Thanks for the detailed reply. I suspect that is the part that really seals the deal and ends it all. No more forward tanks holding raid aggro so that the dps can take them down from relative safety. 1 CC with focus fire on you is immediate lights out.Gargragrond wrote: »In addition, I guess every class has now some unblockable cc so you still have to break out quite often.
FTFYdarkknightfkb16_ESO wrote: »Dueling a NB with cloak takes forever, and the best part is if the NB looks like he/she is starting to lose they'll vanish then snipe you in the back of the melon. Also with invisible players not procing anything (DoTs, ult, executes) some builds just cannot compete with a class that can enter and exit combat at will.
t.claudio.usnub18_ESO wrote: »Not true, I have learned that you have to change the way you play, a Stam build is less about abilities to do damage and more about Light/Heavy attacks even Staff Light/Heavy scale directly with stam, magic builds seem to rely on mainly on abilities more to put a hurting on you while stam can destroy you with Light/Heavy attacks alone, the stam abilities are IMO there for utility and counters, the moment I started to change my way of playing to embrace that I started doing things no magic user could dream of with just about a full stam bar at all times to block, roll ect.trimsic_ESO wrote: »After 3 hours of dueling in Cyrodiil, in short:
- Radiance is way too powerful
- Magicka builds are 20 to 30% more powerful than stamina builds
- Templar and sorc are above the other classes
It's sad to see that stamina builds are still not on par with magicka builds. This is a situation that lasts since launch (10 months ago), and is still not fixed in this 1.6 build, which is supposed to balance the combat system.
@ZOS_GinaBruno can you please pass this information to the combat system and skill team, so they can see what's wrong and try to find a solution to finally fix the stamina builds and make them as powerful as the magicka builds. One of the main issue is that the melee weapon damage is really too low (dual wield for instance).
My hot bars:
- One hand and a shield: pierce armor, heroic slash (or reverberating bash), green dragon blood, shielded assault, absorb magic - flawless dawnbreaker or corrosive armor
- Dual wield: rending slashes, unstable flame, igneous shield, flying blade, burning breath - flawless dawnbreaker
trimsic_ESO wrote: »
Light/Heavy attacks do not yield the burst DPS required to kill someone, especially with the new damage shield metagame in 1.6.
I deal a lot of DOTs, but still the DPS is not high enough. Some combats lasted for 5 minutes or more.
Gargragrond wrote: »trimsic_ESO wrote: »
Light/Heavy attacks do not yield the burst DPS required to kill someone, especially with the new damage shield metagame in 1.6.
I deal a lot of DOTs, but still the DPS is not high enough. Some combats lasted for 5 minutes or more.
It seems that shields do not catch DOTs anymore like they do in 1.5. If a build relies heavily on dots it will probably be quite useless against someone equipping damage shields. E.g. DKs relying on unstable/engulfing flame for damage are doing pretty badly.
ezareth_ESO wrote: »I for one welcome our new Sorcerer overlords.
Seriously though, where are the Stamina/physical damage theorycrafters?
Sabre Ali and I were getting wrecked by some biting jab templar for awhile until I finally killed him *once*.
With the removal of all of the homogenization of stats we now have the ability to min/max and that is going to be the only way to be effective. Are there no truly min/max options for Stam?
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
This has been a said a lot in this thread. Could you or anyone else elaborate on this. I assume this is because of the block cost and the armor on light armor? I am bouncing around builds like crazy right now and unsure about anything I've put together so far, so anything you could say on this would be helpful.
I 100% agree. Unfortunately DOTs are the main source of DPS for a stamina DK (rending slashes, unstable flames, burning breath), because the direct damage done by the melee weapons are under performing in PVP, albeit I also heard that the problem was the same in PVE.Gargragrond wrote: »trimsic_ESO wrote: »
Light/Heavy attacks do not yield the burst DPS required to kill someone, especially with the new damage shield metagame in 1.6.
I deal a lot of DOTs, but still the DPS is not high enough. Some combats lasted for 5 minutes or more.
It seems that shields do not catch DOTs anymore like they do in 1.5. If a build relies heavily on dots it will probably be quite useless against someone equipping damage shields. E.g. DKs relying on unstable/engulfing flame for damage are doing pretty badly.
trimsic_ESO wrote: »I 100% agree. Unfortunately DOTs are the main source of DPS for a stamina DK (rending slashes, unstable flames, burning breath), because the direct damage done by the melee weapons are under performing in PVP, albeit I also heard that the problem was the same in PVE.Gargragrond wrote: »trimsic_ESO wrote: »
Light/Heavy attacks do not yield the burst DPS required to kill someone, especially with the new damage shield metagame in 1.6.
I deal a lot of DOTs, but still the DPS is not high enough. Some combats lasted for 5 minutes or more.
It seems that shields do not catch DOTs anymore like they do in 1.5. If a build relies heavily on dots it will probably be quite useless against someone equipping damage shields. E.g. DKs relying on unstable/engulfing flame for damage are doing pretty badly.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
This has been a said a lot in this thread. Could you or anyone else elaborate on this. I assume this is because of the block cost and the armor on light armor? I am bouncing around builds like crazy right now and unsure about anything I've put together so far, so anything you could say on this would be helpful.
The problem is, that spell damage is now beeing defined by the weapon you use. Flame Lash with s/b has a delve value close to nothing.
mislucb16_ESO wrote: »After 2 days of duelling in Cyrodiil, I don't feel less powerful than magicka builds on my full stamina DK. (playing 2h/1h+s)
I won more than 75% of my duels against a very large panel of different enemies/classes/builds.
The combination of 2 dots (unstable flame/flame breath) while hitting on 0% armor targets (using a precise 2h hammer with armor debuff) with ravage and heavy attacks provides me engouh dps to crush pretty everything.
Also add the fact that petrify is more powerful than ever (and it bypass block now), I'm a very hard to CC opponent with strong survival and dps.
My main problem is the shield stacking (and devs said they are looking into it), and against full stamina templars (but I'm working hard on how to beat them).
Comparing to the live where playing full stamina on a dk with a 2h is a pain right now, I'm feeling in the right place in 1.6.