Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
This game is already Twilight Online. I think both vamp and WW should be nerfed.
MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
Their lowering the damage on fire for Vampire .
What did you say about the bat swarm ultimate? It is the most used ultimate in the game, and also allows people to walk straight into trains of players (or masses of mobs in pve). I feel the only reason people choose to become a vampire currently ,is for the ultimate, or perhaps the sneak passive. I would like to see some more active skills for vampires that would actually be used in various builds, rather than just an escape skill.
Knootewoot wrote: »I think Vampires should be UBER STRONG.
However,
Werewolves only should appear at night at a full bloodmoon, uncontrolled. Also they should be able to attack friendlies.
Vampires should die at a ray of sunlight.
Note: I am vamp myself (unwillingly, as i need to be one to kill one due to stacking speed buffs. not anymore, but i prefer my armor above the nightsomething armor so i need to be vamp)
MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
Their lowering the damage on fire for Vampire .
Knootewoot wrote: »I think Vampires should be UBER STRONG.
However,
Werewolves only should appear at night at a full bloodmoon, uncontrolled. Also they should be able to attack friendlies.
Vampires should die at a ray of sunlight.
Note: I am vamp myself (unwillingly, as i need to be one to kill one due to stacking speed buffs. not anymore, but i prefer my armor above the nightsomething armor so i need to be vamp)
Are you not aware of how amazing a build becomes once you become vampire? There is a reason it is twilight online in pvp.......dont like weakness to fire? Put on fire resistance, problem solved >_<
Your ultimate is already devastating, no point in being in anything except stage 4. The mist form?! lol that thing is the most annoying escape skill ever. Vampires are fine where they are. If anything, and this is just MY opinion, I say penalize them far worse than what they have right now. Just so the twinkle freaks in pvp go away.
The sheer power being a vampire gives should come at a steep cost sorry.
MornaBaine wrote: »MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
Their lowering the damage on fire for Vampire .
And upping the proc on Silver Bolts. Vamps are $cr3w3d in PvP now despite having a little better survivability in dungeons where fire bosses are so often the order of the day. So that was really, "Here's a piece of candy. Now hold still while I whack you over the head with this baseball bat. What? Why are you complaining? I GAVE you a piece of candy darn it!"
MornaBaine wrote: »MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
Their lowering the damage on fire for Vampire .
And upping the proc on Silver Bolts. Vamps are $cr3w3d in PvP now despite having a little better survivability in dungeons where fire bosses are so often the order of the day. So that was really, "Here's a piece of candy. Now hold still while I whack you over the head with this baseball bat. What? Why are you complaining? I GAVE you a piece of candy darn it!"
I must of missed that part in the patch notes . So they bumped a fighters guild ability ? That's going to effect PVP I see .
MADshadowman wrote: »MornaBaine wrote: »MADshadowman wrote: »Changes are coming in 1.6 . WW template comparison isn't relevant imo . Their template is only available while transformed . That isn't a very long duration either .
That is true, but you have more variety when you are in ww form and if you're not in ww form, you don't have disadvantages, but you have +15% stam regen.
Their lowering the damage on fire for Vampire .
And upping the proc on Silver Bolts. Vamps are $cr3w3d in PvP now despite having a little better survivability in dungeons where fire bosses are so often the order of the day. So that was really, "Here's a piece of candy. Now hold still while I whack you over the head with this baseball bat. What? Why are you complaining? I GAVE you a piece of candy darn it!"
I must of missed that part in the patch notes . So they bumped a fighters guild ability ? That's going to effect PVP I see .
Yes, but they lowered the proc damage, so it's not one-shotting undead again.
MADshadowman wrote: »
I'd also like to involve our spokeswoman @MornaBaine in this discussion.
MADshadowman wrote: »As i stated before, this is not about making vamps OP or about PVP so don't get all whiny and scared, this is about making the vampire more fun to play and offer more variety
Are you not aware of how amazing a build becomes once you become vampire? There is a reason it is twilight online in pvp.......dont like weakness to fire?Put on fire resistance, problem solved >_<
Your ultimate is already devastating, no point in being in anything except stage 4. The mist form?!Lol that thing is the most annoying escape skill ever. Vampires are fine where they are. If anything, and this is just MY opinion, I say penalize them far worse than what they have right now. Just so the twinkle freaks in pvp go away.
The sheer power being a vampire gives should come at a steep cost sorry.
TheShadowScout wrote: »The way I see it, the reason vamps have only a few skills and werewolves more is that vamps get to keep using their other skills, while for doggies its either human form + other skills -OR- werewolf form + werewolf skills. So they needed enough skills in WW form to fill their slots...
So, no reason for vamps to get skillbar-envy here...
MornaBaine wrote: »TheShadowScout wrote: »The way I see it, the reason vamps have only a few skills and werewolves more is that vamps get to keep using their other skills, while for doggies its either human form + other skills -OR- werewolf form + werewolf skills. So they needed enough skills in WW form to fill their slots...
So, no reason for vamps to get skillbar-envy here...
Skill bar envy...I haz it. LOL I FEEL like there should be enough vamp skills to fully fill out your bar and they should really be worthwhile. As it is, I use NONE of my vamp skills in PvP because for my Sorc there are far too many better options. And for PvE all I typically use from the vamp line is Drain. So even what little we DID get...is pretty crappy. I WANT to be able to go all vamp, all the time. I DON'T want to play a Sorc with a couple "vampy" spells and a bad skin condition and weakness to fire. But that's what I have.