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WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Seriously people need to stop asking for nerfs to everything.
Nerf the outlier, or buff everything else? I know which one makes sense to me, but the distinction is fairly moot.
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WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I have a problem with too much of an adjustment to something they sold me as an extra thing. That's borderline bait and switch...I'd rather see the other races improved a bit to all be appealing.
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WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
literally couldn't care less as my Wood Elf NB main (my only VR14) will still be just as viable in 1.6 for Tanking, Healing and DPS as I am in 1.5.8.
I PvP'd quite a bit near launch (not on my main though, wrong Faction for my launch Guild) and do a little now on my Main. I will be doing more soon, but have been very busy testing on PTS for 1.6. BTW, you do understand that main stats, especially Magicka and Stamina, do not provide a large, direct increase in DPS/Healing right? Spell Damage and Weapon Power scale better than Mag/Stam. The only real advantage is a Race with + Magicka for the Harness Magicka Shield and Sorc's Hardened Ward. Even still, I don't care.So, just to pin you down, you're okay with having a competitive disadvantage? I get that you might not PvP much, heck I never have, but really, that's okay with you?
I PvP'd quite a bit near launch (not on my main though, wrong Faction for my launch Guild) and do a little now on my Main. I will be doing more soon, but have been very busy testing on PTS for 1.6. BTW, you do understand that main stats, especially Magicka and Stamina, do not provide a large, direct increase in DPS/Healing right? Spell Damage and Weapon Power scale better than Mag/Stam. The only real advantage is a Race with + Magicka for the Harness Magicka Shield and Sorc's Hardened Ward. Even still, I don't care.So, just to pin you down, you're okay with having a competitive disadvantage? I get that you might not PvP much, heck I never have, but really, that's okay with you?
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Is it possible to be imperial? Is it possible to roll imperial dk? Why do people want to nerf something they can be like anyone else? I don't play an imperial but I also couldn't care less just sick of jealous people calling for Nerfs every time they see a small imbalance.
Nerf the outlier, or buff everything else? I know which one makes sense to me, but the distinction is fairly moot.
Okay, so I get that the constant 'nerf' threads are a pain, I really should have avoided the N word, but really, is everyone actually okay with one race having double the max stat bonuses in a game with no softcaps? If something does legitimately need nerfing, then what's the issue with calling for it?
My concern isn't pvp. In pvp, there are lots of factors involved...@MorHawk let me put it to you another way. Many Players use their Racial like an added Glyph or set bonus. To that end if I had 2000 more Magicka with my Racial, I could spend more Attribute points into Health to survive longer in PvP. There are very few Players who actually stack a single Attribute pool > everything else, and we're finding that those builds on PTS aren't actually viable, like the 40K Magicka Sorcs. They're gimmicky builds that might work for a very narrowly focused build/situation.
Even with +12% Health in PvP that's not going to net you any real advantage over another Player since as I said one Light Attack will negate that added Health. +10% Stamina sounds great for a Blocktacular but the reality on PTS is you might last an additional second when blocking enough attacks. You won't get a single additional Dodge-Roll out of that 10% though and the damage boost from 10% Stamina isn't much. 2H builds in PvP are doing so much damage that there's little difference between a Khajit and an Imperial wielding the same 2H build, the Player on the receiving end is still gonna die fast.
Yes, and meanwhile the other guy gets 1000 with *his* racial.@MorHawk let me put it to you another way. Many Players use their Racial like an added Glyph or set bonus. To that end if I had 2000 more Magicka with my Racial, I could spend more Attribute points into Health to survive longer in PvP.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
I'd love to see your statistics to back up that ONLY groups with 12 Imperials are at the top while mixed groups or groups that lack Imperials altogether are near the bottom or don't make the leaderboard at all. Without said statistics your complaint on the issue is nothing more than words on the internet.My concern isn't pvp. In pvp, there are lots of factors involved...
But in PVE, 10% stam is already +5% dps. Moreover, +12% health means you can allocate the health points into stam than you normally would otherwise. So imperial will be doing at least about 7-8% more dps than another race.
All leaderboards in trials are very close at the top. There are also lots of very close SO speedrun attempts that have narrowly missed. The top ranks are separated by a few seconds. That's why balance is important.
For PVE dps, racials shouldn't attribute to more than 1-2% advantage in dps. Otherwise, this game can't be a serious PVE game. And most people are PVEers.
So, just to pin you down, you're okay with having a competitive disadvantage? I get that you might not PvP much, heck I never have, but really, that's okay with you?
Attorneyatlawl wrote: »Indeed. /thread.
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WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.