LonePirate wrote: »I am really surprised there is not more outrage from playets regarding the lack of new (solo) content in this game. ZOS unveiled a shiny new trinket (the Champion System) but not enough people complained about the inability to earn new Champion Points. Update 6 is going to be a massive shock to plenty of players.
rawne1980b16_ESO wrote: »Just because you've moved on from the genre it doesn't mean the genre has evolved. MMOs are for people who have a lot of time to invest in the game which is mostly young people that don't have as many responsibilities as "older" people.
If solo gaming/questing is what you like, solo games is what you should play instead of pretending the "genre" evolved conveniently just as your playing habits did.
A hell of a lot of people play MMO's solo.
There are not many games that require you to group to get through content.
It's not my problem you can't accept it's moved on without you. MMO's allow for a hell of a lot of solo play, it seems to me that it's you that just doesn't see it.
Nearly every MMO released in the past 10 years has a hell of a lot of solo players, the days of needing to group to go through the game are long since dead.
The genre has moved on.
@firstdecan For the same reason Undaunted look at you and say "Go kill this big mean thing that is a threat to all around us..."firstdecan wrote: »Why can't they make instanced content that scales to the number of players in the instance as well as their level? Is it really that difficult to scale between a 3 mob encounter for a solo dungeon and a 6-8 mob encounter for a group dungeon?
I fully support Content aimed at Solo Players.
However..It's not the same generic MMO as WoW or let's say FFXIV where quests are not voiced, where quests are just generic piece of garbage with no soul..
This is where ESO is having it's problem, to create a fully voiced quests for just 1 zone equals to MANY MONTHS of development.
Don't expect the quantity anymore, but expect quality to be on a much higher standard whenever Zones do get released.
rawne1980b16_ESO wrote: »I've played MMO's solo for many years now, a lot of people do.
There are very few MMO's where grouping was needed to get through content. Those people who say "it's an MMO, you should have to group" seem to be unaware the genre has moved on and left them behind.
I loved grouping in Ultima, Everquest and DAoC but that was many years ago in my youth. Now I play games to relax, on my own when my wifes at work and the kids are out. It's my quiet time. I have a good enough social life, I don't need gaming for that.
I like to solo content because I don't want to be worrying about other people or having to rush or go too slow at another persons pace. I like to potter along at my own pace and do my own thing.
I like MMO's because they are persistent worlds, there is always something going on. You can only get so much out of single player game but there is always something to do in an MMO.
Yes, i'd love more solo content. There hasn't been any new content here for those of us that do solo at all yet. I can't see any coming in the near future. That's one of the main reasons I probably won't ever make this one of my main MMO's. Content comes out far too slowly in a highly competitive and saturated market.
Just because you've moved on from the genre it doesn't mean the genre has evolved. MMOs are for people who have a lot of time to invest in the game which is mostly young people that don't have as many responsibilities as "older" people.
If solo gaming/questing is what you like, solo games is what you should play instead of pretending the "genre" evolved conveniently just as your playing habits did.
There are over 180h of solo content in this game. Let ZOS introduce proper group content to occupy us end game and then why not more solo content.
I don't hate questing but 180+h of solo quest vs 3 trials amongst which only one is a bit difficult and an Arena who was supposed to be insanely hard but they ended up nerfing is kinda unbalanced.
What an interesting poll. I was surprised to see that the majority of responses mirrored my own feelings on the subject.
While I prefer solo play for a variety of reasons, some of them just plain practical (I hesitate to group oftentimes because I know I may be called to 'daddy duty' at any moment) I am really of the belief that the content needs to be as balanced as possible towards all play styles: solo, group, RP, PvP, whatever else I may have missed.
If solo play is the preferred style of 45% of the player base, then they should dedicated 45% of the new content towards that group.
But don't leave out the Groupers, RPers and PvPers. Address their desires as well at least in equal amounts to their percentage. If that means one update is heavily PvP-centric then so be it. No one demographic should have a monopoly.
That would be ideal in my eyes, but rarely is the ideal possible.
They need to push more content period. Not just solo pve.
It actually hasn't, it's still the same, level your char solo to learn the game then group for end game content or PVP.
Name one successful MMO that is centered on solo play.
Quoted for truth. PVP aside (which of course you can enjoy solo or in groups, and which not all primarily solo players and not all primarily group players enjoy), there really isn't any solo content with any replay value. The only content with real replay value are group dungeons (pledges), trials, and the arena.I Like solo content but the issue is once you finish it; that's it the replay value usually isn't there.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I Like solo content but the issue is once you finish it; that's it the replay value usually isn't there.
do u maby remember Public Quest zones idea in War:AoR?
it not work perfectly & was allmost all time empty becuse all pve there was at second plan but if that idea could be smartly implemented & tweak for better in Eso it could be solution for your demands.
Random
delve
generator.
Repeatable solo content, with variety, that can be grouped if you wish. The tech to do that has existed for what 15+ years.
So, if you'd implement a random generator, you'd just see a couple of new basic blocks permutations and that's it.
Also, human brain quickly learns, adapts to and gets bored with such stuff. After all, it's the same sections and rooms, just shuffled around.
I fully support Content aimed at Solo Players.
However..It's not the same generic MMO as WoW or let's say FFXIV where quests are not voiced, where quests are just generic piece of garbage with no soul..
This is where ESO is having it's problem, to create a fully voiced quests for just 1 zone equals to MANY MONTHS of development.
Don't expect the quantity anymore, but expect quality to be on a much higher standard whenever Zones do get released.
Emma_Eunjung wrote: »There are over 180h of solo content in this game. Let ZOS introduce proper group content to occupy us end game and then why not more solo content.
I don't hate questing but 180+h of solo quest vs 3 trials amongst which only one is a bit difficult and an Arena who was supposed to be insanely hard but they ended up nerfing is kinda unbalanced.
Yeah, but the problem is that all the BEST and highest level (VR12-VR14) content and items are trapped inside instances that are impossible to solo. Doesn't matter if the game has 180 hours of solo content if the player is blocked from 10 hours of stuff you needed to do to reach the "top" of the game.
Imagine how you would feel if you payed to play a round of golf at a new golf course (designed by Zenimax!): You have lots of fun playing the first 17 holes, but when you get to the 18th hole, there is no tee, but a frickin' BASEBALL DIAMOND instead! There's no way to "finish" the course without bringing a baseball team with you... it's so stupid. This is exactly what ESO is like.
rawne1980b16_ESO wrote: »It actually hasn't, it's still the same, level your char solo to learn the game then group for end game content or PVP.
Name one successful MMO that is centered on solo play.
Wasn't always like that.
Way back in UO and Everquest you weren't going anywhere without a group.
End game doesn't matter, not everyone raids. That's only one part of an MMO.
Even PvP is pretty much a solo affair if you are solo player. Scouting, picking off stragglers to queuing solo for BG/Scenarios/Warfronts/whatever else have you.
Spiritreaver_ESO wrote: »I fully support Content aimed at Solo Players.
However..It's not the same generic MMO as WoW or let's say FFXIV where quests are not voiced, where quests are just generic piece of garbage with no soul..
This is where ESO is having it's problem, to create a fully voiced quests for just 1 zone equals to MANY MONTHS of development.
Don't expect the quantity anymore, but expect quality to be on a much higher standard whenever Zones do get released.
I dunno, it would take some voice acting talent for sure, but that aside it really can't be that difficult. I mean take a look at some of the voiced player made mods for Skyrim. Those guys and gals are working for free and come up with studio quality stuff alot of the time. I have a hard time thinking ZoS couldn't match some of those community made mods...i mean if they actually tried too anyways.
Spiritreaver_ESO wrote: »I fully support Content aimed at Solo Players.
However..It's not the same generic MMO as WoW or let's say FFXIV where quests are not voiced, where quests are just generic piece of garbage with no soul..
This is where ESO is having it's problem, to create a fully voiced quests for just 1 zone equals to MANY MONTHS of development.
Don't expect the quantity anymore, but expect quality to be on a much higher standard whenever Zones do get released.
I dunno, it would take some voice acting talent for sure, but that aside it really can't be that difficult. I mean take a look at some of the voiced player made mods for Skyrim. Those guys and gals are working for free and come up with studio quality stuff alot of the time. I have a hard time thinking ZoS couldn't match some of those community made mods...i mean if they actually tried too anyways.
I didn't just make that statement up
That statement is actually from a game developer, who said that in one of the "ESO Live" shows. Apparently it is that time consuming.
About Skyrim though, I can't really think of any quality mods that included quests. The whole questing in Skyrim was already subpar ever since it came out anyway. I consider it the worst questing and story experience in the whole series, which says a lot.