BIG DIFFERENCE .. switching weapons is cost-free, switching foods on a per-encounter basis (at worst) will consume vast amounts of food and drink.bowmanz607 wrote: »I can craft a bow and a staff but i dont ecpect to use both at the same time. I make a choice. I can use precise or sharpened but not both. It all depends on how u want to play.
I honestly don't even know why drinks are currently in the game.
Me too, I prefer to increase my regen rate so I have Magicka or Stamina available to interrupt/heal/whatever to avoid a dent in my health rather than a slightly larger health pool, the extra amount being often a lot less than a crit. hit which could have been avoided had I had the Stamina to prevent it.newtinmpls wrote: »
Reversing stated changes has been 'normal' behavior for ZO$, but on this change, they did in fact explain their reasons for not stacking. They want to encourage Drink usage, so they did a slight increase on drinks in 1.6. The rational is use food buffs for short fights, and drink buffs for long fights. They also said they would monitor drink usage, and consider stacking food and drink if drink usage did not increase. So it's still possible we will get both buffs to stack in the future. But, I would not consider this a certainty.This is just another of a lengthening list of plans ZOS have announced then done a U-turn on without any discussion or even an attempt to explain why the reneged on it .. and no, this what they said WOULD happen, it wasn't a 'hope' it wasn't a 'plan', it was FACT, which turned out not to be.
If they really think the level of drink stats are enough to encourage their use they [ZOS] are deluded .. even at the 1.6 levels the benefit is still not going to persuade many to give up the bigger numbers they see in the stat pools .. the main problem here is that regen isn't enumerated as clearly so people don't know the benefits, but given the boost to regen is pretty small then that may be a moot point anyway.
When you say "everyone", you actually mean "everyone who understands how to play the game". Do you have any idea how many times I've gone to run a Veteran Dungeon and found that one of the other players in my party thinks that a Stale Shank-and-Potato Pie is acceptable food! It's only Level 45 and nerfed because it's Stale, and yet people will still eat them and think they are adequately buffed for a Veteran Dungeon! ARGH!pmn100b16_ESO wrote: »Yeah I've never understood why people keep asking for stackable food and drink like its going to give them an advantage. It isn't, everyone will just need to eat food AND take drink before doing anything.
We could have soups - they're like a drink and a food at the same time.I think another alternative would be to make high level drinks do buffs like increased stamina and stamina regen (and a magicka version, and health version)
C0pp3rhead wrote: »The reasons Food & Drink should stack are simple: Spell/Wpn Damage scales off of Max Magicka/Stamina. In order to make drinks comparable, there would need to be a secondary stat that scales off of Magicka/Stamina Regen. Because there is no such secondary stat, drink would have to become much more powerful than they currently are. Food and Drink currently provide complimentary buffs.
It is appropriately easy to level crafting in this game. Just because you haven't put in the time or effort to raise your crafting skills does not mean that the effectiveness of items should be less than optimal. By the time I got my first character to the middle vet levels, I had managed to get 40-something (enough to craft upper-vet level gear) in all the armor/weapon crafting skills. By that time I had also hoarded up enough alchemy, provisioning, and enchanting materials to level my alts to comparable levels.