mandrakethebard_ESO wrote: »
Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO
mandrakethebard_ESO wrote: »And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?
mandrakethebard_ESO wrote: »And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i couldn´t care less about solo content. if i would be intrested in i would play solo games like skyrim with thousands of modders adding content.
a MMO will never be able to deliver such a vast amount of content to keep soloers entertained and because of that they should focus on the Mmo.
i never understand why people associate solo gameplay with MASSIVE multiplayer games... its like going into a club with loud music lots of peoples to have a discussion about rocket sience - sure its possible but is that the intention of a nightclub?
I_killed_Vivec wrote: »i couldn´t care less about solo content. if i would be intrested in i would play solo games like skyrim with thousands of modders adding content.
a MMO will never be able to deliver such a vast amount of content to keep soloers entertained and because of that they should focus on the Mmo.
i never understand why people associate solo gameplay with MASSIVE multiplayer games... its like going into a club with loud music lots of peoples to have a discussion about rocket sience - sure its possible but is that the intention of a nightclub?
But would you get people telling you that you shouldn't discuss rocket science in a club?
Doormen usually check dress code, not conversation topics
When ZOS accepted my subs they never asked if I'd be grouping or playing solo...
mandrakethebard_ESO wrote: »
Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO
If this is why you're playing an MMORPG, it's the wrong reason. You basically saying that just because you are impatient to wait for the next solo game, a multiplayer game should adapt to cater to your impatience at the cost of people who are here for the multiplayer aspect of the game and can only find the kind of gaming they enjoy in MMO games.mandrakethebard_ESO wrote: »And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?
I think it's not more or less dominated than before, but that's a mater of personal opinion I guess. It's not like there still are 10000x more solo games than MMOs out there which is why MMO players like me don't like it when people who have thousands of other good games to play try to change the few decent MMOs that exist to make them more like solo games.mandrakethebard_ESO wrote: »And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?
For a myriad of reasons like:
- There are 4 different classes with different abilities, you cannot create solo content where the 4 different classes are equal.
- If you create a content Hard for Sorcs, DKs will just storm through it by spaming 1 key. If you create content Hard for DKs, sorcs can't complete it.
- The game wasn't designed to play solo on difficult instances, this is why there is no possibility to duel or 1V1 yet. The combat system was thought with grouping in mind.
- It is harder to find and coordinate 4 or 12 people to do the right thing at the perfect time without dying than to play alone and clear content thus in a fair game where you rewards people according to the challenge they had to face, you can't reward the same items for playing alone and for playing in a group. Grouping is harder, deserves better rewards.
You can ask for it all you want, many people have already done it in this forum, it's never gonna happen though, you can LOL and hate me for saying this, but it doesn't change the fact it's the truth.
Tons of reasons.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.About Skyrim though, I can't really think of any quality mods that included quests.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
After all, a zone is an area in which things are grouped in a generally thematic fashion and have mobs, npcs and layers of questing applied to it. Given the available computing resources it would be interesting to see if the same idea could be applied to creating repeatable solo content without it getting boring.
It would probably take a fair amount of time and resources to develop but the result might well be worth it... if it could be done at all.
There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.About Skyrim though, I can't really think of any quality mods that included quests.
Yes, that's the one I was talking about! It was a damn fine mod.Spiritreaver_ESO wrote: »There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.About Skyrim though, I can't really think of any quality mods that included quests.
You mean Falskaar. And yeah, that was a very good mod. Wasn't as good as say the Dragonborn DLC but was definitely better than Dawnguard and Hearthfire imo. And that author did it on his own with others donating their voices free. I wish he could get some big brand money, no question he could make killer games.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
rawne1980b16_ESO wrote: »
As has been said, MMO's have a lot of solo players.
There are quite a lot of people that don't do group content in MMO's for various reasons.
Personally I got burnt out on dungeon farming and raiding years ago and haven't set foot in one since. I play several MMO's and have no problems as a solo player.
See this:rawne1980b16_ESO wrote: »
As has been said, MMO's have a lot of solo players.
There are quite a lot of people that don't do group content in MMO's for various reasons.
Personally I got burnt out on dungeon farming and raiding years ago and haven't set foot in one since. I play several MMO's and have no problems as a solo player.
It still makes no sense why someone who only wants to solo would play a multiplayer game.
That's why they make single-player games.
And that's just a couple of reasons. Note that 2 of the 3 reasons I gave are things that you cannot do in a single player game. Don't be so closed-minded that you can only see things from your own point of view.Tons of reasons.
Maybe to run around ganking people in PVP.
Maybe just to play a new Elder Scrolls game.
Maybe to enjoy the social aspect of the game without doing group content.
You do understand that different people have different motivations, and that it's OK for different people to enjoy different aspects of the same game, right? Your own specific likes and dislikes are not more important than those of any other given paying customer, and neither are your own specific reasons for playing the game.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
mandrakethebard_ESO wrote: »
Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO
If this is why you're playing an MMORPG, it's the wrong reason. You basically saying that just because you are impatient to wait for the next solo game, a multiplayer game should adapt to cater to your impatience at the cost of people who are here for the multiplayer aspect of the game and can only find the kind of gaming they enjoy in MMO games.mandrakethebard_ESO wrote: »And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?
I think it's not more or less dominated than before, but that's a mater of personal opinion I guess. It's not like there still are 10000x more solo games than MMOs out there which is why MMO players like me don't like it when people who have thousands of other good games to play try to change the few decent MMOs that exist to make them more like solo games.mandrakethebard_ESO wrote: »And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?
For a myriad of reasons like:
- There are 4 different classes with different abilities, you cannot create solo content where the 4 different classes are equal.
- If you create a content Hard for Sorcs, DKs will just storm through it by spaming 1 key. If you create content Hard for DKs, sorcs can't complete it.
- The game wasn't designed to play solo on difficult instances, this is why there is no possibility to duel or 1V1 yet. The combat system was thought with grouping in mind.
- It is harder to find and coordinate 4 or 12 people to do the right thing at the perfect time without dying than to play alone and clear content thus in a fair game where you rewards people according to the challenge they had to face, you can't reward the same items for playing alone and for playing in a group. Grouping is harder, deserves better rewards.
You can ask for it all you want, many people have already done it in this forum, it's never gonna happen though, you can LOL and hate me for saying this, but it doesn't change the fact it's the truth.
It still makes no sense why someone who only wants to solo would play a multiplayer game.
That's why they make single-player games.