speed for Argonians etc, so we can safely set those aside. Starting with the easy one then (and going by your list so I don't embarrass myself by trying to type them from PTS again! lol), a 3% max stat bonus, and to health as well (I think it's pretty universally accepted that, point for point, stam and mag > health), is clearly a pittance. That then leaves us with +15% potions and +6% healing received. I don't have any endgame experience (slowest leveller ever here), but let's assume that potions are used for that tripotty goodness. Thus, I don't think it's a stretch that regen could be said to be pretty equivalent. Taking Altmer as an example then, I'd be interested to know in what situations the above would ever be superior to +10% max and +9% regen to magicka. Lizards get a teeny scrap more health and healing. Altmer can cast any spell bigger and more often, and a damage boost to boot. Hardly what I'd call an even trade.
    Edited by MorHawk on February 20, 2015 7:51PM
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Panda244
    Panda244
    ✭✭✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    Panda244 wrote: »
    Aneima wrote: »
    Those who voted yes(took the blue pill) are a bunch of nerf bullies.


    ....and this thread is stupid.

    Not stupid, insightful, but not stupid... Either way, can we close it now? @ZOS_GinaBruno pweeeeeaaaaaassssseeeeee? :blush:

    Close it because you disagree? Nice attitude. Go sit in a corner and think about why that's wrong. Give it a sec, it'll come to you.

    Close it because it's been open long enough and the facts are in, Imperials aren't unbalanced according to the poll. So deal with it, or try to bump the thread another week and get more votes. However, I'm more inclined to close it because you're a rather rude person, to both me, and Dodgehopper.
    Aldmeri Dominion For Life!
    Crassus Licinius II - DK - V14 - Former Emperor of Blackwater Blade NA (The Dragonknight that refuses to go Vampire.)
    N'tel Arlena - NB - V14 - Retired Sap Tank of Haderus NA, Harasser of Many (Also, not a vampire. Goes by nickname Nutella.)

    #FreeZazeer
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    Officially Resigned From Cyrodiil As Of 4/15/15 10:24 PM EST.
  • Morshire
    Morshire
    ✭✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    Morshire wrote: »
    Whether you declare them P2W or not does not change the fact that they were sold a more expensive copy of the game which included the Imperial. Taking that away will just make you happy and inflame others.
    You keep going back to that. I don't know how many times I have to say "don't nerf, buff the others" before folks move on from my unfortunate phrasing. Just because money changed hands for the race, it doesn't justify said race getting a bigger share of the pie.
    Morshire wrote: »
    That is not a solution as more a child throwing a tantrum. Seriously. I am not trying to debate P2W items, or what is "right" in your eyes. The question was "Are Imperials Unbalanced?" (Not the original question) There has been a resounding "NO" for the majority of people here.

    Again, because I combined the questions "are they unbalanced" and "should they be nerfed". Frack on a biscuit, I wish I could retroactively change that. Whaddaya want people. I will flagellate myself! I'll do it! lol

    And while I am not sure what you were trying to point out from the small part of my statement that you quoted, so let me ask you directly:

    What makes Imperials so OP in your opinion that they warrant this thread? Just that.
    Follow me if I advance, Kill me if I retreat, Avenge me if I die.

    When this immediate evil power has been defeated, we shall not yet have won the long battle with the elemental barbarities. Another evil, it may be an invisible adversary, will attempt, again, and yet again, to destroy our frail civilization. Is it true, I wonder, that the only way to escape a war is to be in it?

    If I die, you are forgiven, If I live, I will kill you.
  • Woolenthreads
    Woolenthreads
    ✭✭✭✭
    No, Imperials are fine as is
    MorHawk wrote: »
    Simple question, you all know the history. No softcaps, and about to be opened up to the public, so after this the crying over nerfs would be exponentially greater. If this is broken, it needs to be fixed, and now.

    Consider that those who have Imperial paid $20 more for it. Even if you said the horse was worth $15 of that, they are still paying money. In my opinion you are requesting that people who paid more money for their game be punished for it.
    Oooh look, lot's of Butterflies! Wait! Butterflies? Get out of here Sheo, stop bugging me!

    Having issues with Provisioning Writs? A list of problem Writs and people willing to help in game can be found in this Thread
  • Deheart
    Deheart
    ✭✭✭
    If Imperials need to be nerfed in order to balance them with the other races, then this game has always been Buy to win, lol.

    Pay $20, and be able to play as an Imperial and convert any armor into imperial armor style. Plus the Imperial Horse that only costs 1 gold to purchase from the stables.

    I actually laughed out loud at this realization.

    My roomate is looking at me weirdly
    As a casual player I was satisfied that at one point I had a char max level and near max crafting with almost all motifs and I pretty much lost interest. Then ESO discovered DLC's and now my main is just a wanabe and I am happily pulled back into the game.
  • RainfeatherUK
    RainfeatherUK
    ✭✭✭✭
    No, Imperials are fine as is
    Imperials have certainly been popular in the past meta for obvious reasons. Now that DK, blocking and other things are being raked in we'll have to see how it goes.

    I killed plenty of Imperial DK as Bosmer NB over the months, so I really wonder how imbalanced it really is. Or maybe everyone is just rolling fotm with no actual clue how to play? Dont believe that somehow.
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