DanielMaxwell wrote: »Food = increased stat pool
Drink = regeneration of stat
I think most would like to have them stack instead of have the regeneration buffed to the point that it is too strong .
a modest increase to the regeneration rates provided from drinks is not needed if they stacked with food .
shadesofkinb14_ESO wrote: »Regeneration is never going to be a viable option in comparison to raw numbers, unless you overpower the regeneration rate (something no one will be ok with). Stacking food and drink is the only way you will ever make drinks important at all.
pmn100b16_ESO wrote: »Someone had an idea in another thread something along the lines of, if you have purple food, you can stack with a green drink. Blue food stack up to a blue drink. Green food stack up to a purple drink. Might be an option.
bowmanz607 wrote: »shadesofkinb14_ESO wrote: »Regeneration is never going to be a viable option in comparison to raw numbers, unless you overpower the regeneration rate (something no one will be ok with). Stacking food and drink is the only way you will ever make drinks important at all.
I disagree. for one if people have recovery on gear they can now lose that and add other items that will help in others way. Also, although raw damage is better it doesn't matter if you run out of resources. An example is siphoning attacks. It hurts your attack power, but overall is better in dungeons because you can attack more.
I think another alternative would be to make high level drinks do buffs like increased stamina and stamina regen (and a magicka version, and health version), that way you have something for people that want to buff one stat well and those after the sheer numbers can do blue or purple food and raise two or three stats but not get the regen buffs, or drinks to raise two or three regens but not the stat increase. Though raising the regen bonus on drinks would help quite a bit in making them useful. Right now, there is still no choice really.
shadesofkinb14_ESO wrote: »Regeneration is never going to be a viable option in comparison to raw numbers, unless you overpower the regeneration rate (something no one will be ok with). Stacking food and drink is the only way you will ever make drinks important at all.
shadesofkinb14_ESO wrote: »bowmanz607 wrote: »shadesofkinb14_ESO wrote: »Regeneration is never going to be a viable option in comparison to raw numbers, unless you overpower the regeneration rate (something no one will be ok with). Stacking food and drink is the only way you will ever make drinks important at all.
I disagree. for one if people have recovery on gear they can now lose that and add other items that will help in others way. Also, although raw damage is better it doesn't matter if you run out of resources. An example is siphoning attacks. It hurts your attack power, but overall is better in dungeons because you can attack more.
I see what you're saying, but I have never seen it in action. I *have* seen dozens of players say "food up?" because they know that those extra hit points, stamina points, and magicka points are going to give them longevity as well as overall damage and other benefits.
Raw regeneration cannot (currently) compete with raw increase. Now, I'm willing to concede that, yes, it will become a staple of good dungeon runners or pvp warriors if allowed, but I'd rather have that than a whole section of my profession that I consider sub-standard and feel frustrated when drink ingredients show up in my hirelings mail.
bowmanz607 wrote: »
Ya but i would say people say "food up" cause why would you use the drinks right now?
shadesofkinb14_ESO wrote: »bowmanz607 wrote: »
Ya but i would say people say "food up" cause why would you use the drinks right now?
But even if you make drinks better you will never get them to a place where they are preferable to food, especially tri-stat food.
If I'm running out of magicka I can pop Spell Sym to get more and the healer can make sure I'm back up fighting fit. If I run out of Stamina (for me at least) I can throw up an earthen heart ability or Green Dragons Blood and a potion.
Developers would be required to over power drinks to make them competitive with tri-stat food at this point. It would be simpler and more effective to allow them to stack.
Otherwise, drinks will always lose out to food unless they're broken on purpose.
bowmanz607 wrote: »DanielMaxwell wrote: »Food = increased stat pool
Drink = regeneration of stat
I think most would like to have them stack instead of have the regeneration buffed to the point that it is too strong .
a modest increase to the regeneration rates provided from drinks is not needed if they stacked with food .
Right, but again why stack them and just not provide a viable second option? Obviously you will need the right calculations and test it.
bowmanz607 wrote: »But by stacking points and gear in recovery alon with drinks you would lose a lot else where. So you may have a high regen but low damage perhaps to low. And personally I don't feel like having the high regen is as viable in pvp as pve. But again. Also you can get gear for base stats for magika and what not. Also there are skills that increase max magika and Stam depending on racials. But I do see your point. That said, I don't think stacking is the best solution. So much as the easiest. Again as mentioned before, add some different stats to drinks along with recovery. Or maybe instead of recovery at all because we have all done fine without it how bout a tri drink that does like crit, damage, and increase a base stat associated with the type of damage and crit you get. Then people can decided between that or tri food. That could be viable?
DanielMaxwell wrote: »bowmanz607 wrote: »But by stacking points and gear in recovery alon with drinks you would lose a lot else where. So you may have a high regen but low damage perhaps to low. And personally I don't feel like having the high regen is as viable in pvp as pve. But again. Also you can get gear for base stats for magika and what not. Also there are skills that increase max magika and Stam depending on racials. But I do see your point. That said, I don't think stacking is the best solution. So much as the easiest. Again as mentioned before, add some different stats to drinks along with recovery. Or maybe instead of recovery at all because we have all done fine without it how bout a tri drink that does like crit, damage, and increase a base stat associated with the type of damage and crit you get. Then people can decided between that or tri food. That could be viable?
I know many hate on WoW but you used to be able to stack every single buff flask , potion and food in that game .The Blizzard developers had to remove that because it was making it impossible to create reasonable content without planing it around the players stacking all of those buffs , there by making the content to difficult for new players to get into (dungeons and raids) , or do (open world content). It was also having an effect on the in game economy due to the high gold cost to obtain them . There where some additional reasons that I do not recall at this time .
For the long term health of the game all food and drink buffs have to be looked at along side everything else in the game that provides those same stats . In this case adding weapon, spell , or crit damage to drinks along side regen of base stats would be game breaking , or require that all other sources of weapon, spell , and damage boosters be reduced.
bowmanz607 wrote: »DanielMaxwell wrote: »bowmanz607 wrote: »But by stacking points and gear in recovery alon with drinks you would lose a lot else where. So you may have a high regen but low damage perhaps to low. And personally I don't feel like having the high regen is as viable in pvp as pve. But again. Also you can get gear for base stats for magika and what not. Also there are skills that increase max magika and Stam depending on racials. But I do see your point. That said, I don't think stacking is the best solution. So much as the easiest. Again as mentioned before, add some different stats to drinks along with recovery. Or maybe instead of recovery at all because we have all done fine without it how bout a tri drink that does like crit, damage, and increase a base stat associated with the type of damage and crit you get. Then people can decided between that or tri food. That could be viable?
I know many hate on WoW but you used to be able to stack every single buff flask , potion and food in that game .The Blizzard developers had to remove that because it was making it impossible to create reasonable content without planing it around the players stacking all of those buffs , there by making the content to difficult for new players to get into (dungeons and raids) , or do (open world content). It was also having an effect on the in game economy due to the high gold cost to obtain them . There where some additional reasons that I do not recall at this time .
For the long term health of the game all food and drink buffs have to be looked at along side everything else in the game that provides those same stats . In this case adding weapon, spell , or crit damage to drinks along side regen of base stats would be game breaking , or require that all other sources of weapon, spell , and damage boosters be reduced.
I was also suggesting getting rid of regen altogether and just using other stats in drinks since Noone uses them anyway so the regen has never been utilized. Soa be weapon crit plus weapon damage plus stamina base stat. Or vice versa for magka. What about that idea?