The reason why magika builds are stronger is that its easy to never run out of magika(that means infinite shields/heals/bolt escape/etc), while its almost impossible to do the same with stamina, they need to reduce the cost of roll dodge and break free and make it easier to increase stamina regen,because there are no good sets that give stamina regen while with warlock/seducer you can get way too much mag regen, and since they nerfed way too hard regen on jewelry, sets are the only way to go.
The Problem stamina builds have atm when compared to magica is that there is no mundus that offers stamina regeneration.
To further complicate the resource issues it is far easier to get sets with magica regeneration and a decent 5p bonus than it is to find the same for stamina builds.
I still don´t think stamina builds are that far behind magica ones. They are simply less explored (I´ve fought a really good 2h sorc from NA for example).
I do believe the gaps between classes have increased though. Magica melee DKs and NBs seem to have lost all of their vaibility. I did not encounter a really good templar.
My ranking for classes (all magica build) would be:
Sorc > NB(ranged) > Templar >>> DK
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
I cant say thats a bad change, light armor tanking should never have been possible even with a *** shield in your hands:) Peace.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
I cant say thats a bad change, light armor tanking should never have been possible even with a *** shield in your hands:) Peace.
Going full dmg would mean taking out of health and stam to up mag, losing mag regen for spell dmg, losing seducer/warlock for spell dmg sets. Sure I could boost my shards way up, but that all means less bolt escape.So little dmg. Have you tried going for MOAR @Teargrants?
Like: Who needs sustain if your opponents error margin is zero amount of dmg.
trimsic_ESO wrote: »@chongguang
Templar > sorcerer (pet build) > DK > NB
Maybe Sorcs with a pet build are above.
Sorcs, without a pet build, can be managed. However, Bolt Escape is really annoying (spam) and overload is too powerfull.
trimsic_ESO wrote: »@chongguang
Templar > sorcerer (pet build) > DK > NB
Maybe Sorcs with a pet build are above.
Sorcs, without a pet build, can be managed. However, Bolt Escape is really annoying (spam) and overload is too powerfull.
After a few days of Dueling this seems about right.
Also, templar are killing it in Group PvP because it's hard to interrupt a Radiant Destruction that a Templar is casting on you when you're being slammed into the ground by other players and he's 10 meters away.
Not true, I have learned that you have to change the way you play, a Stam build is less about abilities to do damage and more about Light/Heavy attacks even Staff Light/Heavy scale directly with stam, magic builds seem to rely on mainly on abilities more to put a hurting on you while stam can destroy you with Light/Heavy attacks alone, the stam abilities are IMO there for utility and counters, the moment I started to change my way of playing to embrace that I started doing things no magic user could dream of with just about a full stam bar at all times to block, roll ect.trimsic_ESO wrote: »After 3 hours of dueling in Cyrodiil, in short:
- Radiance is way too powerful
- Magicka builds are 20 to 30% more powerful than stamina builds
- Templar and sorc are above the other classes
It's sad to see that stamina builds are still not on par with magicka builds. This is a situation that lasts since launch (10 months ago), and is still not fixed in this 1.6 build, which is supposed to balance the combat system.
@ZOS_GinaBruno can you please pass this information to the combat system and skill team, so they can see what's wrong and try to find a solution to finally fix the stamina builds and make them as powerful as the magicka builds. One of the main issue is that the melee weapon damage is really too low (dual wield for instance).
My hot bars:
- One hand and a shield: pierce armor, heroic slash (or reverberating bash), green dragon blood, shielded assault, absorb magic - flawless dawnbreaker or corrosive armor
- Dual wield: rending slashes, unstable flame, igneous shield, flying blade, burning breath - flawless dawnbreaker
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
The reason why magika builds are stronger is that its easy to never run out of magika(that means infinite shields/heals/bolt escape/etc), while its almost impossible to do the same with stamina, they need to reduce the cost of roll dodge and break free and make it easier to increase stamina regen,because there are no good sets that give stamina regen while with warlock/seducer you can get way too much mag regen, and since they nerfed way too hard regen on jewelry, sets are the only way to go.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
This has been a said a lot in this thread. Could you or anyone else elaborate on this. I assume this is because of the block cost and the armor on light armor? I am bouncing around builds like crazy right now and unsure about anything I've put together so far, so anything you could say on this would be helpful.
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
The DK sword and board light armor build is gone. I don´t believe there is a way to make that one competetive in 1.6.
It's not just gone, it's been thrown on the floor, stomped on, incinerated and finally flushed down the sewers. The build didn't get nerfed ( which i would have been ok with), it got banhammered
FTFYdarkknightfkb16_ESO wrote: »Dueling a NB with cloak takes forever, and the best part is if the NB looks like he/she is starting to lose they'll vanish then snipe you in the back of the melon. Also with invisible players not procing anything (DoTs, ult, executes) some builds just cannot compete with a class that can enter and exit combat at will.