pjwb16_ESO wrote: »At the end of the Video you can see a death recap with 20,8 K Meteor, and no SOul Strike is way less damage than that...
A little flappity flap sends that meteor right back into space.....
ezareth_ESO wrote: »I was getting 4K Meteors on live... 21K is weak against vampires.
A little flappity flap sends that meteor right back into space.....
not into space but back at the caster, which is seriously dumb lol you are not even projecting it at them. You just call it down from space where it came from the orbit of planet X. Therefor it isnt a spell projectile lol over load is a spell projectile. Yet ZoS will never fix it or make meteor a targetable AoE move like other ground based effects
ezareth_ESO wrote: »I was getting 4K Meteors on live... 21K is weak against vampires.
Were you emp?
Wrong, Health is not 1:1 to live, its less so its pretty significant. Its more about the timing of Meteor along with the DoT that makes it strong21k hit isn't much with all the new stats. with old system it would be 2100 really hasn't changed that much.
pjwb16_ESO wrote: »Im not crying for nerfs, cause everyone could use Meteor, just wanna show it
snipeopsub17_ESO wrote: »It needs to be fixed now, or pvp will turn into meteor spam.
Meteor is just overpowered.
It has an incredible strong initial hit PLUS an incredible strong AoE DoT. As I said, it's better than most class ultimates (Nova & Standard are crap compared to Meteor).
snipeopsub17_ESO wrote: »It needs to be fixed now, or pvp will turn into meteor spam.
20k damage is nothing. That is current in game 2k. In live you can get 3k meteors, but you don't see it because how slow the move is and it does not track. The move is pretty useless.
This high dmg is only because all noobs still wear 7/7 light and do not realise that they have 5000 spell res on PTS