First off, Focused Charge is much improved. It now feels like a viable option. Nonetheless, it still has a pronounced delay over other charge abilities. I do not understand why it needs to have this lockout period. It does nothing but simulate high ping. It's awful. Still, I'll take the current implementation over the last one. I just think it could be better.
Next up is the new ability, Radiant Destruction. I love this ability. I love that I finally have the options available to play an effective ranged caster templar, to complement my main focus of healing. No more are the days of switching between keeping my distance to heal and charging in with a sword and shield to fight. No more do I feel obligated to spam Puncturing Sweep. In fact, of all the changes, a significant new play style option for my main is one of the biggest reasons I'm coming back.
There is just one problem. The spell has an insufferable delay before casting. I thought we were working to improve combat responsiveness, but this spell just takes WAY too long to get going. Perhaps it is a balance concern? I'd rather it deal slightly less damage than delay long enough to let my opponent heal back up before it even hits them. I saw a thread about this in general discussion, but it seems a PTS issue to me.
Beyond that, I am really enjoying the refreshing new spell animations, along with nearly every other major change this patch. 1.6 really knocked it out of the park.
Edited by jrgray93 on February 6, 2015 1:29PM EP: Slania Isara : Harambe Was an Inside Job