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How do you feel about pushing for new solo content?

  • TehMagnus
    TehMagnus
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    No. I think this game is really only about the group experience.

    Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO

    If this is why you're playing an MMORPG, it's the wrong reason. You basically saying that just because you are impatient to wait for the next solo game, a multiplayer game should adapt to cater to your impatience at the cost of people who are here for the multiplayer aspect of the game and can only find the kind of gaming they enjoy in MMO games.
    And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?

    I think it's not more or less dominated than before, but that's a mater of personal opinion I guess. It's not like there still are 10000x more solo games than MMOs out there which is why MMO players like me don't like it when people who have thousands of other good games to play try to change the few decent MMOs that exist to make them more like solo games.
    And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?

    For a myriad of reasons like:
    - There are 4 different classes with different abilities, you cannot create solo content where the 4 different classes are equal.
    - If you create a content Hard for Sorcs, DKs will just storm through it by spaming 1 key. If you create content Hard for DKs, sorcs can't complete it.
    - The game wasn't designed to play solo on difficult instances, this is why there is no possibility to duel or 1V1 yet. The combat system was thought with grouping in mind.
    - It is harder to find and coordinate 4 or 12 people to do the right thing at the perfect time without dying than to play alone and clear content thus in a fair game where you rewards people according to the challenge they had to face, you can't reward the same items for playing alone and for playing in a group. Grouping is harder, deserves better rewards.


    You can ask for it all you want, many people have already done it in this forum, it's never gonna happen though, you can LOL and hate me for saying this, but it doesn't change the fact it's the truth.
    Edited by TehMagnus on February 5, 2015 10:55AM
  • Tankqull
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    No. I think this game is really only about the group experience.
    i couldn´t care less about solo content. if i would be intrested in i would play solo games like skyrim with thousands of modders adding content.
    a MMO will never be able to deliver such a vast amount of content to keep soloers entertained and because of that they should focus on the Mmo.
    i never understand why people associate solo gameplay with MASSIVE multiplayer games... its like going into a club with loud music lots of peoples to have a discussion about rocket sience - sure its possible but is that the intention of a nightclub?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • I_killed_Vivec
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    Tankqull wrote: »
    i couldn´t care less about solo content. if i would be intrested in i would play solo games like skyrim with thousands of modders adding content.
    a MMO will never be able to deliver such a vast amount of content to keep soloers entertained and because of that they should focus on the Mmo.
    i never understand why people associate solo gameplay with MASSIVE multiplayer games... its like going into a club with loud music lots of peoples to have a discussion about rocket sience - sure its possible but is that the intention of a nightclub?

    But would you get people telling you that you shouldn't discuss rocket science in a club?

    Doormen usually check dress code, not conversation topics :)

    When ZOS accepted my subs they never asked if I'd be grouping or playing solo...
  • Digiman
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    Yes. I prefer solo content to other aspects of the game.
    With solo content I don't want Dark Souls hardmode difficulty, you want that go play Dark souls or the Dragon arena in craglorn.

    I do want more story though. I loved the fighters guild and mages guild story quests as with the main quest. It would be fun to have those again.

    But I am in no rush either, would rather they balance the game especially for console release before they add more content.
  • TehMagnus
    TehMagnus
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    No. I think this game is really only about the group experience.
    Tankqull wrote: »
    i couldn´t care less about solo content. if i would be intrested in i would play solo games like skyrim with thousands of modders adding content.
    a MMO will never be able to deliver such a vast amount of content to keep soloers entertained and because of that they should focus on the Mmo.
    i never understand why people associate solo gameplay with MASSIVE multiplayer games... its like going into a club with loud music lots of peoples to have a discussion about rocket sience - sure its possible but is that the intention of a nightclub?

    But would you get people telling you that you shouldn't discuss rocket science in a club?

    Doormen usually check dress code, not conversation topics :)

    When ZOS accepted my subs they never asked if I'd be grouping or playing solo...

    You can discuss rocket science in a club, just don't ask them to lower the music so people can hear you talk or turn on the lights on so you can show your drawings to the people listening.
  • cesmode
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    Yes. I prefer solo content to other aspects of the game.
    If this poll is any indication, it is that people want more solo content than non-solo content. And by solo content, Im not talking about another zone to quest in (although this would be OK too). I want challenging solo content, progression solo content.

    I look at Diablo 3's greater rift system. To those that don't know: It is a system where you first complete a trial of waves, to see which "level" or rank of Great Rift you are geared and skilled enough to complete. After that, you get a key, and go into the greater rift that is at your gear and skill level. So it won't necessarily be trivial, and won't be impossible. The difficulty should be just right. As you get more gear, get better, refine your build, you can try to push through higher greater rift levels. There are leader boards so you can compare yourself to other players. Criticize it as you will, it is wildly popular. Why? Because it provides single player short-session gameplay. You can log in for 15 minutes and try to clear a greater rift. It gives you a sense of progression "Wow I cant believe I just jumped 2 levels..." Im no expert with it, but last night on my barb(which I have hardly played) I went from Grift 23 to 32 in one night because of a build change. I might be able to push 34 or 35. And thats the fun of it...pushing yourself.

    People may ask, "why are you playing an MMO if you want to play solo?". I answer: This is not just an MMO. Its an Elder Scrolls game first, and ES games are always single player, story driven, exploration driven, gameplay and build diversity driven. The fact that we see other players running around in the same space as us is just an added bonus that this world is alive! If I wanted to play an MMO and be 110% social and do all of the endgame group content, I'd either run dungeons/trials, or go to WoW or something for proper raiding. I don't want to raid. At all.

    Anyways...in short..I'd like short-session solo progression content like this. It would be my dream come true in an MMO.
  • Emma_Overload
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    Yes. I prefer solo content to other aspects of the game.
    TehMagnus wrote: »

    Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO

    If this is why you're playing an MMORPG, it's the wrong reason. You basically saying that just because you are impatient to wait for the next solo game, a multiplayer game should adapt to cater to your impatience at the cost of people who are here for the multiplayer aspect of the game and can only find the kind of gaming they enjoy in MMO games.
    And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?

    I think it's not more or less dominated than before, but that's a mater of personal opinion I guess. It's not like there still are 10000x more solo games than MMOs out there which is why MMO players like me don't like it when people who have thousands of other good games to play try to change the few decent MMOs that exist to make them more like solo games.
    And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?

    For a myriad of reasons like:
    - There are 4 different classes with different abilities, you cannot create solo content where the 4 different classes are equal.
    - If you create a content Hard for Sorcs, DKs will just storm through it by spaming 1 key. If you create content Hard for DKs, sorcs can't complete it.
    - The game wasn't designed to play solo on difficult instances, this is why there is no possibility to duel or 1V1 yet. The combat system was thought with grouping in mind.
    - It is harder to find and coordinate 4 or 12 people to do the right thing at the perfect time without dying than to play alone and clear content thus in a fair game where you rewards people according to the challenge they had to face, you can't reward the same items for playing alone and for playing in a group. Grouping is harder, deserves better rewards.


    You can ask for it all you want, many people have already done it in this forum, it's never gonna happen though, you can LOL and hate me for saying this, but it doesn't change the fact it's the truth.

    This is all nonsense, ZoS could design challenging endgame solo content if they wanted to, and they could ask Bethesda devs for advice if they needed help.

    You seem to ignore the reality of who really paid for ESO and what their expectations are. Do you think it's some kind of random coincidence that ZoS built their MMORPG on top of the Elder Scrolls brand? Where do you think parent company Zenimax got $100 million to develop ESO?

    Solo players, especially Elder Scrolls fans, are the ONLY reason this game exists. Do you think the world needed another WoW clone? No. The reason this game flopped a few months after a nice launch and got mixed reviews is because it FAILED to meet the expectations of solo and casual players, not because of bugs or "balance issues" or any other MMO crap.

    If ZoS wants this game to succeed financially, they need to quit chasing after WoW's crown by pandering to a TINY population of guild/raid players and wake up to the reality that the solo and casual group players are the vast majority.
    Edited by Emma_Overload on February 5, 2015 5:31PM
    #CAREBEARMASTERRACE
  • UrQuan
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    AngryNord wrote: »
    UrQuan wrote: »
    the solo player who doesn't want to ever group

    Then why the hell play a MULTIPLAYER game??
    Tons of reasons.

    Maybe to run around ganking people in PVP.

    Maybe just to play a new Elder Scrolls game.

    Maybe to enjoy the social aspect of the game without doing group content.

    You do understand that different people have different motivations, and that it's OK for different people to enjoy different aspects of the same game, right? Your own specific likes and dislikes are not more important than those of any other given paying customer, and neither are your own specific reasons for playing the game.
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  • UrQuan
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    Bloodfang wrote: »
    About Skyrim though, I can't really think of any quality mods that included quests.
    There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.
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    Someone stole my sweetroll
  • Vahrokh
    Vahrokh
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    Yes. I would enjoy playing more solo content.
    Iluvrien wrote: »
    After all, a zone is an area in which things are grouped in a generally thematic fashion and have mobs, npcs and layers of questing applied to it. Given the available computing resources it would be interesting to see if the same idea could be applied to creating repeatable solo content without it getting boring.

    It would probably take a fair amount of time and resources to develop but the result might well be worth it... if it could be done at all.

    Given the investment required, I might foresee this being done either for a new MMO or by a giant like Blizzard for a WoW expansion.
  • Spiritreaver_ESO
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    Yes. I would enjoy playing more solo content.
    UrQuan wrote: »
    Bloodfang wrote: »
    About Skyrim though, I can't really think of any quality mods that included quests.
    There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.

    You mean Falskaar. And yeah, that was a very good mod. Wasn't as good as say the Dragonborn DLC but was definitely better than Dawnguard and Hearthfire imo. And that author did it on his own with others donating their voices free. I wish he could get some big brand money, no question he could make killer games.

  • UrQuan
    UrQuan
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    UrQuan wrote: »
    Bloodfang wrote: »
    About Skyrim though, I can't really think of any quality mods that included quests.
    There were definitely a few. One in particular (whose name I can't recall right now) added a whole new island with numerous side-quests and a new main storyline - all voice-acted. It was basically the equivalent of a DLC like Dragonborn. My only complaint with it was that the land itself felt a little empty and one-dimensional.And by one-dimensional I mostly just mean that you would see pretty much just one or two types of trees, and there would be a relatively large homogeneous forest, or plain - it was probably more realistic that way than the terrain you see in Skyrim or in ESO, but also less interesting.

    You mean Falskaar. And yeah, that was a very good mod. Wasn't as good as say the Dragonborn DLC but was definitely better than Dawnguard and Hearthfire imo. And that author did it on his own with others donating their voices free. I wish he could get some big brand money, no question he could make killer games.
    Yes, that's the one I was talking about! It was a damn fine mod.
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    Someone stole my sweetroll
  • Vahrokh
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    Yes. I would enjoy playing more solo content.
    Here's my little, useless (because ZoS shall never read it, much less implement any of it) feedback.

    I log in and play exclusively in trials. I mean, I spend like 5 minutes outside AA / HR / Sanctum every several hours of raiding.

    My weekly game time, however, is about 5 hours. Five hours a week, 4.50" being for doing trials.
    Why?

    Because I truly loved the main questline, but at VR14 I have done all the instances 2-3 times, picked up flowers and minerals stacks and... I now get bored just thinking about doing that again. They are menial tasks that may be done by bots after all.
    I hate ESO PvP with a passion. I have poured thousands hours in PvP in every MMO but ESO PvP is zerg vs zerg, solo steamrolled by zerg or solo desperately (getting wiped while) searching another solo guy. Plus the lag, bugs, imbalances...

    So what am I left to do? Nothing, but wait for a raid.


    In my previous MMOs I always loved the storylines, when the devs add a new one I resub and do it. ESO, for obvious TES reasons, would be awesome at that, yet ZoS has done a fat NOTHING past Cadwell Silver.
    In my previous MMOs I always loved small scale PvP / small "battlegrounds" because playing in 4-6-8 people one learns his class strong and weak points, you can form strong teams with close friends and so on. Nothing of this is in ESO.
    Basically, once ESO goes F2P, it'll compete in example with SWTOR, where Bioware do release some (rare-ish) new quest lines, one per class (so they are many and keep you entertrained for a long time). They have 2 men instances so you can party in a pinch. They have small scale battlegrounds so one can log in and queue and pew pew in a minute without riding an horse for 10 minutes just to be stormed by a zerg. They have 8 and 16 men raids with ACTUAL encounter, that is raiding with tanks, off-tanks, various tricks and puzzles... not the same "DPS race" or other totally BORING bosses like in ESO (bar 1 per instance). Bioware releases expansions. With fat, big regions, outworld PvP, instances, quests etc.

    So, for somebody equally loving Star Wars and TES brands, why should I choose to play ESO instead of SWTOR?
    Edited by Vahrokh on February 5, 2015 6:56PM
  • Jeremy
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    AngryNord wrote: »
    UrQuan wrote: »
    the solo player who doesn't want to ever group

    Then why the hell play a MULTIPLAYER game??

    As has been said, MMO's have a lot of solo players.

    There are quite a lot of people that don't do group content in MMO's for various reasons.

    Personally I got burnt out on dungeon farming and raiding years ago and haven't set foot in one since. I play several MMO's and have no problems as a solo player.

    It still makes no sense why someone who only wants to solo would play a multiplayer game.

    That's why they make single-player games.
    Edited by Jeremy on February 5, 2015 7:02PM
  • UrQuan
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    Jeremy wrote: »
    AngryNord wrote: »
    UrQuan wrote: »
    the solo player who doesn't want to ever group

    Then why the hell play a MULTIPLAYER game??

    As has been said, MMO's have a lot of solo players.

    There are quite a lot of people that don't do group content in MMO's for various reasons.

    Personally I got burnt out on dungeon farming and raiding years ago and haven't set foot in one since. I play several MMO's and have no problems as a solo player.

    It still makes no sense why someone who only wants to solo would play a multiplayer game.

    That's why they make single-player games.
    See this:
    UrQuan wrote: »
    AngryNord wrote: »
    UrQuan wrote: »
    the solo player who doesn't want to ever group

    Then why the hell play a MULTIPLAYER game??
    Tons of reasons.

    Maybe to run around ganking people in PVP.

    Maybe just to play a new Elder Scrolls game.

    Maybe to enjoy the social aspect of the game without doing group content.

    You do understand that different people have different motivations, and that it's OK for different people to enjoy different aspects of the same game, right? Your own specific likes and dislikes are not more important than those of any other given paying customer, and neither are your own specific reasons for playing the game.
    And that's just a couple of reasons. Note that 2 of the 3 reasons I gave are things that you cannot do in a single player game. Don't be so closed-minded that you can only see things from your own point of view.
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  • Drawberrry
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    Yes. I prefer solo content to other aspects of the game.
    I would really like to see more solo content :3 perhaps even the option to scale current group content to a solo player? If such a thing is even possible to integrate.

    EXAMPLE TIME:
    When I entered Craglorn for the first time it was such a huge departure from how I'd played the rest of the game that I find myself not even engaging with the area at all. I go to pick up supply nodes because they're plentiful, but otherwise I haven't done much of anything :\ Going from playing solo (with the main quest itself even being solo instanced) to being unable to engage the way I'd like to was a bit off putting? Perhaps it's more to do with the tedious act of finding a group to run with than anything?

    hrmmm.
  • Heruthema
    Heruthema
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    Yes. I prefer solo content to other aspects of the game.
    TehMagnus wrote: »

    Some of us are only playing an MMO because there are no new Elder Scrolls games out except ESO

    If this is why you're playing an MMORPG, it's the wrong reason. You basically saying that just because you are impatient to wait for the next solo game, a multiplayer game should adapt to cater to your impatience at the cost of people who are here for the multiplayer aspect of the game and can only find the kind of gaming they enjoy in MMO games.
    And because the gaming landscape is becoming more and more dominated by MMOs. So here it is, how about solo content?

    I think it's not more or less dominated than before, but that's a mater of personal opinion I guess. It's not like there still are 10000x more solo games than MMOs out there which is why MMO players like me don't like it when people who have thousands of other good games to play try to change the few decent MMOs that exist to make them more like solo games.
    And let's get even more extreme. I'm talking here specifically about high-level, end-game, solo instance only stuff with great rewards. Well, and other stuff too, but why shouldn't we have some solo challenges at the end game?

    For a myriad of reasons like:
    - There are 4 different classes with different abilities, you cannot create solo content where the 4 different classes are equal.
    - If you create a content Hard for Sorcs, DKs will just storm through it by spaming 1 key. If you create content Hard for DKs, sorcs can't complete it.
    - The game wasn't designed to play solo on difficult instances, this is why there is no possibility to duel or 1V1 yet. The combat system was thought with grouping in mind.
    - It is harder to find and coordinate 4 or 12 people to do the right thing at the perfect time without dying than to play alone and clear content thus in a fair game where you rewards people according to the challenge they had to face, you can't reward the same items for playing alone and for playing in a group. Grouping is harder, deserves better rewards.


    You can ask for it all you want, many people have already done it in this forum, it's never gonna happen though, you can LOL and hate me for saying this, but it doesn't change the fact it's the truth.

    The fallacy in your arguments steam from the belief that MMO is only about grouping. Nothing in the name says that nor was ever intended to be that. Yes there is a component of grouping and PvP, and always without fail SOLO content.
    The fact that ESO has only released new content concerning groups over the last year is the problem. They have yet to release ANY new content for SOLO players. This game is unbalanced in that way.
    I'm glad you enjoy the group elements of this game but do not force your view on others like myself who prefer PvE and Solo or try to imply that we are playing the wrong game.
    Again where in the world did you get the idea that MMO is ONLY about groups and PvP?
  • danovic
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    Yes. I prefer solo content to other aspects of the game.
    Creating group only pve content after vet 10 was a hug slap in the face. There should be solo content all the way up to vet 14 level mobs. Until the two planned solo content releases come out you should do something like have to redo cold harbor or something except the mobs are levels 11-14. With Mannimarco as the head bad guy to destroy.
  • Drawberrry
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    Yes. I prefer solo content to other aspects of the game.
    danovic wrote: »
    With Mannimarco as the head bad guy to destroy.
    Vinlandknight+rolled+a+random+image+posted+in+comment+1095547+at+_e2fcc3b05fda7f1ad63135ca3f6ea369.jpg

  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Yes. I prefer solo content to other aspects of the game.
    Jeremy wrote: »
    It still makes no sense why someone who only wants to solo would play a multiplayer game.

    That's why they make single-player games.

    People seem to be confusing multiplayer with must group.

    Multiplayer just means there are other players, doesn't mean I have to group up with them.

    As i've said, but obviously people ignored,we play MMO's because they are persistent worlds that always have something going on.

    Only so much we can do in single player games.

    The reason I don't group isn't because i'm anti social. I don't group because i've got zero interest in dungeons or raiding. I did all that for a few years in the late 90's and early 2000's, I had enough of it. It doesn't interest me at all, I don't enjoy it.

    I do, however, enjoy pottering around while doing quests and other random activities in a persistent world that other people run around in. I may not do group content but it's still more fun having lots of folk around than plodding around in a single player game i've finished 7 times.
    Edited by rawne1980b16_ESO on February 5, 2015 10:40PM
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