nerevarine1138 wrote: »I came in to this thread expecting it to be more along the lines of, "Magnets, how do they work?" I am highly disappointed.
And OP: they don't fit in the lore too well, but since this entire era is a big question mark in the history books, it doesn't really matter. Why are they there? Because this is an MMO, and people would never play an MMO without some form of fast-travel.
Holycannoli wrote: »They don't fit into the whole lore. There never used to be mundus stones, we chose our constellation at character creation and it was permanent.
well, a rose by any other name...
http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Loyalty
http://elderscrolls.wikia.com/wiki/Standing_Stones
nerevarine1138 wrote: »I came in to this thread expecting it to be more along the lines of, "Magnets, how do they work?" I am highly disappointed.
And OP: they don't fit in the lore too well, but since this entire era is a big question mark in the history books, it doesn't really matter. Why are they there? Because this is an MMO, and people would never play an MMO without some form of fast-travel.
People used to
Holycannoli wrote: »Holycannoli wrote: »They don't fit into the whole lore. There never used to be mundus stones, we chose our constellation at character creation and it was permanent.
well, a rose by any other name...
http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Loyalty
http://elderscrolls.wikia.com/wiki/Standing_Stones
They didn't exist in Daggerfall and Morrowind and I consider those two games the superior TES games.
Holycannoli wrote: »Holycannoli wrote: »They don't fit into the whole lore. There never used to be mundus stones, we chose our constellation at character creation and it was permanent.
well, a rose by any other name...
http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Loyalty
http://elderscrolls.wikia.com/wiki/Standing_Stones
They didn't exist in Daggerfall and Morrowind and I consider those two games the superior TES games.
Want a work-around? Walk everywhere. Problem solved.
Holycannoli wrote: »Holycannoli wrote: »They don't fit into the whole lore. There never used to be mundus stones, we chose our constellation at character creation and it was permanent.
well, a rose by any other name...
http://www.uesp.net/wiki/Bloodmoon:The_Skaal_Test_of_Loyalty
http://elderscrolls.wikia.com/wiki/Standing_Stones
They didn't exist in Daggerfall and Morrowind and I consider those two games the superior TES games.
Holycannoli wrote: »They don't fit into the whole lore. There never used to be mundus stones, we chose our constellation at character creation and it was permanent.
And Cyrodiil at this point and time is suppose to be a f**king jungle. Your point?
Unless of course if the whole Tiber Septim chim thing is retroactive.
they did not exist in Vvardenfall Where tes 3 Took place. However if they are left over Ayleid Relics It stands to reason there would have never been any there to begin with. There were no Ayleid ruins there at all. although she abandoned to Dunmer strongholds did have a very similar transportation system.
and even if there had been a few scattered throughout the island its a long gap between eson the morrowind. any number of things could have been raised the way shrines from existence. they may have been dismantled on purpose or it could have been some kind of weird magical catastrophe involving them.
rogue_gamer32b14_ESO wrote: »So can someone explain to me where these immersion break eye sores come from and why aren't they around in the series?
rogue_gamer32b14_ESO wrote: »Wayshrines are all over the place. Yet in every Elder Scrolls game, they don't exist. I know in Skyrim Dawnguard DLC Wayshrines for the Forgotten Vale were introduced. However they were one time travel and useless after. They also didn't exist outside Forgotten Vale.
So can someone explain to me where these immersion break eye sores come from and why aren't they around in the series?
I will try to summarise my earlier post for simplicity's sake.
Wayshrines are just places to pray for most people of Tamriel.
It is only us the player, the soul shriven, who are unmoored from the world, that can use the wayshrines for travelling
Holycannoli wrote: »
They didn't exist in Daggerfall and Morrowind and I consider those two games the superior TES games.
nerevarine1138 wrote: »I came in to this thread expecting it to be more along the lines of, "Magnets, how do they work?" I am highly disappointed.
And OP: they don't fit in the lore too well, but since this entire era is a big question mark in the history books, it doesn't really matter. Why are they there? Because this is an MMO, and people would never play an MMO without some form of fast-travel.
dodgehopper_ESO wrote: »nerevarine1138 wrote: »I came in to this thread expecting it to be more along the lines of, "Magnets, how do they work?" I am highly disappointed.
And OP: they don't fit in the lore too well, but since this entire era is a big question mark in the history books, it doesn't really matter. Why are they there? Because this is an MMO, and people would never play an MMO without some form of fast-travel.
That is a pretty big assumption, and just wrong. The wayshrines I can look past, because its easy to explain away as some First or Second Era tech-magic thing like the propylon indices/chambers. Their necessity though in an MMO environment seems a bit ridiculous to me. That's just the lazy modern way of looking at MMO's, that doesn't mean people couldn't have fun actually riding their horses from point a to point b. Cyrodiil for instance doesn't feel overly large to me.
They came from regular people building ad-hoc sites of worship. They aren't around in the later games because they have fallen apart, like any structure that isn't maintained.rogue_gamer32b14_ESO wrote: »So can someone explain to me where these immersion break eye sores come from and why aren't they around in the series?